HAL9000 Level 1 of the Dungeon (0, 0, D:1) a +1 whip of freezing (2, -1, D:1) a stone (4, -3, D:1) a stone (18, -6, D:1) a +0 whip (22, -14, D:1) a +0 dagger (23, 15, D:1) a +0 robe (29, -7, D:1) a +0 club (31, -8, D:1) a cursed -2 club (32, 4, D:1) 23 stones (34, 11, D:1) a +0 club (39, -17, D:1) a cursed -2 club (40, -1, D:1) a +0 club (45, 8, D:1) 14 stones (57, 32, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) 20 arrows (10, -2, D:2) a +0 club (12, -1, D:2) a +0 club (23, -1, D:2) 21 arrows (25, 26, D:2) a +0 club (27, 23, D:2) a +0 hunting sling (46, 0, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (0, 17, D:3) a +0 robe (7, 10, D:3) a +0 flail a +0 leather armour (9, 9, D:3) a +0 dagger (9, 20, D:3) a +0 dagger (10, 9, D:3) a +0 dagger (14, 9, D:3) a +3 short sword a +0 leather armour a +0 club (14, 20, D:3) a cursed +0 dagger a +0 ring mail (17, 23, D:3) a +0 club (20, 22, D:3) a +0 robe (29, 13, D:3) a +0 club (31, 6, D:3) a +0 scale mail (32, 8, D:3) a +0 war axe (33, 9, D:3) a +1 ring mail of poison resistance a +0 hand axe (34, 13, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 mace (4, -3, D:4) 20 bolts (16, 14, D:4) a +0 short sword a +0 scale mail a +0 mace a +0 whip a +0 whip a +0 club (26, -13, D:4) a +0 centaur barding (27, -10, D:4) 21 stones (30, -9, D:4) a +0 trident a +0 scale mail (33, -8, D:4) a +0 trident a cursed +0 ring mail (34, -7, D:4) a potion of heal wounds a +0 short sword a +0 scale mail (35, -9, D:4) a +0 dagger (36, -6, D:4) a +0 hand axe (45, 3, D:4) a +0 chain mail (50, 1, D:4) a +0 scale mail (51, -20, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail a +0 mace a +0 robe a +0 vampiric dagger (2, -30, D:5) a +0 club (2, 0, D:5) a cursed +0 chain mail a cursed -3 dire flail (11, -43, D:5) a cursed +0 giant spiked club (13, -17, D:5) 18 stones (14, -18, D:5) 27 bolts (20, -17, D:5) a +0 dagger (20, -3, D:5) 25 stones (22, 7, D:5) the +5 hunting sling of the Foot {velocity, rElec Dex+4} Any stone fired from it inflicts extra damage. It affects your dexterity (+4). It insulates you from electricity. (27, -18, D:5) a +0 mace (37, -21, D:5) 19 arrows (41, -3, D:5) a +0 plate armour a +0 flail (43, 0, D:5) a +0 morningstar (46, -8, D:5) a +0 club (47, -4, D:5) a +0 mace (47, 5, D:5) a +0 scale mail (48, -3, D:5) a cursed +0 mace (53, -30, D:5) 16 stones a +0 quarterstaff (53, -23, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 quarterstaff (0, 43, D:6) a +0 dagger (7, 25, D:6) a +0 ring mail (8, 29, D:6) 29 stones (16, 11, D:6) 20 arrows (16, 37, D:6) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (24, 10, D:6) a +0 long sword (24, 35, D:6) a +0 giant spiked club (25, 52, D:6) a potion of heal wounds (27, 33, D:6) a +0 dagger (27, 34, D:6) a +0 leather armour a -4 ring of protection a +0 dagger (34, 14, D:6) a +0 ring mail a +0 falchion (34, 15, D:6) a curare-tipped needle (35, 14, D:6) a +0 robe a +0 dagger (35, 51, D:6) a +0 falchion (36, 49, D:6) a +0 leather armour a +0 whip (39, 11, D:6) a +0 leather armour a +1 hand axe of electrocution (40, 11, D:6) a +0 dagger (41, 8, D:6) a poisoned needle (42, 18, D:6) 13 stones (49, 27, D:6) a +0 falchion a +0 scale mail (50, 25, D:6) a +0 short sword a +0 plate armour Level 7 of the Dungeon (0, 0, D:7) a +0 robe (2, 24, D:7) a +0 chain mail (27, 32, D:7) a +0 animal skin a human skeleton (35, 29, D:7) a +0 animal skin (39, 45, D:7) a +0 whip (41, 26, D:7) 4 sling bullets (41, 28, D:7) a +0 hand axe (42, 30, D:7) a +0 chain mail a +0 hand axe the Ecumenical Temple