Dungeon Crawl Stone Soup version 0.32-a0-41-gec2d92a32c (webtiles) character file. Game seed: 10488944870859551946 46 Gruesome the Caller (level 3, -1/21 HPs) Began as an Octopode Summoner on Jan 26, 2024. Slain by Sigmund ... wielding a +0 scythe (10 damage) ... on level 2 of the Dungeon. The game lasted 00:04:48 (1184 turns). Gruesome the Caller (Octopode Summoner) Turns: 1184, Time: 00:04:49 Health: -1/21 AC: 1 Str: 7 XL: 3 Next: 68% Magic: 4/6 EV: 13 Int: 19 God: Gold: 41 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: confused A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons b - a +0 sling Scrolls d - a scroll of noise {unknown} f - a scroll of teleportation {unknown} h - a scroll of enchant armour {unknown} Potions a - a potion of magic c - a potion of curing {unknown} e - a potion of mutation {unknown} g - 2 potions of degeneration {unknown} Skills: + Level 2.7 Dodging - Level 3.0 Stealth - Level 2.0 Spellcasting * Level 4.8 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 80% N/A 2% 1 b - Call Imp Summ 40% N/A 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 20% N/A 7% 3 Freeze Ice 4% 1d3 17% 1 Frozen Ramparts Ice 2% 1d1 45% 3 Hailstorm Conj/Ice 1% 3d5 45% 3 Summon Blazeheart Golem Fire/Summ 11% N/A 52% 4 Summon Lightning Spire Summ/Air 11% N/A 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Your cerulean imp hits Sigmund from afar with a -2 spear. Sigmund shouts! You swap places. Sigmund gestures at you while chanting. Your cerulean imp easily resists. Your cerulean imp hits Sigmund from afar with a -2 spear. Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your cerulean imp hits Sigmund with a -2 spear. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something barely misses your cerulean imp. Found a scroll labelled BIPSEN PONANG. Your quokka disappears in a puff of smoke! A rat comes into view. Fire: b) +0 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! Your rat disappears in a puff of smoke! Your cerulean imp appears confused. A gnoll comes into view. It is wielding a +0 spear. You shoot a sling bullet. The sling bullet barely misses Sigmund. Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Sigmund casts a spell at you. You are confused. Unknown command. You bump into the rock wall. Sigmund hits you from afar with a +0 scythe! Ouch! That really hurt! You are now empty-tentacled. Okay, then. You bump into the rock wall. Sigmund hits you from afar with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. ## .. ...##.######## ### .......5@.@..# #.. g..##.######.# #.# # #.# #ยง# #5# # ####.# #. #?...# #.# #....# #.. #...## ### You could see Sigmund (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures 3 endoplasms A hobgoblin (D:1) 2 jackals (D:1) 3 kobolds (D:1) 2 bats (D:1) 2 rats 13 creatures vanquished. Vanquished Creatures (collateral kills) Terence (D:2) A goblin (D:1) A jackal (D:1) A quokka (D:1) 3 bats (D:1) 7 creatures vanquished. Grand Total: 20 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gruesome the Octopode Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 190 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 244 | D:1 | Found a faded altar of an unknown god. 250 | D:1 | Learned a level 2 spell: Call Imp 1003 | D:2 | Noticed Terence 1023 | D:2 | Killed Terence 1024 | D:2 | Reached XP level 3. HP: 21/21 MP: 1/6 1113 | D:2 | Noticed Sigmund 1184 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_basic, basic_ecumenical_altar D:2: layout_loops_corners, uniq_sigmund, uniq_terence Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Dodging | | 2.7 Spellcasting | | 2.0 Summonings | | 4.8 Action || total ---------------------------++------- Fire: Sling || 52 Cast: Summon Small Mamm || 13 Call Imp || 6 Armour: Skin || 15 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1203 | 1146 | 57 | 0 | 887 | 2 | 601.5 | Dungeon | 1203 | 1146 | 57 | 0 | 887 | 2 | 601.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 950 daAuts D:2: 252 daAuts