HAL9000 Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -31, D:1) a +0 scale mail (7, -17, D:1) a +0 short sword (9, -30, D:1) a +0 robe (10, -40, D:1) a +0 short sword of draining (11, -11, D:1) 15 sling bullets (12, -33, D:1) 12 stones (13, -22, D:1) a +1 hand axe of venom (15, -16, D:1) 14 bolts (16, -30, D:1) a cursed -1 dagger (17, -36, D:1) a +0 club (17, -35, D:1) a +0 club a +0 club (20, -12, D:1) 21 sling bullets (22, 3, D:1) a +0 club (25, -10, D:1) a +0 leather armour (27, -14, D:1) a +0 club (40, 0, D:1) a +0 club (44, -5, D:1) a cursed -3 dagger (45, -17, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) 20 stones (1, -26, D:2) a +0 club (6, -36, D:2) a +0 hand axe (11, -16, D:2) a +0 club (11, 0, D:2) a +0 club (11, 1, D:2) 3 stones (12, -23, D:2) 2 stones a +0 whip (13, -23, D:2) a stone (14, -22, D:2) 2 stones (14, -21, D:2) a +0 short sword (18, 4, D:2) a +0 whip (unseen) (22, -1, D:2) a cursed +0 helmet (25, -18, D:2) a +0 club (27, 7, D:2) 21 stones a +0 hunting sling (31, -33, D:2) a +0 dagger (32, -30, D:2) a +0 whip (33, 7, D:2) a stone (34, 7, D:2) 2 stones (38, -25, D:2) a +0 leather armour (52, -14, D:2) 22 poisoned needles Level 3 of the Dungeon (0, 25, D:3) a +0 hand axe a +0 leather armour (6, 24, D:3) a +0 club (7, 24, D:3) a +0 flail a +0 mace (10, -9, D:3) a cursed +0 club (21, 40, D:3) a +0 robe (22, 13, D:3) a +0 hand axe (25, 41, D:3) a +0 mace a +0 ring mail (26, 11, D:3) a +0 dagger a +0 ring mail a +0 short sword a cursed +0 leather armour (28, 3, D:3) 34 bolts (29, 6, D:3) a +0 hunting sling (37, 33, D:3) 3 stones a +0 dagger of venom (38, 32, D:3) a cursed -3 club (38, 33, D:3) a +0 leather armour (42, 27, D:3) a +0 dagger a +0 animal skin a +0 helmet (42, 28, D:3) a +0 dagger (42, 29, D:3) a +1 falchion of slicing a +0 chain mail a +0 dagger (43, 29, D:3) a +0 club a +0 dagger a +0 club (43, 32, D:3) a +0 club (48, 15, D:3) a +0 shortbow (53, 1, D:3) a scroll of immolation (55, 47, D:3) 15 sling bullets (56, 30, D:3) 24 bolts Level 4 of the Dungeon (0, 0, D:4) a +0 flail (2, -16, D:4) a +0 dagger (2, 4, D:4) a +0 club a +0 leather armour (6, 2, D:4) a +0 mace (14, 1, D:4) a +4 quarterstaff of chaos (14, 9, D:4) a +0 dagger a +2 robe of fire resistance (16, 7, D:4) a +0 dagger a +0 robe (16, 8, D:4) a +0 mace a +0 leather armour a +0 falchion (17, 0, D:4) a +0 mace (20, -28, D:4) 22 stones (20, -8, D:4) a +0 hand axe (28, 3, D:4) a scroll of immolation (29, 5, D:4) 17 stones (32, -20, D:4) a +2 dagger of venom a +0 robe (34, -24, D:4) a +0 club (35, -2, D:4) 21 bolts (38, -19, D:4) a +0 whip a +0 ring mail a +0 hand axe (38, -18, D:4) a +0 dagger (39, -7, D:4) 21 stones (39, 16, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) 25 stones (6, 2, D:5) 2 tomahawks (8, -2, D:5) a +0 hand axe a +0 ring mail (8, -1, D:5) a tomahawk (8, 0, D:5) a +0 flail (9, -2, D:5) a +0 dagger (9, 0, D:5) a +0 flail a +0 leather armour (13, 16, D:5) a +0 mace (14, -2, D:5) a +0 giant club (18, 4, D:5) a +0 cloak (26, -18, D:5) a cursed -1 dagger (38, 0, D:5) a +0 dagger a +0 robe a +0 shortbow (39, -1, D:5) a +0 short sword a cursed +0 ring mail (41, -12, D:5) a +0 scale mail (41, 0, D:5) a +0 dagger a +0 robe (41, 10, D:5) a +0 club a +0 leather armour a +0 dagger a +0 robe a +2 whip of draining a +0 leather armour (41, 20, D:5) a +0 leather armour (42, 11, D:5) a +0 hand axe (43, 2, D:5) 20 stones (45, -6, D:5) 11 bolts (46, -16, D:5) a +0 whip (46, -15, D:5) a +0 flail (49, -18, D:5) a +0 dagger Level 6 of the Dungeon [Shop] Runlaedd's Gadget Boutique a wand of iceblast (12/15) (224 gold) a fan of gales (560 gold) a wand of random effects (19/48) (147 gold) a wand of flame (35/48) (259 gold) a crystal ball of energy (280 gold) a wand of slowing (17/48) (198 gold) a wand of paralysis (5/24) (98 gold) a lamp of fire (560 gold) a lamp of fire (560 gold) a wand of teleportation (3/9) (294 gold) a +1 iron rod (13/13) (1330 gold) a crystal ball of energy (280 gold) (1, 9, D:6) a +0 hunting sling (11, 52, D:6) 4 needles of sleeping (13, 32, D:6) 15 poisoned needles (18, 5, D:6) a +0 giant spiked club (18, 6, D:6) a +0 leather armour 3 tomahawks a +0 short sword (21, 23, D:6) a +0 short sword (26, 20, D:6) a cursed +0 giant spiked club (28, 7, D:6) a +0 giant spiked club (41, 35, D:6) 24 poisoned needles (42, 9, D:6) 17 sling bullets (42, 34, D:6) a +0 pair of gloves (52, 39, D:6) an uncursed amulet of regeneration Level 7 of the Dungeon [Shop] Urries's Armour Boutique a +0 leather armour (32 gold) the cursed +0 scale mail of Fun and Games {rN+++ MP-9 Str-2 SInv} (464 gold) It affects your strength (-2). It renders you almost immune to negative energy. It affects your magic capacity (-9). It lets you see invisible. It has a curse placed upon it. the +5 plate armour of Amelioration {-Tele MR+ Int+4 SInv} (1081 gold) It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you see invisible. It prevents most forms of teleportation. a +0 leather armour (32 gold) a +0 pair of gloves (72 gold) the +4 troll leather armour of Geckitre {rPois rN+ MR+++ Regen+ Stlth-} (963 gold) It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It makes you less stealthy. a +2 leather armour of fire resistance (304 gold) a +0 robe (11 gold) a +0 leather armour (32 gold) a +1 robe of magic resistance (203 gold) (0, 0, D:7) a +0 club a +0 dagger a +0 long sword a +0 chain mail a cursed -1 club (5, -2, D:7) a +0 leather armour (10, -14, D:7) a +0 robe a +0 dagger (12, -14, D:7) a +0 rapier (14, 18, D:7) a scroll of enchant armour (23, 26, D:7) 6 stones (27, 27, D:7) a +0 scale mail a +0 mace a +0 flail a +0 dagger a +0 whip a +0 ring mail (27, 28, D:7) a +0 dagger (40, -21, D:7) a +0 dagger 5 stones (41, -21, D:7) a +0 short sword (41, -19, D:7) a +0 rapier (43, -22, D:7) a stone (45, -6, D:7) a +0 ring mail (51, 18, D:7) a +0 dagger (51, 30, D:7) a +0 dagger (54, 20, D:7) a +0 whip (65, 30, D:7) 17 stones Level 8 of the Dungeon (0, 0, D:8) a +0 mace a +0 dagger a +0 robe a +0 dagger a +0 robe (0, 1, D:8) a cursed -2 hand axe (0, 37, D:8) a +0 scale mail (1, 33, D:8) a +0 glaive (4, 4, D:8) a +0 giant spiked club (7, 28, D:8) a +0 flail a +0 chain mail a +0 club a +0 war axe of electrocution a +0 long sword a +0 plate armour (24, -11, D:8) a +0 leather armour (34, 8, D:8) 30 stones (41, 16, D:8) a +0 giant club (43, 8, D:8) a +0 short sword (43, 45, D:8) 13 poisoned needles (50, 29, D:8) a +0 scale mail Level 9 of the Dungeon (0, 0, D:9) 17 bolts (8, -1, D:9) a +0 hand axe 4 tomahawks of returning an orc corpse (skeletalised by now) (15, -1, D:9) a +0 hand axe (17, -4, D:9) a +0 hand axe a gnoll corpse (skeletalised by now) (18, 1, D:9) a +0 hand axe a +0 hand axe a wand of lightning (8/15) a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (18, 2, D:9) a +0 hand axe 3 tomahawks of returning an orc corpse (skeletalised by now) (19, 0, D:9) a tomahawk of returning (25, 2, D:9) 2 potions of degeneration the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (32, -1, D:9) a +0 hand axe 3 tomahawks of returning (33, -1, D:9) a +0 hand axe (33, 1, D:9) a tomahawk of returning (33, 2, D:9) a +0 hand axe (42, -8, D:9) a +0 hand axe (unseen) (43, -4, D:9) 2 arrows (45, -14, D:9) 2 curare-tipped needles the Ecumenical Temple