Gruesome Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (5, 12, D:1) a +0 club (8, -10, D:1) a +0 leather armour (17, 23, D:1) 16 sling bullets (18, 27, D:1) a +0 dagger (41, 36, D:1) a +0 robe (45, -3, D:1) a +0 club (51, 11, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (1, -5, D:2) a +0 leather armour (5, -15, D:2) 17 arrows (6, 3, D:2) a +0 club (17, -13, D:2) 17 sling bullets (30, -16, D:2) a +0 short sword (33, 12, D:2) a +0 short sword (43, -15, D:2) a +0 dagger (43, -14, D:2) a +0 scale mail (44, -15, D:2) a +0 dagger (47, -6, D:2) a +0 chain mail (48, -23, D:2) a +0 club (49, -6, D:2) a +0 plate armour (62, -26, D:2) a cursed +0 ring mail Level 3 of the Dungeon (6, 32, D:3) a +0 spear (11, 14, D:3) a +0 flail (13, 1, D:3) a +0 trident a +0 ring mail (16, 0, D:3) a +0 falchion 5 boomerangs a +0 ring mail (16, 28, D:3) a +0 club (16, 29, D:3) a +0 flail (17, 0, D:3) a +0 hand axe a +0 leather armour a +0 short sword a +0 leather armour a +0 falchion (17, 28, D:3) a +0 flail (19, 37, D:3) 19 arrows (21, 36, D:3) a cursed -2 war axe (23, 32, D:3) a cursed -2 halberd (23, 37, D:3) a +0 club (24, 8, D:3) a +0 whip (26, 45, D:3) a +0 club (27, 45, D:3) a +0 dagger a +0 club a +0 leather armour (28, 46, D:3) a +0 mace (40, 37, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 robe (5, 18, D:4) a +0 long sword (12, 30, D:4) a +0 chain mail (17, -3, D:4) a +0 whip (17, -1, D:4) a +1 dagger of venom (17, 30, D:4) a +0 club (19, 26, D:4) a +0 centaur barding (19, 32, D:4) a +0 club (19, 33, D:4) a +0 club a +0 dagger (19, 35, D:4) a +0 club a +0 whip a +1 animal skin a +0 helmet (26, 20, D:4) a +0 scale mail (27, 12, D:4) a +0 ring mail (39, 22, D:4) a +0 falchion Level 5 of the Dungeon [Shop] Fethrewi's Magic Scroll Shop 3 scrolls of enchant weapon (247 gold) a scroll of amnesia (38 gold) a scroll of fear (38 gold) a scroll of brand weapon (220 gold) a scroll of fear (38 gold) [Shop] Hirpheit's Weapon Emporium a +0 executioner's axe (120 gold) a +3 vampiric spear (312 gold) the +4 rapier of Zonuge {flame, +Rage rElec rPois rN+ Int+4} (738 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It protects you from negative energy. It lets you go berserk. a +5 dire flail of draining (410 gold) a +0 rapier (48 gold) a +0 mace (36 gold) a +0 falchion (36 gold) a +1 trident of venom (134 gold) a +0 long sword (42 gold) 15 stones (18 gold) [Shop] Haeffoc's Magic Scroll Boutique a scroll of identify (28 gold) 3 scrolls of identify (84 gold) a scroll of fog (28 gold) a scroll of blinking (105 gold) a scroll of magic mapping (49 gold) a scroll of vulnerability (105 gold) a scroll of immolation (49 gold) a scroll of remove curse (42 gold) a scroll of teleportation (42 gold) (0, 0, D:5) a +0 pair of boots (3, -30, D:5) a +0 leather armour (3, -2, D:5) a +0 spear (5, 0, D:5) a +0 club (21, -1, D:5) a +0 hand axe (27, -12, D:5) a +0 leather armour (38, -1, D:5) a +0 trident (39, -13, D:5) a +0 scale mail (40, -19, D:5) a +0 ring mail (48, -13, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) 16 arrows (8, 23, D:6) a +0 falchion (11, -7, D:6) a +0 robe a +0 scythe (11, 17, D:6) a +0 flail (16, 4, D:6) the +3 ring mail of the Guardian {rElec Dex+2 Slay-3} It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It insulates you from electricity. If you switch to wearing this armour, your AC will increase by 8 (12 -> 20). (18, 26, D:6) a potion of degeneration (19, 21, D:6) a +0 hand axe (20, 33, D:6) a +0 dagger a +0 robe a +0 scimitar a +0 robe a +2 short sword a +0 robe (20, 34, D:6) a cursed +3 long sword of freezing a +0 robe (23, 6, D:6) a +0 long sword (24, 22, D:6) a +0 helmet (26, 31, D:6) 21 arrows (32, -6, D:6) a +0 robe (36, 1, D:6) a +0 trident (46, -8, D:6) a +0 war axe (48, 6, D:6) a +0 long sword (49, 33, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +2 scythe of venom (7, 24, D:7) a +0 spear (8, 23, D:7) a +0 club (8, 24, D:7) a +0 club (10, -10, D:7) a +0 leather armour (27, 18, D:7) a +0 giant club 29 sling bullets (30, -2, D:7) 23 sling bullets (30, 2, D:7) a +0 ring mail (31, 11, D:7) the +0 buckler of the Lair of Beasts {MP+9} It affects your magic capacity (+9). (31, 16, D:7) a +0 chain mail (42, -11, D:7) a +0 short sword Level 8 of the Dungeon (35, -2, D:8) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will increase by 25 (12 -> 37). (41, -2, D:8) a +0 scale mail (44, 9, D:8) a +0 giant spiked club (52, -7, D:8) a +0 robe (55, -11, D:8) a +0 trident a +0 chain mail (56, -21, D:8) a +0 club a +0 leather armour a +0 club a +0 ring mail (56, -10, D:8) a +0 club (57, -21, D:8) a +0 dagger a +0 robe (57, -15, D:8) a +0 hand axe a +0 kite shield (59, -10, D:8) a +0 dagger a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) a +0 club (2, 3, D:9) an uncursed staff of power (15, -9, D:9) a +0 short sword (15, 5, D:9) a +0 great sword a +0 leather armour (27, 30, D:9) a +0 leather armour (34, 18, D:9) a +0 hand axe (35, 18, D:9) a +0 war axe a +0 mace a +0 scale mail a +0 club a cursed -2 club (47, -11, D:9) a +0 short sword a +1 cloak (47, 5, D:9) 3 large rocks (48, 1, D:9) a +0 dagger a +0 robe (49, 3, D:9) a +1 dagger of draining a +0 leather armour (50, -3, D:9) a +0 chain mail (51, -3, D:9) a +0 robe (51, -2, D:9) a +0 flail a +0 chain mail (51, 3, D:9) a +0 leather armour (52, 3, D:9) a +0 dagger a +0 robe (52, 14, D:9) a +0 quick blade Level 10 of the Dungeon (0, 0, D:10) a +0 arbalest (1, -13, D:10) a +0 dagger a +0 robe (1, -6, D:10) a +0 giant club (2, -14, D:10) a +0 dagger a +0 robe (4, -13, D:10) a +0 flail (6, -13, D:10) a +0 short sword a +0 ring mail (7, -3, D:10) a +0 ring mail (16, 8, D:10) a cursed +0 battleaxe a +0 robe (17, 8, D:10) a +2 flail a +0 robe (17, 9, D:10) a +3 spear a +0 robe (21, -18, D:10) a +0 mace (25, 18, D:10) a +0 shortbow 23 arrows (27, -22, D:10) a +0 ring mail (27, -7, D:10) a ration (27, -4, D:10) a +3 scimitar of venom (27, -2, D:10) a potion of heal wounds (31, -22, D:10) a +0 whip (31, -21, D:10) a +0 mace a +0 ring mail (31, -19, D:10) a +0 dagger a +0 robe (31, 18, D:10) an arrow (35, 18, D:10) a scroll of random uselessness (37, 18, D:10) a +0 shortbow 11 arrows (40, -32, D:10) a +0 quarterstaff of freezing a +1 robe of cold resistance (40, -19, D:10) 15 arrows (43, 19, D:10) 2 arrows (44, -29, D:10) a +1 dagger of venom a +2 robe of magic resistance (44, -28, D:10) a +0 dagger a +0 robe a +0 chain mail (44, -27, D:10) a +0 dagger a +0 leather armour (44, 19, D:10) an arrow (46, -31, D:10) a +0 chain mail (50, 20, D:10) a +0 robe (54, -32, D:10) 8 sling bullets (55, 7, D:10) a +0 club (56, 5, D:10) a +0 spear (57, 3, D:10) a +0 spear a +0 scale mail (59, 3, D:10) a +0 spear (59, 5, D:10) a +0 club Level 11 of the Dungeon (0, 0, D:11) a bolt (1, 0, D:11) a bolt (2, -1, D:11) a bolt (2, 0, D:11) 3 bolts (2, 1, D:11) a bolt (3, -1, D:11) a bolt (4, -1, D:11) a bolt (4, 0, D:11) 2 bolts (unseen) (5, 0, D:11) 2 bolts (6, 0, D:11) a bolt (7, 0, D:11) a bolt (8, 0, D:11) a +0 flail (9, 0, D:11) a +0 flail a +0 plate armour (14, -13, D:11) a +0 war axe a +0 dagger a +0 robe a +0 hand axe a +0 leather armour an orc skeleton (21, -16, D:11) a steam dragon skeleton the Ecumenical Temple