Gwenloh Level 1 of the Dungeon (0, 0, D:1) a +0 club (14, -30, D:1) a +0 club (23, -13, D:1) a +0 club (34, -3, D:1) a +0 short sword (39, 4, D:1) a +0 whip (42, 10, D:1) a +0 whip a +0 club a +0 club (44, 7, D:1) a +0 dagger (54, -9, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 trident (3, 15, D:2) a +0 ring mail (8, 10, D:2) a +0 club (28, 3, D:2) a +0 club (29, -30, D:2) a +0 club (36, -12, D:2) a +0 leather armour (43, 5, D:2) a +0 dagger (52, -4, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (12, 1, D:3) a +0 robe (12, 8, D:3) a +0 flail a +0 short sword a +0 leather armour a +0 whip (14, 8, D:3) a +0 short sword a +0 chain mail (31, -4, D:3) a +0 trident (34, -8, D:3) a +0 dagger (37, -1, D:3) a +0 robe (41, 0, D:3) a scroll of immolation (47, -6, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 club (11, 5, D:4) a +0 dagger (23, 36, D:4) a +0 club a +0 trident a +0 ring mail (24, 36, D:4) a +0 flail a +0 leather armour a +0 club (35, 22, D:4) a +0 short sword (39, 9, D:4) a +2 dagger of venom Level 5 of the Dungeon [Shop] Lisokil's Antique Armour Shop a +0 robe (18 gold) a +0 robe (18 gold) the +2 scale mail of Foolhardiness {Int+6} (907 gold) Int: It affects your intelligence (+6). a +0 chain mail (121 gold) a +0 robe (18 gold) a +0 ring mail (108 gold) a +0 ring mail (108 gold) a +0 leather armour (54 gold) [Shop] Pyaduk's Jewellery Boutique an amulet of reflection (420 gold) a ring of see invisible (210 gold) a +6 ring of dexterity (819 gold) the ring of the Mage {Wiz Archmagi} (714 gold) [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. a ring of poison resistance (280 gold) an amulet of magic regeneration (420 gold) a ring of ice (350 gold) a ring of wizardry (420 gold) an amulet of guardian spirit (420 gold) the ring "Dogu" {Str+5 SInv} (455 gold) [ring of see invisible] Str: It affects your strength (+5). SInv: It lets you see invisible. [Shop] Zubeg's Antique Weapon Shoppe a +0 falchion (93 gold) the +7 mace of the Thoughtful Xeniums {vorpal, rElec MP+9} (2244 gold) It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. MP: It affects your magic capacity (+9). the +9 hand crossbow of Midnight {venom, rN+ Str+2 Int+2 Dex-3} (1937 gold) Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+2). Int: It affects your intelligence (+2). Dex: It affects your dexterity (-3). rN: It protects you from negative energy. a +0 falchion (93 gold) a +0 whip (77 gold) the +7 mace of the Howling Gods {vorpal, Int+3} (1636 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). a +0 trident (108 gold) a +0 short sword of holy wrath (229 gold) a +0 shortbow (93 gold) a +0 spear (93 gold) [Shop] Zeonia's Antique Weapon Shoppe a +2 scimitar of draining (480 gold) a +0 long sword (87 gold) a +0 flail (87 gold) a +0 mace (75 gold) a +2 vorpal spear (412 gold) a +5 war axe of flaming (832 gold) a +0 flail (87 gold) a +0 whip (62 gold) (0, 0, D:5) a +0 ring mail (2, -2, D:5) a +0 club (7, -9, D:5) 5 large rocks (36, -3, D:5) a +0 short sword (48, 17, D:5) a +0 robe Level 6 of the Dungeon (9, 12, D:6) a +0 ring mail (28, 31, D:6) a +1 antimagic dagger a +0 dagger a +0 robe (29, 31, D:6) a +0 dagger a +0 robe (31, 29, D:6) a +0 mace a +0 hand axe (31, 31, D:6) a +0 robe a +0 dagger (31, 32, D:6) a +0 trident (32, 28, D:6) a +0 ring mail a +0 club (51, 18, D:6) a +0 club Level 7 of the Dungeon [Shop] Wosyn's Distillery a potion of haste (130 gold) a potion of haste (130 gold) a potion of heal wounds (65 gold) a potion of brilliance (52 gold) a potion of invisibility (104 gold) a potion of attraction (39 gold) a potion of attraction (39 gold) a potion of curing (39 gold) (0, 0, D:7) a +0 whip (10, 42, D:7) a +0 robe (10, 43, D:7) a +0 whip (16, 41, D:7) a +0 whip a +0 scale mail (23, 43, D:7) a +0 ring mail (25, 7, D:7) a +0 falchion (26, 41, D:7) a +0 club a +0 dagger a +0 robe a +0 whip (26, 42, D:7) a +0 hand axe a +0 leather armour a +0 war axe (27, 41, D:7) a +0 morningstar a +0 robe (29, 33, D:7) a +0 chain mail a +0 trident (30, 30, D:7) a +0 dagger (still there?) a +0 whip (still there?) (31, -7, D:7) a +0 ring mail (31, 32, D:7) a +0 falchion a +0 flail a +0 dagger a +0 ring mail a +0 mace a +0 chain mail a +0 short sword a +0 ring mail (31, 40, D:7) a +0 club a +0 chain mail a +0 flail (32, 34, D:7) a +2 dagger of venom a +0 robe (32, 40, D:7) a +0 flail a +0 hand axe a +0 dagger a +0 short sword a +0 mace a +0 scale mail a +0 dagger a +0 leather armour (33, 28, D:7) 8 gold pieces (33, 30, D:7) 16 gold pieces (33, 40, D:7) a +0 short sword a +0 ring mail a +0 hand axe a +0 leather armour (34, 28, D:7) a +0 scimitar (34, 30, D:7) 18 stones (40, 0, D:7) a +0 dagger (41, 24, D:7) a +3 flail a +0 robe (43, 24, D:7) a +0 great sword a +0 robe a +2 morningstar a +0 robe a +5 dagger a +0 robe (44, 28, D:7) a wand of flame (25) (44, 30, D:7) a wand of polymorph (12) (47, 18, D:7) a +0 leather armour a +0 whip (48, 16, D:7) a +0 hand axe a +0 hand axe (48, 18, D:7) a +0 trident (49, 15, D:7) a +0 hand axe (49, 18, D:7) a +0 club a +0 hand axe Level 8 of the Dungeon (0, 0, D:8) a +0 flail (3, 40, D:8) a +0 dagger a +0 whip a +0 short sword a +0 ring mail a +0 club a +0 ring mail (12, 24, D:8) a +0 mace (15, 16, D:8) a +0 ring mail (19, 16, D:8) a +0 shortbow (21, 35, D:8) a +0 morningstar (25, 41, D:8) a +0 chain mail (28, 36, D:8) a +0 hunting sling (37, 46, D:8) a +0 ring mail (39, 4, D:8) a +0 leather armour (41, 31, D:8) a +0 falchion (41, 38, D:8) a +0 trident (42, 38, D:8) a +0 hand axe (42, 39, D:8) a +0 short sword of venom a +0 hand axe (43, 27, D:8) a +0 long sword (50, 0, D:8) a +0 dagger a +0 robe a +0 mace (50, 1, D:8) a +1 halberd of venom a +0 chain mail (50, 3, D:8) a +0 mace (54, 16, D:8) a +0 club a +0 leather armour a +0 flail (54, 17, D:8) a +0 whip (55, 11, D:8) a +0 flail (55, 13, D:8) a +0 flail Level 9 of the Dungeon (0, 0, D:9) a +0 whip (2, -37, D:9) a +0 halberd (2, -36, D:9) a +0 club a +0 halberd (2, -34, D:9) a +0 scale mail a +0 spear (3, -37, D:9) a +0 flail (3, -36, D:9) a +0 whip (3, -22, D:9) a +0 morningstar a +0 robe a +0 great sword a +0 robe (5, -15, D:9) a +0 dagger (5, -14, D:9) a +0 dagger (6, -14, D:9) a +0 dagger a +0 short sword (7, -15, D:9) a +0 whip a +0 whip (8, 4, D:9) a +0 short sword (20, -15, D:9) a +1 hunting sling of flaming (21, -21, D:9) a +0 robe a +0 hand axe a +0 robe a +5 mace (21, -15, D:9) 18 stones (27, -31, D:9) an orb of mayhem (30, -26, D:9) the +10 flail "Vanise" {drain, rElec Will+} A truly terrible weapon, it drains the life of any living foe it strikes. rElec: It insulates you from electricity. Will: It increases your willpower. a +0 plate armour a +0 chain mail a +0 buckler a +0 scale mail (35, -44, D:9) a +0 dagger a +0 robe a +0 morningstar (35, -43, D:9) a +0 battleaxe a +0 chain mail (36, -42, D:9) a +0 flail (36, -30, D:9) a +0 dagger a +0 robe (40, -37, D:9) a +0 dagger (41, -27, D:9) a +0 giant club a +0 giant club (41, -18, D:9) 2 potions of heal wounds a +0 dagger a +0 robe (42, -19, D:9) a +5 dagger of freezing a +0 robe (51, -35, D:9) a +0 dagger (54, -41, D:9) a +0 war axe of flaming (57, -33, D:9) a +0 short sword (58, -33, D:9) a +0 dagger a +0 dagger a +0 short sword (59, -1, D:9) a +0 ring mail (60, -38, D:9) an orb of wrath (64, -9, D:9) a +0 pair of gloves Level 10 of the Dungeon (1, 1, D:10) a +0 dagger a +0 robe (2, 4, D:10) a +0 short sword a +0 ring mail (3, 3, D:10) a +1 vorpal hand axe (7, 20, D:10) a +2 robe the +3 Elemental Staff {rElec rF++ rC++ AC+5} If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. (8, 19, D:10) a +0 club (35, -10, D:10) 18 gold pieces (35, -9, D:10) a staff of conjuration (35, -8, D:10) a +0 falchion (51, -15, D:10) a +0 short sword a +0 dagger a +0 short sword (52, -15, D:10) a +0 dagger the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a potion of heal wounds (3, -22, Lair:1) a +0 plate armour (4, -38, Lair:1) a +0 long sword (14, -21, Lair:1) a +0 club (29, -12, Lair:1) a +0 whip (41, -28, Lair:1) a +0 trident (47, -12, Lair:1) a scroll of immolation (65, -30, Lair:1) a +0 hand axe Level 2 of the Lair of Beasts (7, -7, Lair:2) a +0 shortbow (7, -6, Lair:2) a +0 shortbow a +0 shortbow (7, -3, Lair:2) a +0 shortbow (8, -29, Lair:2) a +0 dagger (40, -5, Lair:2) a +0 leather armour (50, -26, Lair:2) an orb of wrath (53, -24, Lair:2) a +0 robe (55, -16, Lair:2) a +0 long sword Level 3 of the Lair of Beasts (0, 0, Lair:3) a lindwurm corpse (2, 2, Lair:3) a wyvern corpse (still there?) a komodo dragon corpse (still there?) (2, 4, Lair:3) a blink frog corpse (3, 3, Lair:3) a wolf spider corpse (9, -7, Lair:3) a +0 hand axe (18, -13, Lair:3) a +0 plate armour (20, 1, Lair:3) the +0 flail "Hydrabane" {drain, rElec rC+} A truly terrible weapon, it drains the life of any living foe it strikes. rC: It protects you from cold. rElec: It insulates you from electricity. (22, -22, Lair:3) a +2 dagger of venom 3 curare-tipped darts (24, -1, Lair:3) a +0 scythe (25, 2, Lair:3) a +2 short sword of draining (30, -19, Lair:3) a +0 cloak (33, -6, Lair:3) a +2 demon whip of venom Level 4 of the Lair of Beasts (36, -11, Lair:4) a catoblepas corpse (37, -1, Lair:4) a blink frog corpse (skeletalised by now) (42, -10, Lair:4) an elephant skeleton (48, -11, Lair:4) 19 stones a ring of protection from cold (52, -26, Lair:4) a +0 flail (52, 10, Lair:4) a komodo dragon corpse (53, -35, Lair:4) a +0 ring mail (54, -20, Lair:4) the +6 short sword "Nogh" {venom, Contam rElec Str+5} It poisons the flesh of those it strikes. Str: It affects your strength (+5). rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped.