Gruesome Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -18, D:1) 11 stones (2, -12, D:1) a +0 dagger (2, -8, D:1) a stone (4, -23, D:1) a throwing net (15, 5, D:1) a +0 ring mail (17, 6, D:1) 26 stones (28, -18, D:1) 14 stones (32, -16, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 club (20, -40, D:2) a +0 club (21, -8, D:2) 21 stones (22, 9, D:2) 20 stones (23, -6, D:2) a scroll of noise a +0 club a +0 hunting sling 28 stones (30, 16, D:2) 18 stones (31, -31, D:2) a +0 shield (32, -30, D:2) a +0 spear (32, -29, D:2) 23 stones (34, 14, D:2) 27 arrows Level 3 of the Dungeon (2, -1, D:3) a +0 short sword (7, -32, D:3) a +0 dagger (7, -31, D:3) a +0 dagger 2 stones (9, -32, D:3) a stone (10, -32, D:3) a stone (11, -32, D:3) a stone (12, -32, D:3) a +0 leather armour (22, -5, D:3) a +0 short sword (22, -4, D:3) a cursed -2 hand axe a +0 mace a +0 scale mail a +0 hand axe (23, -4, D:3) a +2 vampiric dagger (24, -19, D:3) a +0 spear a +0 scale mail (29, -19, D:3) 2 stones a +0 club a +0 spear a +0 halberd (34, -26, D:3) a +0 ring mail (39, -30, D:3) a +0 dagger (47, -36, D:3) 14 stones (56, 2, D:3) a stone (58, 4, D:3) a +0 short sword a stone (61, 4, D:3) a +0 leather armour (62, 9, D:3) a +0 chain mail Level 4 of the Dungeon [Shop] Niara's Weapon Boutique a +0 mace (42 gold) 6 large rocks (58 gold) a +0 halberd (56 gold) a +0 club (14 gold) a +0 giant club (23 gold) a +7 blowgun (553 gold) a +3 short sword of protection (288 gold) 19 stones (26 gold) a +0 mace (42 gold) 15 stones (21 gold) a +0 spear (42 gold) the +3 battleaxe of Zicwiowa {holy, rC+ rN+ MR+ Stlth+} (746 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 spear (42 gold) [Shop] Seli's Weapon Shop 19 stones (26 gold) the +2 longbow of the Bruised Mice {velocity, MP+9 Str-3 Int+4 Stlth+} (400 gold) Any arrow fired from it inflicts extra damage. It affects your strength (-3). It affects your intelligence (+4). It affects your magic capacity (+9). It makes you more stealthy. a +0 club (14 gold) a +0 short sword (42 gold) a +2 dire flail of protection (235 gold) a +0 hunting sling (21 gold) 11 poisoned needles (61 gold) a +0 broad axe (56 gold) 5 needles of confusion (35 gold) a +2 war axe of flaming (256 gold) a +0 hunting sling (21 gold) [Shop] Mestoipsi's Weapon Emporium 18 stones (25 gold) a +0 flail (49 gold) a +0 mace (42 gold) a +0 spear (42 gold) 19 stones (26 gold) a cursed -2 blowgun (1 gold) a +0 whip (35 gold) 6 stones (8 gold) a +0 whip (35 gold) a +1 hunting sling of flaming (135 gold) [Shop] Jiluq's Jewellery Shoppe a +6 ring of intelligence (585 gold) an uncursed ring of ice (250 gold) an uncursed amulet of guardian spirit (300 gold) an uncursed amulet of guardian spirit (300 gold) a cursed ring of teleportation (45 gold) an uncursed ring of flight (175 gold) [Shop] Qaeraed's Weapon Shoppe a +0 great sword (71 gold) a +0 battleaxe (71 gold) 13 stones (14 gold) a +0 spear (33 gold) a +0 rapier (44 gold) a +0 hand axe (33 gold) 4 javelins of penetration (105 gold) a +0 war axe (38 gold) a +0 trident (38 gold) a +2 greatsling of flaming (429 gold) a +0 trident of protection (68 gold) 19 stones (20 gold) (0, 0, D:4) a +0 chain mail (6, -17, D:4) a +0 leather armour (11, -17, D:4) an uncursed amulet of dismissal (20, -5, D:4) a +0 mace a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 trident (8, -1, D:5) a +0 leather armour (24, 25, D:5) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. The Shining One disapproves of the use of such an item. (25, 21, D:5) 8 arrows (26, 30, D:5) a stone (27, 29, D:5) 2 stones (29, 27, D:5) a +0 quarterstaff (30, 18, D:5) a +0 scale mail (30, 27, D:5) 5 stones (32, 25, D:5) a stone (33, 32, D:5) 21 arrows (34, 23, D:5) 9 stones a +0 war axe (35, 31, D:5) a +0 war axe (50, 9, D:5) a +0 leather armour a +0 whip a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 flail (3, -5, D:6) a Young Poisoner's Handbook (3, 12, D:6) 13 bolts (6, -27, D:6) a +0 chain mail (13, 3, D:6) 19 bolts (19, -24, D:6) a +0 shortbow 23 arrows (20, -18, D:6) an arrow (31, -26, D:6) a +0 mace (32, 8, D:6) an arrow (32, 10, D:6) a +0 shortbow 16 arrows (40, -33, D:6) a +0 shortbow 5 arrows (40, -32, D:6) a +0 giant club (41, -31, D:6) 3 arrows (42, -30, D:6) 3 arrows (42, -13, D:6) 2 arrows (42, -11, D:6) an arrow (43, -32, D:6) an arrow (43, -15, D:6) 2 arrows (43, -13, D:6) a +0 shortbow 7 arrows (44, -26, D:6) 2 arrows (46, -30, D:6) 17 stones Level 7 of the Dungeon (0, 0, D:7) a +0 giant spiked club (19, 41, D:7) a +0 robe (22, 41, D:7) a +0 chain mail (28, 21, D:7) a +0 ring mail (30, 3, D:7) a potion of degeneration (31, 20, D:7) 18 stones (41, 16, D:7) a +0 flail a +0 scale mail a +0 dagger a +0 robe (42, 16, D:7) a +0 trident a +2 dagger of venom (43, -12, D:7) 2 potions of degeneration (43, 16, D:7) a +0 club a +0 ring mail (47, 28, D:7) a +0 mace (48, 28, D:7) a +0 robe a cursed -1 dagger Level 8 of the Dungeon (0, 0, D:8) a wand of random effects (28/48) (1, -24, D:8) a +3 leather armour a +0 dagger (1, -23, D:8) a +0 spear (1, -20, D:8) a +0 whip (1, -19, D:8) a +0 leather armour 22 sling bullets a +0 quarterstaff of pain a +7 hunting sling (2, -19, D:8) a +0 halberd (3, -20, D:8) a cursed +0 scale mail (3, -19, D:8) a +0 buckler a +0 robe a +0 spear a +0 ring mail a +0 dagger (4, -20, D:8) a +0 chain mail (4, -13, D:8) a +0 leather armour a +0 hand axe a +0 robe a +0 dagger (5, -20, D:8) a +0 leather armour a +0 hand axe (14, -3, D:8) a stone (15, -3, D:8) a stone (16, -3, D:8) a stone (19, -28, D:8) a +0 scale mail (21, -3, D:8) a +0 spear of venom 18 stones a +0 ring mail (22, -3, D:8) a +0 club (25, -3, D:8) a +0 club a +0 club (26, -3, D:8) a +0 whip a +0 spear (32, -4, D:8) a +0 short sword (38, -6, D:8) 20 stones (45, -8, D:8) a +0 robe a +0 animal skin Level 9 of the Dungeon [Shop] Dirgh's Jewellery Shop an uncursed ring of resist corrosion (320 gold) a cursed ring of teleportation (72 gold) a cursed amulet of harm (432 gold) an uncursed ring of sustain attributes (280 gold) an uncursed amulet of rage (640 gold) a +5 ring of intelligence (659 gold) the ring "Losupt" {*Tele rElec rC- Slay+5 SInv} (635 gold) [ring of teleportation] It may teleport you next to monsters. It affects your accuracy and damage with ranged weapons and melee attacks (+5). It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. an uncursed ring of flight (280 gold) a cursed -3 ring of evasion (32 gold) a cursed ring of see invisible (192 gold) (0, 0, D:9) a throwing net (0, 1, D:9) a +0 spear (6, -28, D:9) a +0 ring mail (7, -11, D:9) a +0 club a +0 ring mail (8, -10, D:9) a +0 hand axe a +0 ring mail (9, -10, D:9) a +0 war axe (10, 0, D:9) a +0 flail the +7 hunting sling "Opiodo" {venom, rPois rN+ MR- Int+2} It poisons the ammo it fires. It affects your intelligence (+2). It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. The Shining One disapproves of the use of such an item. (14, -9, D:9) a +0 scale mail (27, -42, D:9) a +0 scale mail (30, -8, D:9) a cursed -3 giant spiked club (35, 10, D:9) a +0 great sword (39, -12, D:9) a +0 hand axe a cursed +0 leather armour (40, -18, D:9) 16 stones (48, -17, D:9) a tomahawk (51, -20, D:9) a +0 dire flail 6 steel tomahawks a +0 plate armour a +0 dagger a +0 robe (51, -19, D:9) a +0 dagger a cursed +0 ring mail a +0 dagger a +0 ring mail (51, 3, D:9) 19 poisoned needles (53, -25, D:9) a +0 short sword (54, -22, D:9) a +0 helmet (64, -23, D:9) 11 sling bullets Level 10 of the Dungeon (0, 0, D:10) a +0 vampiric war axe (6, -1, D:10) a cursed -2 hand axe (7, -8, D:10) a +0 robe a cursed -2 dagger a +0 dagger a +0 robe (8, -21, D:10) a wand of acid (0/15) (8, -8, D:10) a +0 flail a +0 plate armour a +0 trident (8, 14, D:10) a cursed +0 giant club (9, -8, D:10) a +0 club (10, -12, D:10) a +0 shortbow 14 arrows (11, -10, D:10) 3 arrows (17, -33, D:10) an uncursed staff of death (30, -21, D:10) 25 arrows (30, -16, D:10) 7 curare-tipped needles (36, -24, D:10) a +0 giant spiked club (36, -1, D:10) a book of Ice (37, -30, D:10) an arrow (37, -29, D:10) an arrow (37, -3, D:10) a +0 ring mail (38, -35, D:10) an arrow (38, -32, D:10) a +0 giant spiked club (41, -12, D:10) a +0 leather armour (42, 2, D:10) 11 stones (45, 13, D:10) 23 stones Level 11 of the Dungeon [Shop] Kesch's Antique Weapon Shop a +0 battleaxe (136 gold) a +2 quarterstaff of draining (403 gold) a +4 battleaxe of chopping (665 gold) a +4 hunting sling of velocity (508 gold) a +0 morningstar (84 gold) a +0 mace (63 gold) the +5 longbow "Pomoacim" {flame, *Confuse Str+9 Int+4} (1297 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+9). It affects your intelligence (+4). It may confuse you when you take damage. the +8 dagger "Banom" {venom, MR++ Str+3} (1346 gold) It poisons the flesh of those it strikes. It affects your strength (+3). It affects your resistance to hostile enchantments. The Shining One disapproves of the use of such an item. a +0 flail of protection (130 gold) a +0 spear (63 gold) a +0 short sword (63 gold) [Shop] Tuyf's Gadget Shop a +0 lightning rod (14/14) (1425 gold) a +2 rod of ignition (10/10) (1275 gold) a wand of iceblast (9/15) (195 gold) a wand of slowing (16/48) (202 gold) a box of beasts (300 gold) a +9 rod of shadows (9/9) (1656 gold) a wand of lightning (8/15) (180 gold) a box of beasts (300 gold) a wand of confusion (27/48) (325 gold) a wand of iceblast (2/15) (90 gold) a wand of lightning (5/15) (135 gold) [Shop] Ruc Niob's Antique Weapon Emporium a +4 hand axe of venom (691 gold) a +0 rapier (108 gold) a +1 war axe of chopping (329 gold) a +6 blowgun (931 gold) a +0 triple sword of venom (378 gold) a +2 great mace of holy wrath (639 gold) the +11 falchion of Purpose {flame, rN+ Str+3 Dex+3 SInv} (2386 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your dexterity (+3). It protects you from negative energy. It lets you see invisible. a +0 mace (81 gold) a +2 whip of electrocution (491 gold) a +0 great sword (175 gold) [Shop] Zoaz's Magic Scroll Boutique a scroll of amnesia (59 gold) a scroll of acquirement (884 gold) a scroll of remove curse (51 gold) a scroll of torment (127 gold) 3 scrolls of enchant weapon (382 gold) a scroll of identify (34 gold) a scroll of remove curse (51 gold) a scroll of identify (34 gold) a scroll of amnesia (59 gold) (0, 0, D:11) a book of Clouds (3, -10, D:11) a +0 whip a +0 leather armour a +0 dagger a +0 club a +0 robe (4, -11, D:11) a +0 chain mail a +0 halberd a cursed -2 club a +0 club a +0 dagger a +0 robe (4, -10, D:11) a +0 leather armour a +0 flail a +0 dagger a +0 dagger a +0 robe (4, -9, D:11) a +0 dagger a +0 leather armour a +0 club a +0 club a +0 ring mail (5, -11, D:11) a +2 falchion of holy wrath a +0 flail a +0 leather armour a +0 flail a +0 dagger a +0 robe (5, -9, D:11) a +0 robe a +0 dagger of venom (5, 0, D:11) a +0 leather armour (6, -11, D:11) a +0 flail a +0 leather armour (10, -10, D:11) a +0 club a +0 leather armour a +0 dagger a +2 dagger of venom a +0 robe (11, -10, D:11) a +0 robe a +0 dagger (11, -8, D:11) a +0 whip (12, -9, D:11) a +0 robe a cursed -1 dagger (13, -8, D:11) a +0 club (13, -5, D:11) a +0 dagger a +0 robe (17, 11, D:11) a +0 robe (17, 12, D:11) a +0 giant club (21, 1, D:11) a tomahawk (22, -11, D:11) an uncursed amulet of regeneration a +2 amulet of reflection (22, 2, D:11) a tomahawk (23, -2, D:11) a cursed +2 hand axe a +0 robe (24, -2, D:11) a cursed +0 great sword a cursed -2 robe (24, 13, D:11) 17 stones (25, 3, D:11) a +0 flail (25, 10, D:11) 12 poisoned needles (27, 6, D:11) a +0 short sword a +0 chain mail (28, 6, D:11) a +0 dagger a +0 robe (28, 10, D:11) a +2 dire flail a +0 robe (31, -1, D:11) a cursed +0 pair of gloves (31, 4, D:11) a +0 dagger a +0 robe (31, 31, D:11) a +0 mace of protection (32, -19, D:11) 17 arrows (32, 4, D:11) a +0 dagger a +0 robe (32, 29, D:11) a +0 robe a +0 dagger (33, 30, D:11) a +0 dagger a cursed +0 robe (38, 18, D:11) a +0 leather armour (44, 17, D:11) a +0 scale mail (45, -2, D:11) a +0 battleaxe (45, -1, D:11) a +0 dire flail (46, -1, D:11) a +0 war axe (47, 3, D:11) a -1 hand crossbow (50, 18, D:11) a -6 ring of slaying Level 12 of the Dungeon [Shop] Ejuzotach's Changing Room a book of Transfigurations (825 gold) a potion of cure mutation (375 gold) a potion of cure mutation (375 gold) a book of Changes (375 gold) a book of Changes (375 gold) (0, 0, D:12) a +0 hand crossbow (16, -25, D:12) a wand of flame (11/48) (17, -38, D:12) the +1 robe of Esakar {rC+} It protects you from cold. (17, -21, D:12) a +0 hand axe a +0 scale mail (20, -21, D:12) a +0 leather armour (21, -22, D:12) a +0 club (21, -5, D:12) a +0 arbalest (22, -35, D:12) 9 poisoned needles (22, -23, D:12) 22 stones (25, 6, D:12) a +0 robe a +2 trident a +0 robe a +1 war axe (26, -37, D:12) 24 stones (28, 5, D:12) a +0 robe a cursed +3 war axe (28, 6, D:12) a +0 robe (28, 7, D:12) a wand of lightning (6/15) (30, 4, D:12) a cursed +0 hand axe (31, 4, D:12) a +0 chain mail a +0 long sword (32, 4, D:12) a +0 ring mail a +0 hand axe a +0 flail (33, -33, D:12) a +0 dagger (33, -22, D:12) a troll hide (33, 4, D:12) a +0 robe a +2 dagger of freezing Level 13 of the Dungeon (0, 0, D:13) a scroll of torment (2, -6, D:13) a +0 dagger of venom (2, -5, D:13) a +0 club (2, 24, D:13) 5 large rocks (13, 18, D:13) a troll hide a +0 ring mail a +0 falchion (14, 18, D:13) a +0 chain mail a +0 battleaxe a cursed -1 plate armour a +0 mace (21, 10, D:13) a cursed -3 giant club a cursed +0 giant spiked club a cursed -2 hand axe (23, 26, D:13) a troll hide a +0 flail a +0 mace a +0 glaive a +0 plate armour a +0 war axe a +0 plate armour a +0 long sword a +0 chain mail a +0 great sword a +0 chain mail (26, -16, D:13) a throwing net (26, -14, D:13) a +0 war axe a +0 leather armour (27, -14, D:13) a +3 whip of electrocution a +1 whip of flaming a +1 flail of holy wrath a wand of lightning (0/15) an uncursed ring of positive energy a +0 war axe a +0 robe a +0 hand axe a +0 robe (27, 16, D:13) 5 large rocks (29, 20, D:13) a large rock (30, -20, D:13) a +0 ring mail (32, -22, D:13) a cursed +0 giant spiked club (36, -8, D:13) a cursed -2 arbalest a +0 whip (38, -5, D:13) a +4 arbalest a +0 arbalest (38, -4, D:13) a +0 arbalest (38, 0, D:13) a +0 hand axe a +0 robe (39, 28, D:13) a +0 hunting sling (42, 1, D:13) 22 stones (43, 24, D:13) 16 stones (48, -7, D:13) a +0 robe (49, 23, D:13) a +0 robe a +0 hand axe (50, -8, D:13) a +0 mace Level 14 of the Dungeon (0, 0, D:14) a +0 giant club (6, 7, D:14) a +0 shortbow 14 arrows (7, 4, D:14) 2 arrows (7, 5, D:14) 2 arrows (7, 6, D:14) a +0 shortbow 23 arrows (7, 7, D:14) a +0 shortbow 12 arrows (8, 7, D:14) a +0 shortbow 22 arrows (15, -27, D:14) a +0 ring mail (18, 8, D:14) 3 arrows (29, -15, D:14) a +0 mace (30, -15, D:14) a +0 hand axe a cursed -1 leather armour (45, -2, D:14) 4 large rocks (47, -12, D:14) a +0 chain mail (50, -2, D:14) a large rock (57, 8, D:14) a scroll of noise Level 15 of the Dungeon (0, 0, D:15) a wand of confusion (8/48) (1, 12, D:15) a +0 club (2, 12, D:15) a +0 scimitar a +0 chain mail a wand of random effects (17/48) (4, 4, D:15) an uncursed staff of summoning (4, 20, D:15) a cursed -2 dagger a cursed +0 robe (4, 21, D:15) a +0 halberd a +0 robe (4, 23, D:15) a +0 long sword a +0 ring mail (5, -4, D:15) a +0 quarterstaff (5, 20, D:15) a +0 spear (6, 26, D:15) a +0 short sword (8, 25, D:15) the +3 leather armour of the Boiling Point {rElec rCorr Int+6 Slay-5} It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It insulates you from electricity. It protects you from acid and corrosion. a +0 plate armour of magic resistance a +0 plate armour of poison resistance a +1 morningstar of protection (10, 22, D:15) a +0 dagger a cursed +0 robe (11, 25, D:15) a +0 bardiche (14, 4, D:15) a +3 scimitar of flaming (16, 6, D:15) a +0 robe a +0 dagger (16, 9, D:15) an arrow (17, 4, D:15) 2 arrows (17, 6, D:15) a +0 centaur barding 13 arrows a +1 longbow of flaming (19, 8, D:15) 3 arrows (20, 7, D:15) 2 arrows (22, 30, D:15) a +3 scimitar of flaming (31, 8, D:15) 4 curare-tipped needles (31, 16, D:15) 25 stones (31, 22, D:15) a +0 trident (41, -3, D:15) a +0 robe the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a poisoned tomahawk (1, 0, Orc:1) a +0 battleaxe a +0 plate armour a +0 dagger a +0 robe (2, -6, Orc:1) 2 potions of degeneration (2, 0, Orc:1) a poisoned tomahawk 2 potions of degeneration (3, -9, Orc:1) 2 potions of degeneration (3, -8, Orc:1) 2 potions of degeneration (4, -8, Orc:1) 2 potions of degeneration (4, -7, Orc:1) a +2 buckler a +0 plate armour (4, -6, Orc:1) 2 potions of degeneration (4, -4, Orc:1) a +2 whip of venom a +0 flail 3 tomahawks a +0 chain mail a +0 scimitar a +0 hand axe a +0 hand axe a +0 hand axe a +0 hand axe (4, -3, Orc:1) a tomahawk (4, 0, Orc:1) 2 potions of degeneration (5, -7, Orc:1) a book of Power a book of the Warp a wand of flame (20/48) a wand of acid (10/15) a wand of lightning (1/15) (6, -8, Orc:1) 2 potions of degeneration (6, -7, Orc:1) 2 potions of degeneration (8, 0, Orc:1) a +0 ring mail a poisoned tomahawk (9, -1, Orc:1) a +0 club (10, -2, Orc:1) a +0 halberd a +0 plate armour (10, -1, Orc:1) a +0 halberd a +0 plate armour (12, -27, Orc:1) a +0 war axe (12, -25, Orc:1) a +0 flail (13, -27, Orc:1) a +0 dagger a cursed +0 flail a +0 chain mail a +0 dagger a +0 robe (13, -26, Orc:1) a +0 short sword a cursed -1 chain mail (14, -27, Orc:1) a +0 club a +0 giant club a +0 scimitar a cursed +0 plate armour a +0 dagger a +0 mace (55, -23, Orc:1) a +0 club (55, -21, Orc:1) a +0 chain mail a +0 trident (56, -21, Orc:1) a cursed +0 robe a +0 dagger Level 2 of the Orcish Mines [Shop] Cocs's Distillery a potion of cure mutation (375 gold) 2 potions of agility (120 gold) a potion of lignification (45 gold) 2 potions of flight (90 gold) a potion of degeneration (15 gold) a potion of curing (45 gold) a potion of resistance (150 gold) a potion of flight (45 gold) [Shop] Alostiso's General Store 15 stones (22 gold) a +6 falchion of slicing (547 gold) a book of Ice (975 gold) a +0 scale mail (60 gold) a potion of curing (45 gold) a scroll of identify (30 gold) a cursed amulet of inaccuracy (30 gold) a +0 hand axe (45 gold) a +0 war axe (52 gold) [Shop] Lisiuxkoudd's Gadget Emporium a wand of disintegration (8/24) (132 gold) a wand of acid (9/15) (286 gold) a fan of gales (440 gold) a sack of spiders (220 gold) a wand of acid (7/15) (242 gold) a wand of digging (15/24) (418 gold) a phial of floods (440 gold) a fan of gales (440 gold) a wand of lightning (6/15) (110 gold) [Shop] Ichesih's Antique Weapon Shoppe a +0 mace (99 gold) a +2 great mace of distortion (930 gold) a +0 scimitar (132 gold) a +0 spear (99 gold) a +0 dagger (66 gold) a +0 flail (115 gold) a +0 blowgun (82 gold) a +2 war axe of draining (603 gold) a +0 hand crossbow (115 gold) a +2 dagger of venom (475 gold) a +0 quarterstaff (132 gold) the +10 arbalest of Shrieking Terror {flame, *Corrode +Inv rF+ Dex+2} (2564 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from fire. It lets you turn invisible. It may corrode you when you take damage. (0, 0, Orc:2) a +0 chain mail a +2 mace of venom (0, 1, Orc:2) a +0 leather armour a +0 hand axe (11, -10, Orc:2) a +0 chain mail a +0 mace (11, -9, Orc:2) a +0 whip (12, -12, Orc:2) a +0 short sword a +0 chain mail (12, -10, Orc:2) a +0 leather armour a +0 giant club (22, -26, Orc:2) a +0 giant club (24, -5, Orc:2) a +0 dire flail a +0 scale mail a +0 war axe a +0 war axe a +0 bardiche a +0 chain mail a +0 dire flail (25, -8, Orc:2) a cursed -2 short sword (25, -7, Orc:2) a +0 battleaxe a +0 scale mail a +0 battleaxe a +0 plate armour a +0 dagger a +1 robe of cold resistance (25, -6, Orc:2) a +0 flail a +0 chain mail (26, -7, Orc:2) a +0 club a +0 leather armour a +0 battleaxe (26, -4, Orc:2) a +0 dagger a +2 robe of the Archmagi (26, 3, Orc:2) a +0 trident (27, -2, Orc:2) a +0 dagger a +0 robe (29, -20, Orc:2) a +0 short sword (29, -19, Orc:2) a +0 hand axe (29, -7, Orc:2) a +0 dagger a +2 robe of magic resistance (30, -11, Orc:2) a cursed -2 mace a +0 long sword of electrocution a +0 plate armour a +0 trident a +0 great mace a +0 chain mail (30, -7, Orc:2) a +0 scimitar a +0 leather armour (31, -20, Orc:2) a cursed +0 plate armour a +0 flail (31, -19, Orc:2) a +0 chain mail a +0 hand axe (31, 13, Orc:2) a cursed -1 club a cursed +0 leather armour (32, -1, Orc:2) a +0 mace a cursed +0 chain mail (32, 13, Orc:2) a +0 glaive a +0 chain mail (34, -14, Orc:2) a cursed +0 dagger a +0 robe a +0 trident a +0 scale mail (34, -13, Orc:2) a +0 dagger (34, -7, Orc:2) a +0 glaive a +0 chain mail (35, -13, Orc:2) a +0 mace a +0 chain mail a +0 chain mail (35, -6, Orc:2) a cursed -1 dagger a +4 ring mail of fire resistance (35, 2, Orc:2) a +0 glaive a +0 chain mail (35, 6, Orc:2) 2 tomahawks (36, -30, Orc:2) the Collected Works on the Entrancing Birds Spells Type Level a - Slow Hexes 2 b - Tukima's Dance Hexes 3 c - Airstrike Air 4 d - Metabolic Englaciation Hexes/Ice 5 e - Darkness Hexes 6 3 potions of flight (36, -29, Orc:2) a +0 robe a +0 dagger (36, 5, Orc:2) a +0 falchion a cursed +0 falchion a +0 leather armour a +0 short sword a +0 chain mail (36, 6, Orc:2) a -2 plate armour a +0 glaive a +0 chain mail a cursed -1 broad axe (37, -5, Orc:2) a +0 mace a +0 chain mail a +0 hand axe a +0 plate armour (37, 1, Orc:2) a +0 mace (37, 4, Orc:2) a +0 club a +0 mace a +0 plate armour a +0 mace a +0 flail a +0 dagger a +0 flail a +0 hand axe a cursed +0 ring mail a tomahawk (37, 5, Orc:2) a +0 halberd a +0 plate armour (38, -5, Orc:2) a cursed +0 short sword (38, 3, Orc:2) a tomahawk a +0 hand axe a +0 dagger a +0 leather armour (38, 4, Orc:2) a +0 flail a +0 falchion a +0 scale mail a tomahawk a +0 long sword a +0 chain mail a +0 scimitar a +0 plate armour (39, 1, Orc:2) a +0 club a +0 chain mail (39, 3, Orc:2) a tomahawk a +0 halberd a +0 chain mail (40, 1, Orc:2) a +0 club (42, 0, Orc:2) a tomahawk (44, -10, Orc:2) a +0 giant spiked club (44, -8, Orc:2) a +0 whip of venom (45, -8, Orc:2) a +0 ring mail a +0 club a +0 robe a +0 dagger (45, 3, Orc:2) a +0 dagger a +0 robe a +1 dagger of protection a +0 plate armour a +0 war axe (45, 16, Orc:2) 10 arrows (46, 19, Orc:2) a +0 chain mail of cold resistance (48, 12, Orc:2) a +0 short sword (48, 14, Orc:2) a +0 giant club a +0 leather armour a +0 short sword (48, 19, Orc:2) the +11 scimitar of Incongruity {slice, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (49, 6, Orc:2) a +0 giant club a +0 giant club (52, 16, Orc:2) a +0 war axe a +0 plate armour a +0 glaive a +0 ring mail a +0 long sword a +0 plate armour a +0 long sword a +0 short sword a +0 chain mail a +0 long sword of electrocution a +0 plate armour a +0 shield a +0 long sword 5 tomahawks a +0 plate armour a +0 dagger a +0 robe Level 1 of the Lair of Beasts (0, 0, Lair:1) 8 bolts (1, 4, Lair:1) 17 stones (5, -19, Lair:1) a wand of digging (9/24) a book of Beasts a wand of confusion (25/48) 3 scrolls of amnesia a wand of paralysis (8/24) a book of the Sky a wand of slowing (32/48) (15, 14, Lair:1) a cursed +0 scale mail (19, -24, Lair:1) a +0 hunting sling (28, 29, Lair:1) a wand of iceblast (7/15) Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 robe (1, 22, Lair:2) a +0 scale mail (25, -17, Lair:2) a +0 long sword (26, 17, Lair:2) 23 sling bullets (33, -11, Lair:2) an uncursed ring of loudness (45, -11, Lair:2) a potion of degeneration (50, 32, Lair:2) a +0 scale mail Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 chain mail (1, -16, Lair:3) 20 stones (4, 3, Lair:3) a +2 robe of cold resistance a +0 quarterstaff of freezing (12, 19, Lair:3) 23 stones (16, -4, Lair:3) 16 stones (16, 9, Lair:3) a +0 scythe (18, -24, Lair:3) an arrow (18, -23, Lair:3) a +0 shortbow 16 arrows (19, -22, Lair:3) 23 arrows a +0 shortbow (19, -21, Lair:3) 2 arrows (20, -20, Lair:3) 3 arrows (24, -26, Lair:3) a +0 hand axe a +0 ring mail (27, -18, Lair:3) a +0 falchion (37, -15, Lair:3) 11 arrows a +0 shortbow (38, -21, Lair:3) the +4 hand axe "Zesch" {vamp, rN++} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It greatly protects you from negative energy. The Shining One disapproves of the use of such an item. (38, -17, Lair:3) an arrow (46, 19, Lair:3) a +0 flail Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 great mace (12, 8, Lair:4) 19 stones (14, 8, Lair:4) a wand of random effects (14/48) (19, 20, Lair:4) 14 arrows (21, 52, Lair:4) a +0 quarterstaff (29, 39, Lair:4) a +0 long sword (33, 2, Lair:4) a box of beasts (42, 38, Lair:4) a +0 leather armour Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 quarterstaff (4, 44, Lair:5) a +0 club (7, 21, Lair:5) a +0 buckler (8, 45, Lair:5) an uncursed staff of conjuration (25, 38, Lair:5) a +2 scimitar of venom (32, 27, Lair:5) a +2 long sword of holy wrath (33, 51, Lair:5) 12 sling bullets (35, 41, Lair:5) a cursed -2 club (40, 40, Lair:5) 20 sling bullets (48, 17, Lair:5) a wand of paralysis (13/24) (48, 23, Lair:5) a scroll of noise Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 shield (4, 5, Lair:6) a +0 great sword (8, 12, Lair:6) a wand of confusion (24/48) (12, 10, Lair:6) a +0 leather armour (12, 29, Lair:6) 19 stones (17, 4, Lair:6) a +0 trident (25, 19, Lair:6) a +0 short sword (31, 35, Lair:6) 30 sling bullets (34, 8, Lair:6) 5 arrows (34, 39, Lair:6) a wand of flame (19/48) (36, 9, Lair:6) 15 arrows (37, 8, Lair:6) a troll hide {Snorg} (38, 32, Lair:6) 26 stones (38, 37, Lair:6) a +0 leather armour (39, -16, Lair:6) a manual of Crossbows (39, 25, Lair:6) a +2 falchion of holy wrath (41, 22, Lair:6) a +0 cloak (54, -20, Lair:6) a -2 ring of strength (57, -2, Lair:6) an uncursed amulet of regeneration Level 1 of the Shoals (0, 0, Shoals:1) 15 stones (2, -7, Shoals:1) a +0 cloak (2, 7, Shoals:1) a +2 falchion of slicing (5, 11, Shoals:1) a wand of flame (26/48) (6, -6, Shoals:1) a +0 trident (6, -2, Shoals:1) 2 scrolls of random uselessness (6, 24, Shoals:1) a +0 spear (6, 25, Shoals:1) a throwing net a +0 trident (16, 28, Shoals:1) a +0 rapier (16, 37, Shoals:1) a +0 mace (23, 34, Shoals:1) 25 stones (26, 29, Shoals:1) a scroll of noise (29, 39, Shoals:1) a +0 plate armour (33, 11, Shoals:1) a +3 ring mail (36, 12, Shoals:1) a scroll of vulnerability (39, -1, Shoals:1) a +1 buckler of protection a +1 plate armour of cold resistance (43, -3, Shoals:1) a +0 chain mail a +4 war axe of chopping (43, -2, Shoals:1) a +0 spear (44, 11, Shoals:1) 27 stones (46, 20, Shoals:1) a cursed +0 spear (49, 12, Shoals:1) a +0 trident (49, 28, Shoals:1) a +0 long sword (50, 19, Shoals:1) a +1 robe of positive energy (55, 39, Shoals:1) a wand of confusion (21/48) Level 2 of the Shoals (0, 0, Shoals:2) a +0 trident (1, -1, Shoals:2) a +0 robe a +4 trident of protection (3, -6, Shoals:2) an uncursed amulet of regeneration (4, -21, Shoals:2) a +0 ring mail (5, -25, Shoals:2) 19 poisoned needles (8, -29, Shoals:2) a +0 spear (11, -31, Shoals:2) a +3 rapier of electrocution a +0 cloak a +0 pair of gloves (16, 5, Shoals:2) a +0 trident (21, 7, Shoals:2) a +0 war axe (27, -27, Shoals:2) a +0 quarterstaff (29, -12, Shoals:2) a +0 pair of gloves (30, 11, Shoals:2) a book of Necromancy (33, -7, Shoals:2) a +0 trident 3 tomahawks (33, 5, Shoals:2) a +0 leather armour (33, 6, Shoals:2) 5 large rocks (34, -8, Shoals:2) a +2 spear of venom a +0 leather armour (34, -7, Shoals:2) a +0 spear (34, -4, Shoals:2) a sling bullet (34, -2, Shoals:2) a +1 trident of flaming a +0 robe a +0 greatsling a +0 quarterstaff 20 sling bullets (34, 1, Shoals:2) a +0 mace of protection (34, 5, Shoals:2) a +0 trident a +0 leather armour (34, 6, Shoals:2) the +1 scale mail of Poor Excuses {rPois MR+ Str+8 Dex-2} It affects your strength (+8). It affects your dexterity (-2). It protects you from poison. It affects your resistance to hostile enchantments. (34, 7, Shoals:2) the ring "Tufischa" {rN+ Str+2 Stlth+} [ring of strength] It affects your strength (+2). It protects you from negative energy. It makes you more stealthy. (35, -10, Shoals:2) a tomahawk (35, -1, Shoals:2) a +0 trident (35, 5, Shoals:2) a scroll of amnesia (37, 9, Shoals:2) a +0 ring mail (40, -31, Shoals:2) a +0 trident (43, -25, Shoals:2) a +0 trident (43, -8, Shoals:2) a +0 club a +0 hunting sling 23 stones (43, -7, Shoals:2) a stone (44, -9, Shoals:2) a cursed +0 trident (44, 0, Shoals:2) a +0 rapier (45, -20, Shoals:2) a +0 hand crossbow (46, -32, Shoals:2) a +0 great sword Level 3 of the Shoals (0, 0, Shoals:3) 22 arrows (3, -4, Shoals:3) 23 stones (5, -20, Shoals:3) 13 arrows (8, -20, Shoals:3) a +0 trident (12, 11, Shoals:3) 16 arrows (13, 7, Shoals:3) 18 stones (16, -38, Shoals:3) a +0 pair of boots (20, -15, Shoals:3) 16 poisoned needles (35, -6, Shoals:3) a +0 trident a throwing net (36, -23, Shoals:3) 4 large rocks (36, -9, Shoals:3) a +2 spear of venom a +0 leather armour (37, -8, Shoals:3) a +0 trident 8 tomahawks (41, -1, Shoals:3) 19 stones (48, -7, Shoals:3) 3 large rocks (49, -9, Shoals:3) 28 stones (49, -6, Shoals:3) 2 large rocks (51, -31, Shoals:3) a +0 trident Level 4 of the Shoals (0, 0, Shoals:4) a +2 rapier of holy wrath a +0 robe (1, -10, Shoals:4) a box of beasts (9, 38, Shoals:4) a +0 trident 2 throwing nets (11, -1, Shoals:4) an uncursed ring of flight (15, 20, Shoals:4) a wand of confusion (31/48) (16, 31, Shoals:4) 25 stones (20, 26, Shoals:4) a +0 plate armour (21, 29, Shoals:4) a cursed +0 scale mail (26, 28, Shoals:4) a box of beasts (26, 40, Shoals:4) a poisoned javelin (28, 38, Shoals:4) a throwing net (28, 39, Shoals:4) a throwing net (29, 25, Shoals:4) a +1 trident of freezing a cursed -2 robe (30, 33, Shoals:4) a +0 trident a +0 leather armour (30, 34, Shoals:4) a +0 trident a throwing net (30, 35, Shoals:4) 2 poisoned javelins a +0 halberd (31, 29, Shoals:4) a stone (31, 30, Shoals:4) a stone a throwing net (31, 32, Shoals:4) a stone (31, 33, Shoals:4) a +0 spear a cursed +0 leather armour (31, 35, Shoals:4) a poisoned javelin (31, 36, Shoals:4) a +1 demon trident of electrocution a +0 robe (32, 25, Shoals:4) a +0 trident 8 stones (32, 30, Shoals:4) 2 throwing nets (32, 33, Shoals:4) a +0 spear a throwing net (32, 34, Shoals:4) a poisoned javelin a +3 spear of piercing 15 javelins of returning a +0 leather armour (32, 35, Shoals:4) a +0 trident 2 throwing nets (32, 36, Shoals:4) a +0 halberd a throwing net (33, 33, Shoals:4) a +4 spear of piercing a +0 leather armour 6 poisoned javelins (34, -4, Shoals:4) a tomahawk (35, 1, Shoals:4) a +0 trident (37, -8, Shoals:4) a +0 spear (38, -2, Shoals:4) a tomahawk (40, -2, Shoals:4) a +5 spear of freezing a +0 leather armour (41, -12, Shoals:4) a +1 demon trident of freezing a +0 robe a +1 trident of freezing a +0 robe a +0 trident a +2 demon trident of freezing a +0 robe a +0 spear a +0 leather armour a +0 spear of venom a +0 leather armour 15 poisoned javelins (41, -2, Shoals:4) a +0 trident 3 tomahawks (41, 0, Shoals:4) a +0 trident (42, -13, Shoals:4) a poisoned javelin (42, -1, Shoals:4) a tomahawk (42, 0, Shoals:4) a tomahawk (42, 1, Shoals:4) a tomahawk (46, 30, Shoals:4) a +0 trident (47, 36, Shoals:4) an uncursed amulet of magic regeneration (48, -6, Shoals:4) a +0 scimitar (49, 28, Shoals:4) a +0 trident of freezing a +0 robe (49, 29, Shoals:4) a +0 shortbow a +0 shortbow 45 arrows a +1 demon trident of freezing a +0 robe a +1 trident of freezing a +0 robe a +2 demon trident of freezing a +0 robe a +2 spear of venom a +0 leather armour a +2 battleaxe of freezing (54, 31, Shoals:4) an arrow (55, 39, Shoals:4) a scroll of random uselessness (59, 30, Shoals:4) a +0 trident (61, 1, Shoals:4) a +2 trident of piercing Level 1 of the Spider Nest (0, 0, Spider:1) a +0 dagger (8, -12, Spider:1) a +0 blowgun (15, 11, Spider:1) 21 arrows (19, 15, Spider:1) a +0 robe (22, -18, Spider:1) a +0 robe (25, -11, Spider:1) 28 arrows Level 2 of the Spider Nest (0, 0, Spider:2) an uncursed staff of death (25, 9, Spider:2) an uncursed staff of wizardry (46, 56, Spider:2) an uncursed staff of poison (52, 28, Spider:2) a wand of random effects (18/48) Level 3 of the Spider Nest (0, 0, Spider:3) a cursed -3 hunting sling (6, 5, Spider:3) a +0 cloak (12, 0, Spider:3) a +0 hunting sling (19, -2, Spider:3) 23 stones (26, -23, Spider:3) a wand of confusion (17/48) (27, -24, Spider:3) 22 sling bullets (29, -26, Spider:3) a +0 fire dragon armour Level 4 of the Spider Nest (0, 0, Spider:4) a +0 chain mail (4, -8, Spider:4) a scroll of vulnerability (17, -3, Spider:4) a jumping spider corpse (17, 2, Spider:4) a tarantella corpse (18, 2, Spider:4) a redback corpse (19, 0, Spider:4) a tarantella corpse (20, -24, Spider:4) a wolf spider corpse (20, -23, Spider:4) an emperor scorpion corpse (20, -20, Spider:4) an orb spider corpse (22, -18, Spider:4) an orb spider corpse (25, 7, Spider:4) an uncursed staff of conjuration (30, 8, Spider:4) an uncursed ring of fire (32, -12, Spider:4) a cursed -3 great mace (32, 9, Spider:4) a +0 dagger (35, -12, Spider:4) a +0 quarterstaff (36, -2, Spider:4) Roxanne's Reference Book on Transmigration Spells Type Level a - Passwall Transmutation/Earth 2 b - Blade Hands Transmutation 5 c - Statue Form Transmutation/Earth 6 d - Hydra Form Transmutation 6 a book of Spatial Translocations (40, -12, Spider:4) an uncursed staff of earth a +0 robe