Gwenloh Level 1 of the Dungeon [Shop] Ynai's Weapon Emporium a +0 hand axe (42 gold) a +0 mace (42 gold) a +0 club (14 gold) 24 stones (33 gold) a +0 rapier (56 gold) a +0 short sword (42 gold) a +0 hand axe (42 gold) a +2 hunting sling of flaming (205 gold) a +0 whip (35 gold) a +0 hunting sling (21 gold) [Shop] Zopp's Antique Weapon Shop a +0 spear (45 gold) a +0 dagger (30 gold) a +0 hunting sling (22 gold) a +2 rapier of venom (252 gold) a +0 short sword (45 gold) a +0 dagger (30 gold) a +0 falchion (45 gold) the +7 falchion "Duitzot" {pain, Int+3} (837 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+3). a +4 vorpal hunting sling (363 gold) the +12 pair of quick blades "Gyre" and "Gimble" {protect} (1275 gold) It grants its wielder temporary protection when it strikes (+7 to AC). [Shop] Hynaibb's Weapon Shop a +0 mace (30 gold) a +0 hunting sling (15 gold) a +1 morningstar of venom (118 gold) a +0 whip (25 gold) a +2 demon whip of electrocution (495 gold) a +0 dagger (20 gold) a +0 flail (35 gold) a +1 dagger of protection (94 gold) a +0 spear (30 gold) [Shop] Mempauni's General Store 22 stones (24 gold) a +0 robe (7 gold) a +0 hunting sling (16 gold) a scroll of teleportation (33 gold) a scroll of teleportation (33 gold) 20 stones (22 gold) a potion of lignification (33 gold) [Shop] Caowkedev's Jewellery Emporium an amulet of the acrobat (360 gold) the ring of Truth {rN+ Int+3 SInv Stlth+} (423 gold) [ring of see invisible] Int: It affects your intelligence (+3). rN: It protects you from negative energy. SInv: It lets you see invisible. Stlth: It makes you more stealthy. a +4 ring of protection (432 gold) a ring of flight (210 gold) a ring of ice (300 gold) a +6 ring of intelligence (702 gold) a ring of see invisible (180 gold) a ring of see invisible (180 gold) (0, 0, D:1) a +1 short sword of speed (1, 24, D:1) a +0 pair of boots (3, 0, D:1) a +0 club (7, -9, D:1) a +0 dagger (38, 8, D:1) a +0 whip (44, 28, D:1) a +0 whip 3 stones (47, 2, D:1) 3 stones (47, 3, D:1) 3 stones (47, 4, D:1) a stone (47, 5, D:1) 3 stones (47, 6, D:1) a stone (48, 1, D:1) 2 stones (48, 5, D:1) 4 stones (48, 7, D:1) 2 stones (49, 1, D:1) a stone (49, 3, D:1) 2 stones (49, 5, D:1) 2 stones (49, 6, D:1) 3 stones (49, 7, D:1) a stone (49, 8, D:1) a stone (50, 0, D:1) a stone (50, 2, D:1) a stone (50, 3, D:1) 4 stones (50, 5, D:1) 2 stones (50, 6, D:1) 3 stones (51, 4, D:1) a stone (51, 5, D:1) a stone (51, 6, D:1) 3 stones Level 2 of the Dungeon (2, 37, D:2) a +0 hunting sling (11, 41, D:2) a +0 club 13 stones (12, -3, D:2) a +0 hand axe (26, 10, D:2) a +0 ring mail (28, -6, D:2) a +0 dagger a +0 robe (28, -5, D:2) a +0 dagger (28, -2, D:2) a +0 war axe (31, -1, D:2) a +0 short sword (37, 11, D:2) a +0 short sword 2 poisoned darts (42, 12, D:2) a +0 club (44, 6, D:2) 18 stones (45, 19, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 22 stones (1, 26, D:3) a +0 club 25 stones a +0 ring mail (4, 40, D:3) 6 poisoned darts (19, 47, D:3) a stone (28, -1, D:3) a +0 robe (28, 47, D:3) a +0 short sword 2 boomerangs a +0 leather armour (34, 44, D:3) a +0 dagger a +0 leather armour (38, 15, D:3) a +0 dagger a +0 hunting sling (40, 46, D:3) a +0 falchion a +0 dagger a +0 robe (43, 47, D:3) a +0 short sword (44, 8, D:3) 25 stones (45, 28, D:3) a +0 quarterstaff (45, 42, D:3) a +0 hand axe (47, 10, D:3) 3 large rocks Level 4 of the Dungeon (0, 0, D:4) 21 stones (1, 5, D:4) 16 stones (2, 14, D:4) a +0 halberd (3, 7, D:4) 26 stones a +0 leather armour a +0 club a +0 hand crossbow (4, 9, D:4) a +0 flail (7, -3, D:4) 25 stones (7, 12, D:4) a +0 dagger the +1 ring mail of Dasmacu {Contam rPois rF+} rF: It protects you from fire. rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. (9, 12, D:4) a +0 club (10, 41, D:4) a +4 quarterstaff of chaos (11, 46, D:4) a +0 robe a +4 battleaxe (11, 49, D:4) a +0 dagger (15, 8, D:4) a +1 dagger of venom (28, 45, D:4) a +0 club (29, 32, D:4) a +0 mace (36, 44, D:4) a +0 spear (37, 2, D:4) a +0 giant spiked club (40, 13, D:4) 16 stones (41, 33, D:4) 12 stones (41, 43, D:4) a +0 quarterstaff (43, -1, D:4) a +0 club (43, 29, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 robe a +2 short sword of freezing (4, 0, D:5) 20 stones (5, 1, D:5) a +0 robe a +4 mace (5, 24, D:5) a +0 arbalest (6, 41, D:5) a +0 kite shield (8, 17, D:5) a +0 robe a +3 halberd (9, 19, D:5) a +0 long sword (12, 22, D:5) 20 stones (13, -5, D:5) a +0 robe a +2 battleaxe (26, 23, D:5) a +0 robe (34, 20, D:5) 6 poisoned darts (39, 1, D:5) 5 poisoned darts (40, 3, D:5) a +0 hunting sling (41, 38, D:5) a +0 whip a +0 ring mail (47, 0, D:5) a +0 chain mail a +0 dagger (48, -4, D:5) a +0 short sword Level 6 of the Dungeon (0, 0, D:6) a staff of death (3, -11, D:6) a +0 morningstar (3, -9, D:6) a +0 dagger (4, -25, D:6) a +0 giant spiked club (4, -21, D:6) a +0 pair of boots (5, -8, D:6) a +0 dagger a +0 robe (10, 4, D:6) a howler monkey corpse (18, 2, D:6) a +0 hand axe (21, 1, D:6) a +0 whip (21, 2, D:6) a +0 robe a +0 dagger (22, 1, D:6) a +0 robe a +0 dagger (28, -42, D:6) a +0 rapier (31, -9, D:6) a +0 club (33, -46, D:6) a +0 dagger (42, -14, D:6) 20 stones the Ecumenical Temple