Gronka Level 1 of the Dungeon (0, 0, D:1) a cursed +0 spear (17, 14, D:1) a +0 ring mail (9, 16, D:1) a +0 club (-21, 17, D:1) a +0 leather armour (4, 17, D:1) a +1 short sword of draining (-27, 20, D:1) 26 stones (-17, 20, D:1) 8 tomahawks (5, 29, D:1) 23 stones (-1, 33, D:1) a +0 hunting sling (-19, 35, D:1) a +0 dagger 4 stones (0, 39, D:1) a +0 club (-22, 45, D:1) a +0 whip Level 2 of the Dungeon (-18, 7, D:2) a +0 hand axe (-22, 10, D:2) 25 stones (2, 10, D:2) a +0 dagger (-14, 11, D:2) a +1 helmet (-13, 14, D:2) a +0 club (-12, 14, D:2) a +0 club a +0 mace a +0 animal skin a +2 helmet a +0 club a +0 dagger a +0 club a +0 club a cursed +0 dagger a +0 club (-10, 14, D:2) a +0 dagger a +0 hunting sling 20 stones a +0 dagger (-10, 15, D:2) a +0 club (-12, 17, D:2) a +0 leather armour (-10, 19, D:2) 8 bolts of flame (-18, 20, D:2) a +0 scale mail (-10, 22, D:2) a +0 dagger (3, 27, D:2) 25 stones (-24, 32, D:2) a +0 robe (-8, 37, D:2) a cursed +0 club (-4, 38, D:2) 19 stones (-1, 41, D:2) a -2 ring of intelligence (-9, 43, D:2) 9 arrows of flame (-8, 43, D:2) 8 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (-13, 8, D:3) 28 stones (-1, 10, D:3) a +0 dagger (1, 10, D:3) 17 stones (-8, 11, D:3) a cursed -1 whip (-6, 11, D:3) a +0 dagger (8, 12, D:3) a +0 dagger (19, 15, D:3) 11 poisoned needles (-21, 18, D:3) a stone (-20, 19, D:3) a stone (-20, 20, D:3) a stone (-20, 22, D:3) 8 stones (-19, 24, D:3) a +0 hunting sling a +0 dagger 2 stones (24, 29, D:3) a +0 short sword (24, 30, D:3) a stone (26, 30, D:3) a +1 dagger of freezing (24, 32, D:3) a stone (21, 33, D:3) 4 javelins (-24, 38, D:3) a +0 club (-7, 38, D:3) 2 stones (-6, 40, D:3) a +0 short sword a stone (21, 50, D:3) a +0 short sword a +0 blowgun 9 poisoned needles Level 4 of the Dungeon (-5, 7, D:4) 21 stones (-41, 10, D:4) 8 silver sling bullets (10, 15, D:4) a +0 giant spiked club (-37, 19, D:4) an uncursed amulet of resist mutation (-38, 24, D:4) 2 throwing nets (-11, 25, D:4) a +0 flail a +0 war axe a +0 club a +0 ring mail a +0 short sword a +0 dagger a cursed +0 robe (-44, 34, D:4) 23 stones Level 5 of the Dungeon (0, 0, D:5) a +0 quarterstaff (10, 0, D:5) a +0 short sword (12, 1, D:5) a +0 ring mail (-7, 5, D:5) an uncursed ring of wizardry (-6, 5, D:5) a +0 club (1, 5, D:5) 19 stones (2, 7, D:5) 24 stones (20, 8, D:5) a +0 hunting sling (31, 10, D:5) a +0 giant club (-10, 12, D:5) a +0 flail a +0 chain mail (-10, 13, D:5) a +0 dagger (-9, 13, D:5) a +0 falchion (4, 14, D:5) a stone (7, 14, D:5) a stone (8, 14, D:5) a stone (10, 14, D:5) a stone (24, 16, D:5) a +0 robe a +0 dagger (24, 18, D:5) a +0 giant spiked club a +0 short sword a +0 leather armour a +0 flail a +0 ring mail (-2, 20, D:5) a +0 trident (-1, 20, D:5) a +0 flail a +0 scale mail a +0 dagger a +0 dagger a +0 leather armour a +0 falchion (25, 21, D:5) a +0 leather armour (35, 30, D:5) 14 sling bullets Level 6 of the Dungeon (0, 0, D:6) a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (-3, 1, D:6) a +2 quarterstaff of chaos a +0 hammer (14, 7, D:6) a poisoned needle (17, 12, D:6) 3 poisoned needles (17, 13, D:6) a +0 blowgun a +0 club 13 poisoned needles (17, 15, D:6) a +0 dagger a +0 robe (49, 24, D:6) the +4 arbalest of the Hills {penet, +Blink rElec} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It insulates you from electricity. It lets you blink. (6, 26, D:6) a +0 hand axe (40, 30, D:6) a +0 broad axe (40, 33, D:6) a cursed -1 giant club (30, 35, D:6) a meat ration (6, 46, D:6) a +0 ring mail (26, 51, D:6) an adder corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) a +0 giant spiked club