HEYYEYAAE Level 1 of the Dungeon (0, 0, D:1) a +0 mace (1, -17, D:1) 20 bolts (2, 7, D:1) a +0 dagger (5, -9, D:1) a +0 club (6, 2, D:1) 22 stones (7, -20, D:1) 12 poisoned needles (8, 6, D:1) a +0 club (30, 9, D:1) a +0 dagger (31, 9, D:1) 2 stones (33, 5, D:1) a stone (44, -6, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 scythe a +0 robe (5, 40, D:2) a +0 hand axe a +0 leather armour a +0 club a stone (9, 41, D:2) a +0 club a +0 hunting sling of freezing 21 stones (10, 40, D:2) a stone (11, 40, D:2) 3 stones (12, 39, D:2) a stone (15, -7, D:2) 30 stones (15, 43, D:2) 18 stones (16, 2, D:2) 22 stones (22, 2, D:2) a +0 ring mail (22, 10, D:2) a +0 buckler (33, 35, D:2) a +0 hunting sling (34, 35, D:2) a +0 club (36, 27, D:2) a +1 dagger of draining (37, 42, D:2) a +0 club (38, 17, D:2) a +0 short sword (38, 18, D:2) 13 stones (39, 35, D:2) a +0 leather armour (47, 35, D:2) 11 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (3, 42, D:3) a +0 robe (10, 36, D:3) 16 arrows (19, 18, D:3) a +0 leather armour (21, 25, D:3) 23 stones (22, 0, D:3) a cursed +0 dagger (22, 21, D:3) a stone (22, 22, D:3) a stone (23, 13, D:3) a +1 dagger of protection (23, 20, D:3) a stone (26, 12, D:3) a +0 whip 2 stones (27, 17, D:3) a stone (32, 27, D:3) a +0 whip (37, 34, D:3) a +0 mace (41, 14, D:3) 19 stones (44, 35, D:3) a +0 falchion Level 4 of the Dungeon [Shop] Loxetro's Jewellery Boutique an uncursed ring of flight (210 gold) a +3 amulet of reflection (188 gold) an uncursed ring of protection from magic (300 gold) the amulet "Liz Ysk" {Faith rC++} (774 gold) [amulet of faith] It allows you to gain divine favour quickly. It greatly protects you from cold. the amulet "Yffin" {Inacc MR+} (109 gold) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your resistance to hostile enchantments. a +4 ring of intelligence (324 gold) the ring "Sobrinor" {EV+4 Str+3 SInv} (642 gold) [ring of evasion] It affects your evasion (+4). It affects your strength (+3). It lets you see invisible. a +4 ring of strength (324 gold) a cursed +4 amulet of reflection (288 gold) an uncursed amulet of the gourmand (360 gold) the amulet of the Messenger {Gourm rElec rPois MR- Str+2} (578 gold) [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+2). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (0, 0, D:4) a +0 helmet (8, -13, D:4) a +0 hand axe a +0 leather armour (9, -9, D:4) a +0 robe (10, -10, D:4) a +0 leather armour a +0 club (14, -3, D:4) 16 arrows (15, -10, D:4) a cursed +0 leather armour (15, 20, D:4) Sif Muna's Handbook of Excruciating Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 Trog disapproves of the use of such an item. (18, -17, D:4) 21 poisoned needles (18, 8, D:4) a +0 large shield (34, -13, D:4) 14 stones (44, 17, D:4) a +0 pair of boots Level 5 of the Dungeon (0, 0, D:5) a +2 scale mail of cold resistance (11, -30, D:5) a +1 vampiric trident (11, -16, D:5) an uncursed amulet of inaccuracy an uncursed ring of teleportation a -1 whip (13, -31, D:5) a cursed +0 ring mail (14, 6, D:5) a cursed -1 whip (18, -9, D:5) an uncursed staff of energy (19, 9, D:5) a +0 whip (21, -9, D:5) 13 bolts (21, -6, D:5) 7 needles of confusion (21, 22, D:5) a +0 trident (27, 23, D:5) a +0 shortbow 15 arrows (29, 21, D:5) an arrow (43, -21, D:5) 10 poisoned needles (44, -3, D:5) a +0 pair of gloves (45, 2, D:5) a +0 ring mail (47, -16, D:5) 8 stones Level 6 of the Dungeon [Shop] Dikh's Antique Weapon Shoppe a +0 war axe (94 gold) a cursed -1 rapier (2 gold) a +0 falchion (81 gold) a +0 rapier (108 gold) the +9 trident "Sotum" {pierce, rF+ MR+ Dex-3} (1714 gold) It inflicts extra damage upon your enemies. It affects your dexterity (-3). It protects you from fire. It affects your resistance to hostile enchantments. a +2 quarterstaff of speed (648 gold) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} (1906 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. a cursed -1 arbalest (2 gold) a +0 spear (81 gold) the +1 hand crossbow of a ziggurat {freeze, -Tele rF+ Int+6} (872 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+6). It protects you from fire. It prevents most forms of teleportation. a +0 falchion (81 gold) a +0 rapier (108 gold) (0, 0, D:6) a +0 scale mail (2, 17, D:6) 18 bolts (13, -4, D:6) a +0 trident (14, -3, D:6) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 leather armour (14, -2, D:6) 4 tomahawks of returning (22, 3, D:6) a cursed -2 robe (23, 17, D:6) 28 bolts (28, -8, D:6) a +0 scale mail (30, 7, D:6) 16 bolts (31, -17, D:6) a +0 trident (32, -17, D:6) a cursed -2 ring mail a +0 whip (33, -19, D:6) a +0 ring mail a +0 club (34, -16, D:6) a +0 robe a +0 dagger a +0 scale mail a +0 hand axe (35, -18, D:6) a throwing net Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (4, -16, D:7) a +0 whip (8, -1, D:7) a +0 giant club a +0 whip a +1 falchion of freezing (10, -1, D:7) a +0 hand axe (13, -20, D:7) 21 bolts (13, -16, D:7) a +0 hand axe (13, -15, D:7) a +0 mace a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 mace a +0 leather armour a +0 short sword a +0 leather armour (14, -16, D:7) a +0 flail a +0 leather armour a +0 glaive a +0 plate armour (15, 6, D:7) 5 javelins (16, -21, D:7) 20 bolts (17, -18, D:7) a +0 robe (19, 17, D:7) 26 stones (21, -19, D:7) 19 stones (27, 9, D:7) a +0 short sword (28, 8, D:7) a +0 dagger (29, 8, D:7) a +0 club a +0 whip a +0 leather armour a +0 halberd (29, 17, D:7) 18 stones (30, 8, D:7) a +0 flail 2 throwing nets a +0 dagger a +0 spear (31, -26, D:7) a +0 shortbow 26 arrows (33, -24, D:7) an arrow (36, 0, D:7) a +0 dagger a +0 robe (38, -24, D:7) a +0 dagger a +0 robe (39, -9, D:7) a +0 scimitar (39, 2, D:7) a +0 hand axe a +0 robe (42, 2, D:7) a +0 short sword a +0 chain mail (46, -1, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 quarterstaff (0, 16, D:8) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (4, 0, D:8) a +0 flail (6, -9, D:8) a +0 club (18, 9, D:8) an uncursed staff of cold (20, -6, D:8) a +0 falchion (26, -6, D:8) a +0 giant club (28, 7, D:8) a +0 leather armour (34, -4, D:8) a +0 hand axe (36, -8, D:8) the cursed +1 battleaxe of a bailey {drain, +Blink rElec Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It insulates you from electricity. It lets you blink. It has a curse placed upon it. a +2 dagger of draining (37, -5, D:8) a +0 short sword a +0 plate armour (38, -5, D:8) a +0 short sword (38, -4, D:8) a +0 club a +0 leather armour (38, 9, D:8) a +0 dagger a +0 robe a +0 short sword a +0 leather armour (38, 10, D:8) a cursed -3 flail (42, -10, D:8) a +0 giant club a +0 giant club (50, 25, D:8) a yak skeleton