Gruesome Level 1 of the Dungeon [Shop] Plog's Assorted Antiques a scroll of identify (32 gold) a scroll of teleportation (48 gold) a +0 glaive of freezing (219 gold) the +10 flail of Urgency {venom, rC+ rN++ Will+} (1348 gold) It poisons the flesh of those it strikes. rC: It protects you from cold. rN: It greatly protects you from negative energy. Will: It increases your willpower. a +0 dagger (32 gold) a +0 pair of boots (72 gold) a staff of poison (400 gold) a +0 scale mail (64 gold) 2 potions of attraction (96 gold) a scroll of amnesia (56 gold) a scroll of magic mapping (56 gold) (0, 0, D:1) a +1 mace of protection (0, 2, D:1) a +0 robe (3, -6, D:1) 14 arrows (7, -49, D:1) 22 arrows (7, -4, D:1) 28 stones (14, -17, D:1) a +2 hand axe of flaming (16, -28, D:1) a +0 short sword (17, -7, D:1) a +0 spear (18, -33, D:1) a +0 club (18, -29, D:1) 15 arrows (33, -35, D:1) a +0 dagger (37, -29, D:1) a +0 flail Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (18, -26, D:2) a +0 rapier (22, 3, D:2) a +0 hunting sling (24, -7, D:2) a +0 short sword (35, -16, D:2) a staff of conjuration (47, -32, D:2) 18 arrows (48, -16, D:2) a +0 short sword (51, -31, D:2) a +0 whip (51, -30, D:2) a +0 dagger (52, -31, D:2) a +0 whip (54, -32, D:2) a +0 halberd (56, -8, D:2) 19 stones Level 3 of the Dungeon [Shop] Qerum's Antique Armour Emporium a +0 chain mail (99 gold) a +0 scale mail (88 gold) a +0 ring mail (88 gold) a +0 ring mail (88 gold) a +0 leather armour (44 gold) a +0 helmet (99 gold) the +3 robe of Clouds {+Thunder rCloud rElec} (653 gold) It can be evoked to surround the wearer with storm clouds, with success rate depending on Evocations skill. rElec: It insulates you from electricity. a +0 leather armour (44 gold) a +0 chain mail (99 gold) (0, 0, D:3) a +0 dagger (15, -4, D:3) a +2 dagger of speed (16, -16, D:3) 32 bolts (16, -12, D:3) a +0 dagger (18, -10, D:3) a +0 short sword (19, -21, D:3) a +0 long sword (21, -19, D:3) a +0 leather armour (21, -13, D:3) 13 arrows (21, 6, D:3) a +0 leather armour a +0 club a +0 ring mail a +0 short sword a +0 short sword a +2 whip of draining (23, 6, D:3) a +0 club (24, 6, D:3) a +0 short sword (31, -10, D:3) a +0 chain mail a +0 hand axe (33, 21, D:3) a +0 dagger (40, 13, D:3) a +0 whip (46, -4, D:3) a +0 dagger (56, -9, D:3) a +0 scale mail a +0 mace (56, -4, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (1, 0, D:4) a +0 trident a +0 robe (4, -5, D:4) a +0 club a +0 leather armour (6, -7, D:4) a +0 short sword (34, 16, D:4) a +0 robe (39, -4, D:4) a scarf of harm (42, -7, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 short sword a +0 chain mail (0, 16, D:5) a +0 robe (2, 3, D:5) a +0 short sword a +0 leather armour a +0 hand axe (3, -32, D:5) a +0 flail a +0 club a +0 robe (4, -6, D:5) a +0 scale mail (5, -35, D:5) a +0 halberd a +0 halberd (14, 19, D:5) a +0 dagger a +0 robe (15, 18, D:5) a +0 hand axe a +3 leather armour (15, 19, D:5) a +0 short sword a +0 leather armour (19, 0, D:5) a +0 dagger (22, -12, D:5) a +0 shortbow 14 arrows (28, -27, D:5) a +0 dagger (28, -8, D:5) a +0 scale mail (31, -5, D:5) a +0 whip a +0 leather armour (33, -5, D:5) a +0 dagger (34, 1, D:5) a +0 club a +0 ring mail (35, -1, D:5) a +0 whip (35, 0, D:5) a +0 dagger a +0 robe (43, -19, D:5) a +0 giant club (56, -30, D:5) a +0 dagger (57, -11, D:5) a +0 club (57, -10, D:5) a +0 dagger (58, -13, D:5) a +0 robe a +0 dagger a +0 chain mail a +0 hand axe (59, -12, D:5) the +0 robe of the Cockatrice {rElec rF- Will+ Int+4} Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. Will: It increases your willpower. (62, -21, D:5) a +0 mace Level 6 of the Dungeon (2, 31, D:6) 14 arrows (11, 40, D:6) 30 arrows (22, 24, D:6) a +0 morningstar a +0 chain mail an orc skeleton (29, 41, D:6) a +0 club (39, 20, D:6) 14 gold pieces (39, 52, D:6) a +1 morningstar of protection (44, 2, D:6) a +0 hand axe a +0 leather armour (44, 22, D:6) a +0 dagger a +0 dagger a +0 robe (44, 23, D:6) a +0 short sword (44, 35, D:6) a +0 spear (44, 39, D:6) a +0 spear (54, 47, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 robe (1, 0, D:7) a +0 club a +0 scale mail (1, 1, D:7) a +0 falchion a scroll of noise (2, 1, D:7) a +0 dagger a +0 robe (3, -1, D:7) a +0 club a +0 leather armour (3, 0, D:7) a +0 short sword a +0 flail (3, 1, D:7) a +0 mace (25, 9, D:7) a +0 robe (still there?) a +5 hand axe of freezing (still there?) (36, 8, D:7) a wand of flame (23) (38, 28, D:7) a scroll of identify (40, 3, D:7) a +0 mace (40, 4, D:7) a +0 mace (40, 5, D:7) a +0 mace (41, 2, D:7) a +0 hand axe (41, 3, D:7) a +0 mace (41, 4, D:7) a +0 mace (41, 5, D:7) a +0 mace (41, 6, D:7) a +0 mace (42, 3, D:7) a +0 mace (42, 4, D:7) a +0 mace (42, 5, D:7) a +0 mace of protection (42, 6, D:7) a +0 mace (43, 2, D:7) a +0 mace (43, 3, D:7) the +7 mace "Tireng" {spect, *Slow rElec rF+ Str+3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+3). rF: It protects you from fire. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (43, 4, D:7) a +0 mace (43, 5, D:7) a +0 mace (43, 31, D:7) a scroll of identify (47, 2, D:7) a poisoned dart (48, 1, D:7) a poisoned dart (49, 0, D:7) a poisoned dart the Ecumenical Temple