Gruesome Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 5 stones (3, -22, D:1) a +0 whip (17, -27, D:1) a +0 plate armour (20, 8, D:1) a +0 dagger (30, -27, D:1) a +0 chain mail (39, -23, D:1) 8 stones (41, -21, D:1) a +0 ring mail (49, -9, D:1) 7 stones (50, 4, D:1) a +0 chain mail (55, -11, D:1) a +0 club (57, -4, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 trident (1, -2, D:2) a +0 sling a +0 whip a +0 dagger (1, -1, D:2) a +0 mace (10, -16, D:2) a +0 short sword (13, 26, D:2) a +0 chain mail (25, 15, D:2) 5 stones (29, 28, D:2) a +0 club (34, 3, D:2) a +0 ring mail (35, 27, D:2) a +0 club (42, -1, D:2) a +0 robe (44, 20, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 animal skin 10 stones a +0 animal skin (0, 4, D:3) 5 stones a +0 animal skin (1, 0, D:3) 5 stones a +0 animal skin (1, 2, D:3) 5 stones a +0 animal skin (1, 4, D:3) 5 stones a +0 animal skin (14, -5, D:3) a +0 ring mail (15, 17, D:3) a +0 dagger a +0 ring mail (16, -2, D:3) a +0 long sword (23, 14, D:3) a +0 mace (29, 6, D:3) a +0 ring mail (31, -15, D:3) a +0 whip 5 stones (52, 23, D:3) a +0 short sword (54, 9, D:3) a +0 hand axe Level 4 of the Dungeon [Shop] Aticaggej's Assorted Antiques the +12 arbalest of Tartarus {penet, Int+3} (1521 gold) Int+3: It affects your intelligence (+3). a +0 short sword (54 gold) the staff "Ykisiaxki" {rF+ Conj} (450 gold) [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-tentacled weapon. a +1 leather armour of cold resistance (252 gold) a +2 scale mail of poison resistance (324 gold) [Shop] Xiteg's Jewellery Emporium a +6 ring of strength (396 gold) the ring "Ycreteg" {rPois rC- rN++ Slay+4} (1019 gold) [ring of slaying] Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rC-: It makes you vulnerable to cold. rPois: It protects you from poison rN++: It greatly protects you from negative energy. an amulet of guardian spirit (330 gold) a ring of protection from cold (275 gold) an amulet of magic regeneration (330 gold) an amulet of faith (440 gold) an amulet of faith (440 gold) a ring of protection from fire (275 gold) [Shop] Zeod Fio's Assorted Antiques a +2 leather armour of cold resistance (475 gold) a +0 hand axe (75 gold) the +5 scale mail of Idealism {rCorr Int-3 SInv} (987 gold) Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. a +0 trident (87 gold) a +1 ring mail of poison resistance (325 gold) a +0 leather armour (50 gold) (0, 0, D:4) a +0 dagger 3 stones a +0 chain mail (14, -16, D:4) a +0 club (16, -17, D:4) a +0 trident (18, -6, D:4) a +0 hand axe (32, -8, D:4) a +0 club (33, 6, D:4) a +0 dagger (34, 40, D:4) 6 stones (35, 1, D:4) a +0 dagger of venom a +0 robe (39, 36, D:4) the +3 leather armour "Xunnuh" {Harm} Harm: It increases damage dealt and taken. (44, 20, D:4) a +0 club a +0 scale mail (45, 29, D:4) a +0 robe (46, 2, D:4) a +0 cloak (48, 6, D:4) a +0 long sword (51, 12, D:4) a beast talisman Level 5 of the Dungeon (9, -9, D:5) 3 stones (16, 27, D:5) a +0 trident (22, 9, D:5) +0 swamp dragon scales (28, 14, D:5) a +0 troll leather armour (31, 3, D:5) a +0 giant club (43, 11, D:5) a +0 club (43, 12, D:5) a +0 club a +0 club (43, 27, D:5) 3 scrolls of noise (44, 12, D:5) a +0 club a +0 robe (45, 12, D:5) a +0 spear (58, 16, D:5) a +0 quarterstaff (60, 9, D:5) 3 stones (63, 9, D:5) a beast talisman Level 6 of the Dungeon (5, 16, D:6) a +0 club a +0 sling an orb of guile (11, 11, D:6) a +0 dagger (16, -8, D:6) a potion of ambrosia (17, -6, D:6) a potion of ambrosia (18, -9, D:6) 16 gold pieces (18, -5, D:6) a potion of ambrosia (19, -9, D:6) a scroll of revelation (21, -9, D:6) a +0 falchion an amulet of regeneration (22, -9, D:6) a +0 robe (28, 8, D:6) a +0 plate armour (29, 5, D:6) a +0 falchion a +0 leather armour (29, 6, D:6) a +0 dagger a +0 robe (30, 5, D:6) a +0 falchion a +0 leather armour (30, 6, D:6) a +0 hand axe (33, 3, D:6) a +0 club (37, 8, D:6) a +0 chain mail (39, -21, D:6) a +0 giant spiked club (44, 8, D:6) a +0 robe Level 7 of the Dungeon (1, -40, D:7) a +0 hand axe (1, -39, D:7) a +0 glaive a +0 orcbow a +0 plate armour (2, -32, D:7) a +0 spear (3, -33, D:7) a +0 spear (3, -32, D:7) a +0 spear (3, -31, D:7) a +0 spear (4, -39, D:7) a +0 mace a +0 chain mail (4, -32, D:7) a +0 spear (5, -13, D:7) a +0 dagger (14, -2, D:7) a +0 dagger a +0 robe (15, -2, D:7) a +0 whip a +0 flail a +0 dagger (16, -2, D:7) a +0 club a +0 ring mail (21, -37, D:7) a +0 giant club (23, -31, D:7) a +0 quarterstaff (26, -2, D:7) a +0 spear (27, 6, D:7) a +0 falchion a +0 ring mail (28, -15, D:7) a +0 hand axe (28, -14, D:7) a +0 hand axe a +0 dagger a +0 robe (28, -1, D:7) a +0 scimitar a +0 chain mail (29, -14, D:7) a +0 club a +0 dagger (30, 0, D:7) a +0 dagger a +0 leather armour (35, -27, D:7) a +0 giant club (40, -32, D:7) a +0 club (41, -38, D:7) the +1 cloak "Forget-Me-Not" {rN+ Regen+ Str+4 Int+3} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. (43, -10, D:7) a +0 dagger 2 stones (44, -12, D:7) a +0 spear (44, -11, D:7) a +0 dagger a +0 dagger (45, -12, D:7) a +0 short sword (45, -11, D:7) a +0 whip a +0 whip (46, -12, D:7) a +0 dagger (46, -10, D:7) a +0 flail a +0 dagger (53, -25, D:7) 8 stones Level 8 of the Dungeon (0, 0, D:8) a +0 glaive (8, -15, D:8) a +0 chain mail (20, 4, D:8) a +0 dagger of electrocution (22, -26, D:8) 5 stones (24, -17, D:8) a +0 short sword 3 stones a +0 scale mail (24, -16, D:8) a +0 dagger 7 stones a +0 leather armour (25, -17, D:8) a +0 club 2 stones (26, -16, D:8) a +2 whip of venom (27, -9, D:8) a +0 robe (28, 21, D:8) a +0 club (29, -29, D:8) 9 stones (29, -4, D:8) a +0 pair of gloves (29, 4, D:8) a beast talisman (29, 20, D:8) a +0 war axe (30, 29, D:8) a +2 heavy falchion (33, -26, D:8) a beast talisman (35, -16, D:8) a scroll of noise (38, 28, D:8) a +0 war axe a +0 chain mail (39, -18, D:8) a +0 leather armour (40, 1, D:8) a +0 short sword (42, 21, D:8) a +0 sling (47, -12, D:8) a +0 executioner's axe (54, -6, D:8) 4 stones (57, -18, D:8) the +3 leather armour "Cipooquh" {Harm rElec Int-3 Dex+2} Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. (60, 21, D:8) a +0 mace (62, 20, D:8) a +0 sling (64, 22, D:8) a ring of poison resistance (68, -20, D:8) a +1 falchion of protection 3 datura-tipped darts a +0 ring mail 9 stones Level 9 of the Dungeon (3, 14, D:9) a +0 falchion (11, -4, D:9) a +0 whip (13, 2, D:9) a +0 giant club (18, -16, D:9) the +2 ring mail of Vehumet, Howling {+Blink} +Blink: It lets you blink. (19, 12, D:9) a +0 ring mail (23, -2, D:9) a +0 dagger (24, -14, D:9) a +0 hand axe (25, -13, D:9) a +0 robe a +0 dagger (25, -11, D:9) a +0 plate armour a +0 halberd a +0 robe a +0 dagger a +0 mace (46, -18, D:9) 4 stones (46, -16, D:9) a +0 rapier (47, -18, D:9) a +0 robe a +0 long sword a +0 robe a +4 hand axe (49, 20, D:9) a +0 dagger a +0 robe (50, 20, D:9) a +0 short sword a +0 chain mail (50, 21, D:9) a +0 mace a +0 chain mail (51, 19, D:9) a +1 dagger of venom a +0 robe (51, 21, D:9) a +0 dagger (54, -19, D:9) a +0 robe a +1 halberd (54, -16, D:9) a +0 robe a +0 spear Level 10 of the Dungeon (0, 0, D:10) 2 stones (6, -16, D:10) a +0 robe (20, 10, D:10) a +0 mace (26, -21, D:10) a +0 ring mail (28, -17, D:10) a +0 hand axe (29, -17, D:10) a +0 mace (31, -22, D:10) a +0 short sword (38, 0, D:10) a +0 leather armour (43, 13, D:10) the +2 shield of Resistance {rF++ rC++ Will++} rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. (unseen) the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) an amulet of guardian spirit 2 potions of mutation 3 scrolls of enchant weapon (8, 7, Lair:1) a scroll of enchant weapon (9, -5, Lair:1) a +0 mace a Gauntlet (0, 0, Gauntlet) a ring of poison resistance (3, -14, Gauntlet) a potion of mutation (6, -14, Gauntlet) a +2 helmet of see invisible (14, 0, Gauntlet) a +4 antimagic arbalest (unseen) (17, -14, Gauntlet) a +0 hat (20, -14, Gauntlet) 4 stones (22, 0, Gauntlet) a scroll of teleportation (30, -14, Gauntlet) a +0 pair of gloves (36, 7, Gauntlet) the +1 dire flail "Orb Guardian's Regret" {vamp, rElec rF+ rC-} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity.