HYPERHYPER Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (10, 24, D:1) a +0 short sword (10, 25, D:1) a +0 club (18, -7, D:1) 21 sling bullets (33, 0, D:1) a +0 short sword (35, 3, D:1) a +0 club (37, 0, D:1) a +0 dagger a +0 whip (47, 37, D:1) a +0 club (50, 16, D:1) a +0 short sword (51, 9, D:1) a +0 scale mail (53, 16, D:1) a +0 dagger Level 2 of the Dungeon (14, 11, D:2) a cursed +0 leather armour (15, 2, D:2) an uncursed staff of conjuration (28, 8, D:2) a +0 robe (31, -18, D:2) a +0 ring mail (31, 6, D:2) a +0 club Level 3 of the Dungeon (1, -4, D:3) a gold piece (1, -3, D:3) a gold piece (2, -4, D:3) a gold piece (2, -2, D:3) 2 gold pieces (3, -2, D:3) a gold piece (8, 4, D:3) a +0 flail (8, 5, D:3) a +0 hand axe a +0 leather armour (27, 16, D:3) a +1 antimagic whip (29, -12, D:3) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe a +0 whip (39, -20, D:3) a +0 short sword (41, 7, D:3) a poisoned dart a +0 dagger a +0 robe a +0 hand axe a +0 leather armour a +0 flail a +0 ring mail (41, 8, D:3) a +0 flail a +0 leather armour (42, 7, D:3) 3 poisoned darts (42, 8, D:3) a +0 dagger a +0 ring mail (44, 8, D:3) a +0 dagger (45, -25, D:3) a +0 falchion a +0 short sword 5 boomerangs a +0 leather armour (46, -25, D:3) a +0 morningstar (48, -10, D:3) a +0 pair of boots Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (5, 16, D:4) 8 curare-tipped darts (16, -7, D:4) an uncursed amulet of faith (17, -7, D:4) a +0 giant spiked club (19, -11, D:4) 17 arrows (23, 2, D:4) a +0 leather armour (30, 8, D:4) 13 stones (39, -6, D:4) a +0 ring mail (43, -21, D:4) a +0 leather armour (45, -20, D:4) 15 stones Level 5 of the Dungeon (0, 0, D:5) the +3 leather armour "Wiryet" {rElec MR+ Dex+4 SInv} It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (2, 2, D:5) a +0 falchion a +0 leather armour (2, 15, D:5) a +0 shortbow 17 arrows (3, -22, D:5) a +6 ring of dexterity (4, 14, D:5) an arrow (5, 14, D:5) an arrow (30, -4, D:5) a book of Geomancy Level 6 of the Dungeon (0, 0, D:6) 21 bolts (4, -20, D:6) a +0 leather armour a +0 short sword 3 boomerangs of dispersal a +0 leather armour (5, -20, D:6) a +0 dagger a +0 robe a +2 dagger of holy wrath a +0 robe a +0 scimitar a +0 plate armour (6, -14, D:6) a +0 long sword (17, -14, D:6) 15 arrows (21, -15, D:6) a +0 dagger a +0 robe (21, -14, D:6) a +0 hand axe (21, -13, D:6) a cursed +0 dagger a +0 robe (21, 17, D:6) a +0 quarterstaff (22, -13, D:6) a +0 leather armour 17 poisoned darts (23, 2, D:6) a +0 dagger a +0 robe (24, 2, D:6) a +0 flail a +0 leather armour (25, 2, D:6) a +0 club (26, -10, D:6) a +0 whip (27, -10, D:6) a +0 falchion (27, -9, D:6) a +0 falchion (27, 5, D:6) a +0 robe (28, -17, D:6) a cursed -2 lajatang (33, -42, D:6) a +2 robe of positive energy (38, -11, D:6) a +0 leather armour (39, -6, D:6) a +0 chain mail (49, -29, D:6) a +4 quarterstaff of chaos a +0 cloak (52, -30, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (1, -4, D:7) 5 large rocks (11, 15, D:7) a +0 whip of electrocution a +2 robe a wand of flame (16) (17, 2, D:7) 5 javelins (25, 11, D:7) 18 poisoned darts (27, 38, D:7) 10 gold pieces (28, 33, D:7) a +0 scale mail (30, 35, D:7) a +0 short sword (31, 35, D:7) a +0 dagger (31, 36, D:7) a stone a +0 short sword a +0 dagger (32, -3, D:7) a +0 dagger a +0 robe (32, -2, D:7) a +0 halberd a +0 chain mail (32, -1, D:7) a +0 club (34, 40, D:7) a +0 dagger (38, 41, D:7) 2 stones (40, 1, D:7) a +0 ring mail (40, 16, D:7) a cursed +0 chain mail (48, -3, D:7) 23 bolts (48, 48, D:7) 19 gold pieces (56, 25, D:7) 15 gold pieces (58, 37, D:7) a +0 chain mail