Gruesome Level 1 of the Dungeon (8, -27, D:1) a +0 dagger (9, -19, D:1) 4 poisoned darts (10, -29, D:1) a +0 club (14, 1, D:1) a +0 club (15, 1, D:1) a +0 club (18, 2, D:1) a +0 dagger (24, -22, D:1) a +0 club a stone (24, -21, D:1) a +0 dagger (27, -6, D:1) a +0 hunting sling (31, -6, D:1) a +0 falchion (32, -8, D:1) a +0 leather armour (34, -10, D:1) 25 stones (43, -10, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 7, D:2) a +0 hunting sling (0, 21, D:2) a +0 robe a hobgoblin corpse (skeletalised by now) (2, 39, D:2) 19 stones (13, -6, D:2) a +0 club (14, -2, D:2) a +0 leather armour (20, 16, D:2) the +0 mace "Boenweor" {vamp, rC- Str+7 Int+4 Stlth+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+7). Int: It affects your intelligence (+4). rC: It makes you vulnerable to cold. Stlth: It makes you more stealthy. The Shining One disapproves of the use of such an item. (33, -13, D:2) a +0 club (33, -12, D:2) a +0 hunting sling a +0 club (33, -11, D:2) a +0 dagger (33, -9, D:2) a +0 mace a +0 animal skin a +0 helmet a +0 club (33, -8, D:2) a +0 club (33, -5, D:2) a +0 hunting sling a +0 club (33, -3, D:2) a +0 club (34, -11, D:2) a +0 club a +0 dagger (34, 19, D:2) 16 stones (47, -5, D:2) a +0 hand axe (53, 43, D:2) 15 stones