Grimur Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (-36, 10, D:1) 16 sling bullets (14, 11, D:1) a +0 club (1, 16, D:1) 17 arrows (-13, 19, D:1) a +0 leather armour (-27, 22, D:1) a +0 robe (-24, 24, D:1) 16 arrows of frost (-10, 24, D:1) a +0 club (-8, 24, D:1) 12 stones (-4, 24, D:1) a stone (-3, 24, D:1) a stone (-14, 32, D:1) a stone (-12, 32, D:1) a +0 club (-12, 33, D:1) a stone (-43, 34, D:1) a +0 club Level 2 of the Dungeon (-12, 9, D:2) a scroll of noise (-4, 9, D:2) a +0 long sword (-3, 9, D:2) a +0 dagger a +0 club (11, 9, D:2) a +0 dagger a +0 club (-2, 17, D:2) a cursed +0 helmet (-1, 18, D:2) 15 stones (15, 20, D:2) a +0 short sword (-29, 25, D:2) a +0 robe (-14, 25, D:2) a stone (-18, 26, D:2) a +0 short sword (-14, 26, D:2) a stone (-15, 30, D:2) 5 tomahawks Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (5, 1, D:3) a +0 scale mail (5, 2, D:3) a +0 dagger a cursed -3 hand axe a +0 short sword (9, 3, D:3) a +0 animal skin (-33, 9, D:3) 14 stones (-26, 13, D:3) a scroll of random uselessness (-13, 18, D:3) a stone (-32, 19, D:3) a +0 robe (-13, 20, D:3) 21 stones (-45, 21, D:3) 24 bolts (-37, 21, D:3) a +0 club (-18, 21, D:3) 2 stones (-17, 21, D:3) a +0 leather armour (3, 24, D:3) 16 exploding sling bullets (-12, 27, D:3) a +0 club a cursed -1 whip a +0 leather armour (10, 27, D:3) 13 arrows (-11, 28, D:3) a +0 club (-8, 31, D:3) a +0 whip (-30, 34, D:3) a +0 club (-27, 34, D:3) 18 arrows (1, 35, D:3) 24 arrows (-18, 38, D:3) a +0 club (-42, 45, D:3) 13 arrows Level 4 of the Dungeon (0, 0, D:4) 23 stones (8, 1, D:4) 20 arrows (17, 3, D:4) 15 sling bullets (2, 5, D:4) 9 arrows (5, 7, D:4) a +0 club (3, 10, D:4) a scroll of noise (-16, 24, D:4) 24 arrows (-23, 35, D:4) 25 stones (-15, 36, D:4) 24 stones (6, 40, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (-2, 16, D:5) a +0 giant club (-21, 18, D:5) a +0 spear (-21, 19, D:5) a +0 whip a +0 halberd (-20, 19, D:5) a +0 whip a +0 robe (-20, 20, D:5) a +0 scale mail (-12, 20, D:5) a +0 short sword (-28, 35, D:5) a +0 hand axe (-24, 35, D:5) 2 tomahawks (-8, 40, D:5) a +0 whip Level 6 of the Dungeon [Shop] Terapp's Jewellery Boutique an uncursed amulet of faith (440 gold) an uncursed amulet of clarity (220 gold) a cursed ring of loudness (49 gold) an uncursed ring of wizardry (330 gold) an uncursed ring of see invisible (165 gold) an uncursed ring of protection from fire (275 gold) an uncursed ring of ice (275 gold) an uncursed ring of protection from fire (275 gold) the ring of Equivalence {*Contam rPois rF+ MR++ Int+2} (313 gold) [ring of intelligence] It affects your intelligence (+2). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. an uncursed ring of see invisible (165 gold) a cursed -2 ring of protection (22 gold) an uncursed ring of protection from fire (275 gold) an uncursed ring of fire (275 gold) a cursed ring of teleportation (159 gold) (0, 0, D:6) a +0 spear (1, 0, D:6) a +0 flail (2, 1, D:6) a +0 flail (4, 1, D:6) a cursed -3 club a +0 leather armour a +0 halberd (8, 4, D:6) 5 poisoned needles (9, 5, D:6) a +0 ring mail (-17, 8, D:6) 12 sling bullets (-8, 21, D:6) a +0 spear (13, 30, D:6) a +0 robe (6, 39, D:6) a +0 giant club a +0 giant club (-17, 42, D:6) 22 bolts Level 7 of the Dungeon (0, 0, D:7) a +0 spear (-2, 3, D:7) a +0 rapier a +0 chain mail (-26, 4, D:7) a +0 pair of gloves (-23, 6, D:7) a +0 quarterstaff (-30, 7, D:7) a +0 dagger a +2 robe of fire resistance (-10, 8, D:7) a +0 giant club (8, 13, D:7) a +0 quarterstaff (-22, 18, D:7) a +2 short sword of venom (unseen) (-21, 18, D:7) a +0 short sword a +0 robe an orc corpse (8, 18, D:7) a sling bullet (9, 18, D:7) a sling bullet (-36, 19, D:7) 7 bolts of frost (7, 19, D:7) a sling bullet (12, 21, D:7) a +0 quarterstaff a +0 hunting sling 29 sling bullets a +0 leather armour (9, 23, D:7) 7 curare-tipped needles (-13, 35, D:7) a +0 giant club 2 throwing nets