Haldmier Level 1 of the Dungeon (0, 0, D:1) 22 poisoned needles (5, 2, D:1) 29 arrows (10, -2, D:1) a +0 dagger (13, 30, D:1) a +0 dagger (21, -14, D:1) a +0 dagger a +0 club (24, -14, D:1) a +0 club (32, -7, D:1) a +0 club (47, -2, D:1) a +0 club (50, 12, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, 17, D:2) a +0 club (6, 54, D:2) a +0 club (12, 47, D:2) a +0 short sword (28, 11, D:2) a +0 dagger a +0 pair of boots Level 3 of the Dungeon (0, 0, D:3) 19 arrows (7, 19, D:3) a +0 club (8, 0, D:3) a +0 short sword a +0 club (9, 11, D:3) a +0 club (10, 4, D:3) a +0 scale mail (15, 18, D:3) 21 arrows (17, 19, D:3) a +0 falchion (17, 25, D:3) 15 poisoned needles (18, 30, D:3) 20 arrows (21, 5, D:3) a +0 hand axe (23, 21, D:3) a +0 dagger (25, 38, D:3) a +0 leather armour (28, 43, D:3) a +0 hand axe a +0 leather armour (28, 44, D:3) a +0 dagger (32, -4, D:3) a +0 robe (49, 40, D:3) a +0 dagger (51, 31, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Fariklal's Antique Weapon Shop a +0 arbalest (130 gold) a +0 dagger (58 gold) a +0 club (29 gold) a +0 war axe (101 gold) a cursed -2 war axe (2 gold) a +0 falchion (87 gold) the +4 mace "Jyen" {drain, rC+ rN++} (1447 gold) A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It greatly protects you from negative energy. a +1 war axe of chopping (353 gold) a +0 club (29 gold) a +2 morningstar of protection (487 gold) (0, 0, D:4) a +0 leather armour (1, 5, D:4) 15 bolts (4, -15, D:4) a +0 club (4, -14, D:4) a +0 dagger a +0 robe a cursed -3 club an orc skeleton (4, -13, D:4) a +0 whip (14, -4, D:4) a +0 short sword (21, -3, D:4) a +0 whip (25, -1, D:4) a +0 dagger a cursed +0 leather armour a +0 short sword (29, 2, D:4) a +0 hunting sling (32, -13, D:4) 8 gold pieces (35, -16, D:4) 11 gold pieces (35, 2, D:4) a +0 quarterstaff (40, -13, D:4) 5 gold pieces the Ecumenical Temple