HEYYEYAAE Level 1 of the Dungeon (0, 0, D:1) 3 large rocks (1, 0, D:1) 19 stones (2, -40, D:1) 22 bolts (2, -36, D:1) a +0 ring mail (3, 0, D:1) a +0 leather armour (24, -25, D:1) a +0 short sword 4 stones (26, -26, D:1) a stone (28, -27, D:1) 7 tomahawks (36, -31, D:1) a +0 leather armour (42, 6, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a cursed +0 club (4, -26, D:2) 11 arrows (11, -20, D:2) a cursed -3 dagger (11, 0, D:2) a +0 whip (15, -16, D:2) a +0 dagger (22, 6, D:2) a +0 club (36, -13, D:2) a +0 dagger (37, -24, D:2) a +0 dagger (40, -10, D:2) a +0 dagger (40, -7, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 helmet (5, 44, D:3) a +0 leather armour a +0 dagger (8, 43, D:3) a +0 whip (10, 43, D:3) a +0 club (33, 56, D:3) 21 stones (34, 7, D:3) a +0 club (43, 17, D:3) a +0 cloak a +0 leather armour a -1 dagger a +0 robe (44, 36, D:3) a +0 dagger a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (1, 12, D:4) a +0 robe (3, 1, D:4) 18 sling bullets (7, 1, D:4) a +0 club (8, -9, D:4) a +0 dagger a +0 robe (9, -9, D:4) a +0 hand axe a +0 leather armour (19, 1, D:4) a +0 giant spiked club (35, -16, D:4) 19 stones (41, -15, D:4) 29 bolts (41, -7, D:4) a +0 club (42, -9, D:4) a cursed -2 spear (42, -8, D:4) a +0 spear (46, -16, D:4) a +2 centaur barding of stealth (46, 10, D:4) the +1 robe of the Dungeon {Regen+ rCorr} It increases your rate of regeneration. It protects you from acid and corrosion. (50, -4, D:4) 23 bolts (53, 23, D:4) 14 stones (54, -23, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +3 ring mail (1, 34, D:5) a stone (2, 35, D:5) 3 tomahawks (2, 37, D:5) a tomahawk (2, 42, D:5) a +0 leather armour a tomahawk a +0 hand axe (3, 34, D:5) an uncursed staff of wizardry 21 stones (4, 34, D:5) a stone (10, 34, D:5) a stone (11, 36, D:5) 21 poisoned needles (11, 51, D:5) a +0 chain mail a -1 flail the +1 lajatang of Prudence {flame, rN+++ MP+9 SInv Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It renders you almost immune to negative energy. It affects your magic capacity (+9). It lets you see invisible. It makes you less stealthy. (12, 39, D:5) a +0 rapier (15, 42, D:5) a +0 whip 6 tomahawks a +0 scale mail (15, 43, D:5) a +0 club a cursed +0 ring mail a cursed -2 short sword (17, 41, D:5) a +0 hand axe (18, 31, D:5) 20 stones (18, 38, D:5) a +0 robe a +0 dagger (19, 37, D:5) a tomahawk (27, 13, D:5) 21 arrows (39, 21, D:5) 13 stones Level 6 of the Dungeon (0, 0, D:6) 5 tomahawks (6, -8, D:6) a +0 battleaxe (24, -31, D:6) 7 sling bullets (26, -1, D:6) 27 arrows (28, 0, D:6) a +0 club (30, -30, D:6) a +0 giant spiked club (33, 0, D:6) a +0 robe a +0 cloak (37, -11, D:6) a +0 short sword (47, -21, D:6) 22 poisoned needles Level 7 of the Dungeon [Shop] Atuibb's Alliterative Accessories 12 arrows (26 gold) a cursed staff of air (275 gold) a scroll of acquirement (572 gold) a manual of Armour (1214 gold) a manual of Armour (1214 gold) 29 arrows (63 gold) a manual of Air Magic (1214 gold) a scroll of acquirement (572 gold) a manual of Air Magic (1214 gold) an uncursed staff of air (275 gold) 26 arrows (57 gold) a scroll of amnesia (38 gold) a potion of ambrosia (88 gold) an uncursed staff of air (275 gold) a manual of Armour (1214 gold) (0, 0, D:7) 18 arrows (5, -10, D:7) a stone (8, -7, D:7) a +0 trident 13 stones a +0 plate armour a scroll of random uselessness (10, -8, D:7) a +0 trident (14, -14, D:7) a +0 club a +0 ring mail a +0 flail 35 stones (14, -10, D:7) a stone (14, -7, D:7) 2 stones (19, -7, D:7) a +0 chain mail (23, -11, D:7) a +0 leather armour (24, -19, D:7) a +0 dagger 23 stones (26, -2, D:7) 2 poisoned needles (27, -18, D:7) a +0 robe a +0 dagger (31, -2, D:7) 3 poisoned needles (31, -1, D:7) a +0 dagger (33, -2, D:7) a +0 club 6 poisoned needles a cursed -1 blowgun (34, -41, D:7) a +0 flail (34, -2, D:7) a +0 giant spiked club a stone a +0 short sword a cursed -1 whip a +0 short sword (35, -36, D:7) a +0 dagger (36, -36, D:7) a +0 dagger (39, 13, D:7) a +0 scale mail (42, -35, D:7) a +0 falchion a +0 war axe a +0 leather armour (43, -35, D:7) a +0 dagger a +0 robe (43, -21, D:7) 7 stones (50, -22, D:7) a +0 hand axe a +0 animal skin (59, -33, D:7) a +0 whip Level 8 of the Dungeon (0, 0, D:8) a +0 halberd (1, -1, D:8) a +0 halberd (1, 0, D:8) 184 bolts a +0 arbalest (1, 1, D:8) a +0 spear (2, 0, D:8) a +0 spear (3, 4, D:8) 19 bolts (13, 7, D:8) a +0 giant club (14, 7, D:8) a +0 trident (14, 8, D:8) a cursed +0 club (21, 6, D:8) 29 bolts (28, 0, D:8) a +0 robe a +6 giant club (31, 27, D:8) a +0 hand axe (39, 27, D:8) 24 stones (40, 26, D:8) 17 sling bullets Level 9 of the Dungeon [Shop] Gyliojutz's General Store 17 bolts (57 gold) a +0 robe (11 gold) a +0 long sword (59 gold) 14 stones (23 gold) the +3 leather armour of the Fifty Dances {rN+ MP+9} (479 gold) It protects you from negative energy. It affects your magic capacity (+9). a wand of flame (20/48) (187 gold) a potion of ambrosia (136 gold) 9 stones (15 gold) 15 bolts (51 gold) [Shop] Witarphyn's Jewellery Shoppe a +3 ring of intelligence (251 gold) an uncursed ring of positive energy (320 gold) an uncursed ring of protection from cold (400 gold) an uncursed ring of positive energy (320 gold) an uncursed amulet of magic regeneration (480 gold) an uncursed ring of protection from magic (400 gold) an uncursed amulet of dismissal (480 gold) an uncursed ring of magical power (320 gold) an uncursed ring of flight (280 gold) an uncursed ring of protection from fire (400 gold) the amulet of Summertime {RegenMP Str+3 Dex+4} (827 gold) [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+3). It affects your dexterity (+4). an uncursed ring of magical power (320 gold) the ring "Arphagref" {Int+6 Dex+3 Stlth+} (694 gold) [ring of stealth] It affects your intelligence (+6). It affects your dexterity (+3). It makes you more stealthy. [Shop] Kupiem's Food Shoppe a bread ration (60 gold) a meat ration (60 gold) a royal jelly (24 gold) a bread ration (60 gold) a bread ration (60 gold) a meat ration (60 gold) a bread ration (60 gold) a meat ration (60 gold) a meat ration (60 gold) 3 fruits (54 gold) a bread ration (60 gold) a beef jerky (18 gold) (0, 0, D:9) 16 sling bullets (0, 11, D:9) an uncursed ring of sustain attributes a +2 ring of intelligence 6 potions of degeneration (11, 17, D:9) a +0 war axe (20, -6, D:9) a +0 hand axe (21, -3, D:9) a +0 robe a +0 dagger (27, -14, D:9) a +0 robe (28, -16, D:9) a +0 giant spiked club (29, -16, D:9) a potion of degeneration (33, -17, D:9) a +0 giant club (42, -15, D:9) the +1 naga barding of the Griffon {+Inv} It lets you turn invisible. (43, 7, D:9) a +0 mace (45, 5, D:9) 2 potions of degeneration (47, -18, D:9) a +2 robe (unseen) (55, 3, D:9) a +0 robe a +0 dagger a +0 dagger a +0 robe (61, 20, D:9) a +0 chain mail a +0 battleaxe (61, 22, D:9) a +0 leather armour (63, 9, D:9) a +0 whip (67, 3, D:9) 16 arrows Level 10 of the Dungeon (0, 0, D:10) 18 stones (2, 2, D:10) 35 arrows (3, 2, D:10) a +0 giant club (unseen) (4, -12, D:10) a +0 mace (6, -2, D:10) a +0 giant club (10, -7, D:10) a troll hide (15, 14, D:10) 25 stones (23, 6, D:10) a +0 giant club (24, 10, D:10) a +0 giant club (27, -16, D:10) a +0 dagger (27, 11, D:10) a curare-tipped needle (29, 4, D:10) a +0 short sword of venom (unseen) (41, 17, D:10) a +0 flail (47, 0, D:10) a book of Frost (47, 1, D:10) a scroll of fog (47, 2, D:10) the Volume of the Birds Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Airstrike Air 4 d - Silence Hexes/Air 5 e - Deflect Missiles Charms/Air 6 (47, 4, D:10) a +3 dagger of venom (47, 5, D:10) a scroll of random uselessness (47, 6, D:10) a +6 mace of crushing (49, 5, D:10) 17 stones Level 11 of the Dungeon (0, 0, D:11) a scroll of remove curse (4, -5, D:11) 10 gold pieces (5, 14, D:11) a royal jelly (9, -14, D:11) a tomahawk (9, -5, D:11) a tomahawk a +0 dagger a +0 scale mail (10, -5, D:11) a tomahawk (10, 15, D:11) 4 curare-tipped needles (11, -5, D:11) a tomahawk a +0 whip (18, 1, D:11) a potion of heal wounds (28, 14, D:11) a curare-tipped needle (29, 11, D:11) a +0 robe (33, 14, D:11) an uncursed amulet of inaccuracy Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 whip (0, 1, Orc:1) a +0 hand axe (1, 5, Orc:1) a +0 giant club (1, 8, Orc:1) a +0 giant club (2, 4, Orc:1) a +0 hand axe (still there?) a +0 short sword (still there?) (2, 6, Orc:1) a +0 hand axe (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (3, 4, Orc:1) a cursed +0 club (3, 5, Orc:1) a cursed +0 robe a +0 dagger (3, 6, Orc:1) a +0 robe a +1 dagger of speed a +0 club a +0 leather armour a +0 dagger (8, 23, Orc:1) an orc corpse (8, 24, Orc:1) a +0 dagger (still there?) a +0 short sword (still there?) a +0 plate armour (still there?) a +0 falchion (still there?) a +0 leather armour (still there?) (8, 25, Orc:1) a +0 club a +0 club a +0 dagger a +0 robe an orc corpse an orc corpse an orc corpse (9, 23, Orc:1) a +0 dagger (unseen) (9, 28, Orc:1) a cursed +0 giant club an ogre corpse (15, 34, Orc:1) a +0 flail (unseen) Level 2 of the Orcish Mines (0, 0, Orc:2) a tomahawk (9, -7, Orc:2) a tomahawk (10, -23, Orc:2) a tomahawk (10, -6, Orc:2) a tomahawk (11, -22, Orc:2) a tomahawk (11, -21, Orc:2) a tomahawk (11, -15, Orc:2) a tomahawk (11, -11, Orc:2) a cursed +0 robe a +0 dagger an orc corpse (skeletalised by now) (11, -10, Orc:2) a +0 hand axe an orc corpse (skeletalised by now) (12, -22, Orc:2) a tomahawk (12, -13, Orc:2) a tomahawk (12, -10, Orc:2) a tomahawk (12, -9, Orc:2) a tomahawk (12, -5, Orc:2) a tomahawk (13, -6, Orc:2) a tomahawk (17, -5, Orc:2) a tomahawk