Haddockses the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +9 double sword "Arbiter" {flame, +Rage rPois rF+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from fire. It protects you from poison. It lets you go berserk. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (33, 4, D) a +0 long sword (33, 7, D) an arrow (34, 4, D) a +0 long sword (unseen) (34, 5, D) a +1 short sword of electrocution (35, 0, D) an uncursed staff of cold (35, 2, D) a +0 long sword (35, 3, D) a +3 hunting sling of velocity a +1 lajatang of speed an arrow a +0 rapier a +2 robe of the Archmagi (35, 4, D) a cursed -2 rapier (35, 14, D) an uncursed amulet of magic regeneration (35, 15, D) an uncursed amulet of magic regeneration (36, 0, D) a lamp of fire (36, 1, D) a fan of gales (36, 2, D) a +2 scimitar of holy wrath (still there?) a +2 flail of protection (still there?) (36, 3, D) a +0 long sword a +0 chain mail (36, 4, D) a +0 longbow (unseen) (36, 5, D) an arrow (36, 6, D) an arrow (36, 14, D) a +2 antimagic quarterstaff (36, 15, D) a book of Unlife (37, -1, D) 2 arrows (37, 0, D) an arrow (still there?) a book of Beasts (still there?) (37, 1, D) a +0 longbow (still there?) an uncursed staff of fire (still there?) (37, 3, D) the +6 spear of Spite {distort, rPois rN+ MR+++ Dex-4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (-4). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. a -2 shortbow 12 arrows a +0 leather armour an elf corpse (37, 14, D) an uncursed staff of cold (37, 15, D) an uncursed staff of poison (38, 1, D) a +0 dagger (38, 14, D) the +7 sceptre of Torment (38, 15, D) a book of the Warp (39, 0, D) a manual of Hexes (39, 1, D) 2 arrows an uncursed staff of cold (39, 14, D) a +1 trident of freezing (39, 15, D) a +2 dagger of holy wrath (40, 1, D) a cursed amulet of inaccuracy (40, 14, D) a +2 morningstar of crushing (40, 15, D) a +2 buckler of cold resistance (41, 0, D) a +6 vampiric falchion (41, 1, D) a +1 ring mail of positive energy (42, 0, D) a +0 leather armour (42, 1, D) a phial of floods (42, 3, D) an arrow (43, 11, D) a +0 longbow a +0 dagger 15 arrows a +0 leather armour an elf corpse (49, 1, D) a lightning rod (4/4) (49, 12, D) an uncursed ring of protection from magic (49, 24, D) a fan of gales (49, 36, D) +2 swamp dragon scales (49, 37, D) a sack of spiders (50, 0, D) an uncursed staff of cold (50, 1, D) an uncursed amulet of regeneration (50, 13, D) the +4 scale mail of the Bulwark {MR+ rCorr Dex+4 Stlth-} It affects your dexterity (+4). It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It makes you less stealthy. (50, 25, D) an uncursed staff of conjuration (50, 27, D) a cursed -3 long sword (unseen) (50, 37, D) a +1 antimagic lajatang (50, 38, D) a +4 antimagic war axe (51, 0, D) the cursed +3 morningstar "Juitevof" {protect, MP+9} It protects the one who uses it against injury (+AC on strike). It affects your magic capacity (+9). It has a curse placed upon it. (51, 1, D) a +1 short sword of speed (51, 5, D) a +0 battleaxe (51, 12, D) a fan of gales (51, 13, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (51, 25, D) a +2 short sword of draining (51, 29, D) a +0 scimitar (still there?) a +0 vampiric battleaxe (still there?) (51, 42, D) a +2 battleaxe of freezing a +2 spear of freezing (52, 0, D) a +2 fustibalus of velocity (52, 3, D) a +2 quarterstaff of protection (still there?) a +2 quarterstaff of protection (still there?) 3 javelins of returning (still there?) (52, 4, D) a +0 scimitar a +7 hand crossbow (52, 5, D) a +4 antimagic war axe a +4 broad axe of draining (52, 6, D) a +0 battleaxe a +0 chain mail an uncursed amulet of harm (52, 12, D) a fan of gales (52, 13, D) a +1 plate armour of fire resistance (52, 15, D) a +4 scythe of protection (52, 16, D) the +8 broad axe of Killer Bee's Foe {chop, Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). (52, 17, D) a +2 antimagic war axe (52, 23, D) an arrow (52, 24, D) a +6 blowgun (52, 26, D) a +4 scimitar of electrocution a +0 shortbow 26 arrows a +0 leather armour (52, 27, D) a +1 hunting sling of flaming (52, 29, D) a +0 rapier a +0 rapier a +0 leather armour (52, 30, D) a +5 longbow of flaming (52, 36, D) an uncursed staff of death (52, 37, D) a +1 hunting sling of freezing (53, 0, D) the +10 trident of Drought {pierce, rN+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from negative energy. (53, 4, D) a +0 flail (53, 5, D) a ghoul corpse (skeletalised by now) (53, 12, D) a +0 long sword (53, 13, D) a cursed ring of loudness (53, 15, D) a +3 war axe of venom (53, 25, D) the +4 chain mail "Maijack" {Str+4} It affects your strength (+4). (53, 26, D) an arrow (53, 28, D) a +0 long sword (still there?) an arrow (still there?) (53, 29, D) a cursed -3 dagger (53, 31, D) a cursed -1 short sword (unseen) (53, 37, D) a +2 falchion of holy wrath (54, 1, D) a crystal ball of energy (54, 3, D) a +4 glaive of protection (unseen) (54, 12, D) a +1 ring mail of positive energy (54, 24, D) a +0 leather armour (54, 25, D) an uncursed staff of fire (54, 29, D) an arrow (still there?) a +0 long sword (still there?) (55, 1, D) a +0 dagger (55, 12, D) a phantom mirror (55, 24, D) an arrow (55, 29, D) a +1 rapier of venom (unseen) (55, 30, D) a +0 longbow (still there?) 2 arrows (still there?) (59, 36, D) a +1 cloak of magic resistance (59, 37, D) an uncursed ring of protection from magic (60, 36, D) a +1 robe of the Archmagi (60, 37, D) a +3 hunting sling (61, 0, D) the +2 buckler of Valiance {-Cast +Blink rElec rC+} It protects you from cold. It insulates you from electricity. It lets you blink. It prevents spellcasting. (61, 16, D) a +5 dagger of speed (61, 26, D) a +1 falchion of flaming (61, 36, D) a +2 hand axe of flaming (61, 37, D) an uncursed staff of fire (61, 42, D) a +3 antimagic war axe a +4 antimagic broad axe (62, 0, D) the +9 chain mail "Fuvaisch" {rPois rF++ Int-5 Stlth-} It affects your intelligence (-5). It greatly protects you from fire. It protects you from poison. It makes you less stealthy. (62, 1, D) an uncursed staff of cold (62, 9, D) the +10 war axe of Evil {chaos, rF+ Str+2} Each time it hits an enemy it has a different, random effect. It affects your strength (+2). It protects you from fire. a phial of floods (62, 16, D) the +5 long sword "Ceocrigise" {slice, rN+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from negative energy. (62, 17, D) a crystal ball of energy (62, 19, D) a +3 halberd a +0 robe (62, 26, D) the +2 storm dragon scales "Zuirr" {rElec rN+++ MR+ Dex-4} It affects your dexterity (-4). It insulates you from electricity. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (62, 36, D) a +0 whip of flaming (63, 0, D) a sack of spiders (63, 8, D) a cursed ring of loudness (63, 17, D) a +0 falchion (63, 19, D) a cursed +1 flail a +0 robe (63, 20, D) a +3 hand axe of holy wrath (63, 26, D) an uncursed staff of cold (63, 33, D) a +3 antimagic broad axe (63, 36, D) a +0 quarterstaff of protection (63, 37, D) a lamp of fire (64, 16, D) an uncursed staff of power (64, 17, D) a sack of spiders (64, 20, D) a +1 flail of venom a +0 robe (64, 26, D) a +1 plate armour of fire resistance (64, 27, D) a lightning rod (4/4) (65, 26, D) a phantom mirror (67, 0, D) a +2 mace of holy wrath (68, 11, D) a +0 quarterstaff of protection (unseen) (68, 13, D) a throwing net (69, 0, D) an uncursed staff of earth (69, 11, D) a +0 trident (69, 13, D) a +0 trident (69, 31, D) a +0 club a +2 halberd of freezing (69, 32, D) a +2 antimagic war axe (69, 33, D) a +1 dagger of venom (69, 36, D) a fan of gales (70, 8, D) a +0 trident (70, 9, D) a +1 plate armour of cold resistance (70, 11, D) a +0 trident (70, 13, D) a +0 trident a throwing net (70, 31, D) a +0 trident (70, 38, D) a +2 antimagic great mace (70, 39, D) a +2 vampiric falchion (71, 8, D) +2 fire dragon scales (71, 16, D) a phantom mirror (71, 19, D) a +3 antimagic battleaxe (71, 31, D) a +0 trident (71, 33, D) a +0 hand axe (unseen) (71, 36, D) a +0 war axe of flaming (71, 37, D) the cursed +0 robe of Protective Custody {rC- Int+4 Dex+4} It affects your intelligence (+4). It affects your dexterity (+4). It makes you vulnerable to cold. It has a curse placed upon it. (71, 41, D) the +2 hunting sling of Biakih {velocity, rC+ MR+ Int-3 Dex+4} Any stone fired from it inflicts extra damage. It affects your intelligence (-3). It affects your dexterity (+4). It protects you from cold. It affects your resistance to hostile enchantments. (72, 8, D) an uncursed staff of poison (72, 9, D) a phantom mirror (72, 16, D) a cursed -2 ring of intelligence (72, 17, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (72, 26, D) a +2 helmet of see invisible (72, 27, D) a +1 cloak of magic resistance (72, 36, D) a +5 dagger of speed (73, 1, D) an uncursed ring of resist corrosion (73, 16, D) a cursed amulet of guardian spirit (73, 17, D) a +2 rapier of electrocution (73, 36, D) an uncursed staff of energy (75, 1, D) a +4 mace of protection