Gwenloh Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 0, D:1) a +0 ring mail (7, -8, D:1) a +0 short sword (12, -13, D:1) a +0 short sword (19, -36, D:1) a +0 whip (19, -25, D:1) a +0 dagger (27, 7, D:1) a +0 club (27, 13, D:1) a +0 ring mail (45, 0, D:1) a +0 club (51, 1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, 0, D:2) a +0 club (16, -19, D:2) a +0 dagger (28, -26, D:2) 21 arrows (29, -18, D:2) a +0 short sword (36, 8, D:2) a +0 spear (50, -27, D:2) a +0 robe Level 3 of the Dungeon [Shop] Fozont's Antique Armour Boutique the +3 pair of seven-league boots {Rampage+∞} (1040 gold) Its wearer moves as far as possible in that direction when moving towards enemies. a +0 pair of boots of flying (299 gold) the +1 pearl dragon scales "Moerhupn" {rElec rN+ rCorr Int+4 Dex+4} (3304 gold) Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a +0 ring mail (104 gold) a +0 robe (18 gold) +0 ice dragon scales (1560 gold) a +1 hat (286 gold) a +0 leather armour of poison resistance (156 gold) a +0 plate armour (598 gold) a +0 scale mail (104 gold) a +4 ring mail of willpower (806 gold) (0, 0, D:3) a stone (still there?) a +0 dagger (still there?) (4, -17, D:3) a +0 whip (19, -36, D:3) a +0 dagger (19, -32, D:3) 25 arrows a +0 leather armour (20, -39, D:3) a +0 short sword (20, -21, D:3) a +0 hand axe (21, -25, D:3) a +0 leather armour (29, -17, D:3) a +0 ring mail a +0 short sword (31, -40, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a potion of degeneration (5, 1, D:4) a +0 club a +0 dagger a +0 dagger (7, 1, D:4) a +0 club a +0 club a +0 hunting sling (9, -14, D:4) a +0 great mace (9, 1, D:4) a +0 club (10, -19, D:4) a +0 club (13, 9, D:4) a +0 hunting sling (14, -9, D:4) a +0 dagger (15, -8, D:4) a +0 trident a +0 animal skin (17, 18, D:4) a +0 club (24, -3, D:4) a +0 hunting sling (27, 4, D:4) a +0 leather armour a +0 club (30, 13, D:4) 19 bolts (31, -6, D:4) a +0 rapier (32, -5, D:4) a +0 rapier (33, -9, D:4) 3 potions of degeneration (39, -17, D:4) a +0 robe (39, 19, D:4) a +0 club (40, 19, D:4) a +0 hand axe a +0 dagger (40, 24, D:4) a +0 quarterstaff (57, 26, D:4) a +0 club a +0 leather armour (59, 26, D:4) a +0 flail Level 5 of the Dungeon (1, 0, D:5) a +0 whip (5, -6, D:5) a +0 club 3 boomerangs (5, -5, D:5) a +0 flail a +0 leather armour a +0 club a +0 club 4 silver boomerangs a +0 scale mail (5, 2, D:5) 16 gold pieces (6, 1, D:5) a potion of attraction (7, 0, D:5) 15 gold pieces (21, -21, D:5) a +0 hand axe a +0 ring mail (23, 26, D:5) a +0 ring mail (24, 16, D:5) a +0 scale mail (25, -18, D:5) a +0 flail (37, 9, D:5) a +0 leather armour (42, 22, D:5) a +0 giant spiked club (44, 22, D:5) a +0 ring mail (48, -18, D:5) a +0 robe (50, -8, D:5) 13 arrows (51, 7, D:5) a +0 pair of gloves (52, -5, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 war axe a +0 robe (3, 1, D:6) a +0 long sword a +0 robe (3, 3, D:6) a +0 dagger a +0 robe (5, 8, D:6) a +0 club a +0 scale mail (6, 6, D:6) a +0 falchion (8, 6, D:6) a +0 dagger (9, 6, D:6) a +0 dagger (9, 22, D:6) a +0 dagger (10, 4, D:6) a +0 short sword (15, 3, D:6) a +0 robe (25, 22, D:6) a +0 dagger the +7 whip of Karma {flame, rElec Will+} It burns those it strikes, dealing additional fire damage. rElec: It insulates you from electricity. Will: It increases your willpower. a +0 dagger a +0 dagger a +0 short sword a curare-tipped dart (25, 25, D:6) a +0 club (26, 28, D:6) a +0 whip (33, 21, D:6) a +0 hand axe a +0 ring mail a +0 falchion of electrocution a +0 leather armour (34, 32, D:6) a +0 mace (37, 33, D:6) a +0 flail a +0 scale mail (38, 15, D:6) a +0 club (54, 11, D:6) a +0 whip a +0 whip (54, 12, D:6) a +0 club a +0 spear a +0 ring mail a +0 kite shield (54, 13, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 robe (0, 1, D:7) a +0 short sword a +0 leather armour (1, 0, D:7) a +0 vorpal hand axe a +0 ring mail a +0 short sword (20, 12, D:7) a +0 trident (20, 21, D:7) a +0 club (21, 12, D:7) a +0 dagger a +0 leather armour (21, 14, D:7) a +0 club (22, 12, D:7) a +0 dagger a +0 robe a +0 mace (22, 15, D:7) a +0 dagger a +0 giant spiked club (22, 17, D:7) a +0 club a curare-tipped dart (22, 20, D:7) a +0 club a +0 whip (23, 13, D:7) a +0 dagger a +0 robe (24, 10, D:7) a +0 dagger (31, 39, D:7) a stone (41, 17, D:7) the +3 halberd of Doom {vamp, rPois} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rPois: It protects you from poison. (41, 47, D:7) a +0 shortbow 14 arrows (62, 35, D:7) 16 arrows the Ecumenical Temple