Dungeon Crawl Stone Soup version 0.31-a0-521-gc7390f8997 (webtiles) character file. Game seed: 16599889641669190777 20 Gruesome the Caller (level 2, -1/19 HPs) Began as a Merfolk Summoner on Aug 10, 2023. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:03:53 (555 turns). Gruesome the Caller (Merfolk Summoner) Turns: 555, Time: 00:03:53 Health: -1/19 AC: 2 Str: 8 XL: 2 Next: 79% Magic: 5/5 EV: 13 Int: 14 God: Gold: 13 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... c - amulet of magic regeneration Stlth ++ d - ring of see invisible HPRegen 0.23/turn (no ring) MPRegen 0.49/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - an amulet of magic regeneration (around neck) d - a ring of see invisible (left hand) Potions b - a potion of magic Skills: + Level 3.2 Dodging + Level 2.6 Stealth + Level 2.2 Spellcasting + Level 4.2 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 26% N/A 6% 2 Call Canine Familiar Summ 13% N/A 12% 3 Summon Guardian Golem Hex/Summ 7% N/A 28% 3 Static Discharge Conj/Air 2% 2-3/arc 34% 2 Summon Lightning Spire Summ/Air 7% N/A 67% 4 Airstrike Air 0% 2d(1-17) 93% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The hobgoblin barely misses your rat. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your rat misses the jackal. The hobgoblin hits your rat. Your rat bites the jackal. You swap places. Your bat barely misses the jackal. The jackal closely misses your bat. Okay, then. Your bat hits the jackal but does no damage. The jackal closely misses your bat. Your bat hits the jackal but does no damage. Your bat barely misses the jackal. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your bat disappears in a puff of smoke! The hobgoblin hits your rat. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your rat barely misses the hobgoblin. The jackal attacks as you move away! The jackal barely misses you. The jackal bites your bat but does no damage. Your bat completely misses the jackal. Your rat closely misses the hobgoblin. Your bat misses the jackal. Your rat barely misses the hobgoblin. You swap places. Your bat hits the jackal. The jackal completely misses your bat. Your rat bites the hobgoblin. Your bat hits the jackal but does no damage. You hit the jackal but do no damage. The jackal is severely wounded. Your bat hits the jackal but does no damage. The jackal closely misses you. You hit the jackal. You kill the jackal! Your bat closely misses the jackal. The jackal misses you. The jackal misses you. Your bat barely misses the jackal. The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * Your bat closely misses the jackal. Your bat hits the jackal but does no damage. The jackal misses you. The jackal bites you. You die... #.#.#### #.... #......#####.... ####.#.......... #####.#######.... #................ ######### #....######.#.... ##...#...## #....# ##..#.... ##.........###h...####........ #............@h.g†r....##..g.# #...........##....#######.##.. #.........†.##.b...######..#.. ##........†..#.........#.....§ ##...#...##(................g ############................ ####............. ##............ ##.....>..... You could see 2 jackals, a hobgoblin (ally target), a friendly bat (summoned) and a friendly rat (summoned). Vanquished Creatures A jackal (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) 9 creatures vanquished. Vanquished Creatures (collateral kills) 2 endoplasms (D:1) A giant cockroach (D:1) A jackal (D:1) A quokka (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) A goblin (D:1) 10 creatures vanquished. Grand Total: 19 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gruesome the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:1 | Noticed an electric eel 28 | D:1 | Found a faded altar of an unknown god. 105 | D:1 | Reached XP level 2. HP: 18/19 MP: 5/5 555 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_rooms, shapermc_ecumenical_altar_acropolis Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.2 Stealth | | 2.6 Spellcasting | | 2.2 Summonings | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 105 Punch || 1 Cast: Summon Small Mamm || 19 Armour: Robe || 37 Dodge: Dodged || 119 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 553 | 553 | 0 | 0 | 328 | 1 | 553.0 | Dungeon | 553 | 553 | 0 | 0 | 328 | 1 | 553.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 553 daAuts