Dungeon Crawl Stone Soup version 0.23-a0-49-gd9f7a49 (webtiles) character file. 10 Gruud the Grave Robber (level 2, 0/19 HPs) Began as a Demonspawn Necromancer on Aug 7, 2018. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:51 (87 turns). Gruud the Grave Robber (Demonspawn Necromancer) Turns: 87, Time: 00:00:52 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 10% Magic: 0/5 EV: 12 Int: 16 God: Gold: 9 SH: 0 Dex: 13 Spells: 3/5 levels left rFire . . . SeeInvis . d - +0 whip rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons d - a +0 whip (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of remove curse {unknown} Comestibles c - a ration Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting * Level 4.9 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ###. 2% 1 #...... b - Animate Skeleton Necr N/A 2% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Dead Necr N/A 26% 4 #####.. Vampiric Draining Necr ###....... 9% 3 ###.... Regeneration Chrm/Necr #......... 22% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History The ball python constricts you. You hit the ball python. You kill the ball python! You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Pain (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, chance to defeat MR: 87%) The jackal writhes in agony! You kill the jackal! The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #......... .....# #......#.##.#...# #......#......... #......#........# #...)..#........ #...#####...#.### #.....S.......... #...#####...#.###. #......h@......... #...#####...###### #....†......#≈≈≈≈# #..######...#≈##≈# ..............#≈≈≈≈# #####..........'≈<#≈# ####.###...#≈≈#≈# # #.#.#≈##≈# ...#.#≈≈≈#≈ You could see a jackal. Vanquished Creatures An ooze (D:1) A ball python (D:1) 3 jackals (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gruud the Demonspawn Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D:1 | Learned a level 1 spell: Animate Skeleton 80 | D:1 | Gained mutation: You sometimes gain a little power by taking damage. [demonic ancestry] 80 | D:1 | Reached XP level 2. HP: 6/19 MP: 1/5 87 | D:1 | Slain by a jackal Vault maps used: D:1: ncdulo_wetmaze Action || total -------------------------++------- Melee: Whip || 6 Cast: Pain || 7 Armor: Robe || 6 Dodge: Dodged || 7 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 15 | 0.0 | 0 | 5 | 0.0 | 87 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 15 | 0.0 | 0 | 5 | 0.0 | 87 +---------+---------+-------+---------+---------+-------+---------