Gruesome Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 4 stones (3, -6, D:1) a +0 whip 4 stones a +0 club (5, -13, D:1) a +0 club (5, -7, D:1) a potion of curing (8, 21, D:1) a +0 short sword 3 stones (9, 24, D:1) a +0 club 2 stones (18, 10, D:1) a potion of heal wounds (21, -4, D:1) a +0 spear (22, 17, D:1) 4 stones (23, 15, D:1) a +0 short sword (28, 5, D:1) a +0 club (33, 31, D:1) a potion of invisibility (46, -12, D:1) a +0 scale mail (48, 3, D:1) a +0 dagger (50, 36, D:1) a potion of curing Level 2 of the Dungeon (0, 0, D:2) 5 stones (0, 14, D:2) a +0 club (1, 3, D:2) a +0 ring mail (8, 8, D:2) a +0 whip 4 stones (10, 8, D:2) a +0 dagger (12, 14, D:2) 5 stones (13, 0, D:2) a +0 club (13, 8, D:2) a potion of flight (16, 5, D:2) a +0 short sword 4 stones (17, 6, D:2) a +0 short sword a +0 dagger 7 stones a +0 club (18, -4, D:2) a potion of mutation (18, 6, D:2) 3 stones (18, 7, D:2) a +0 whip (22, -7, D:2) a +0 mace (35, 7, D:2) a +0 long sword (38, 0, D:2) 6 stones Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (5, -34, D:3) a +0 dagger of draining (6, 21, D:3) a potion of mutation (7, -21, D:3) a +1 long sword of protection (9, 6, D:3) a +0 hand axe a +0 ring mail (9, 7, D:3) a +0 dagger a +0 robe a +0 mace (12, -23, D:3) a +0 leather armour (17, -26, D:3) a +0 dagger (19, -16, D:3) 6 poisoned darts (23, 12, D:3) a +0 short sword (25, -27, D:3) 5 stones (29, -40, D:3) a potion of cancellation (32, 10, D:3) a potion of heal wounds (35, -3, D:3) a +0 club a stone (36, 5, D:3) a +0 short sword (42, -39, D:3) a +0 chain mail (42, 7, D:3) a +0 vampiric rapier (46, -13, D:3) a potion of curing (46, 11, D:3) a +0 dagger (47, -30, D:3) a +0 dagger a +0 hunting sling (62, -25, D:3) 4 poisoned darts (63, -22, D:3) a +0 club a +0 leather armour Level 4 of the Dungeon [Shop] Heemeck's Antique Weapon Emporium the +5 demon whip "Spellbinder" {antimagic, Will+} (2312 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. a +2 vorpal hand axe (462 gold) a +2 flail of holy wrath (512 gold) a +0 quarterstaff (112 gold) a +0 long sword (98 gold) the +7 staff of the Meek {protect, meekguard} (1310 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. a +0 whip (70 gold) a +0 great mace (182 gold) a +2 shortbow of flaming (487 gold) a +0 club (28 gold) a +0 long sword (98 gold) a +0 quarterstaff (112 gold) (1, -9, D:4) a potion of mutation (1, 11, D:4) a +0 dagger (11, -25, D:4) 4 stones (15, -20, D:4) 6 poisoned darts (18, -11, D:4) a +0 giant spiked club (19, -11, D:4) a +0 flail a +0 ring mail (20, -16, D:4) a +0 ring mail (26, -9, D:4) a +0 ring mail (31, 19, D:4) a +0 falchion (41, -24, D:4) a +0 robe a +0 dagger a +0 mace (41, 4, D:4) a +0 dagger (42, -24, D:4) a +0 short sword (43, -23, D:4) a +0 leather armour a +0 mace (44, 7, D:4) a +0 club (61, -17, D:4) a potion of curing (63, -21, D:4) a +2 falchion of draining Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (4, 1, D:5) a +0 robe (11, -3, D:5) a +0 club (11, 23, D:5) an iguana corpse (skeletalised by now) (13, 17, D:5) a potion of resistance (38, 23, D:5) a +0 trident 2 boomerangs a +0 short sword (38, 24, D:5) a +0 hand axe (38, 31, D:5) a +0 scale mail (39, 24, D:5) a +0 falchion (40, 10, D:5) a potion of heal wounds (44, 9, D:5) a +0 scale mail