Gravenous Level 1 of the Dungeon (0, 0, D:1) 16 gold pieces (5, 5, D:1) 11 stones (6, -5, D:1) a stone (7, -3, D:1) a stone (8, -6, D:1) a stone (8, -5, D:1) 24 stones (8, -4, D:1) a stone (9, -8, D:1) a stone (9, -6, D:1) a stone (9, -5, D:1) 2 stones (9, -3, D:1) 4 stones (9, 1, D:1) a +0 leather armour (10, -6, D:1) a stone (10, -5, D:1) 2 stones (10, -3, D:1) 2 stones (11, -9, D:1) a stone (11, -5, D:1) 2 stones (12, -5, D:1) a stone (12, -4, D:1) a stone (12, -3, D:1) 3 stones (12, -2, D:1) a stone (13, -5, D:1) a stone (13, -4, D:1) a stone (14, -4, D:1) a stone (22, -5, D:1) a +0 club (22, 0, D:1) 24 stones (23, 7, D:1) a cursed -2 club 19 stones (34, -13, D:1) 21 bolts (34, -11, D:1) a cursed -2 club Level 2 of the Dungeon (0, 0, D:2) a -3 ring of slaying (7, -18, D:2) a +0 spear (8, -18, D:2) a +0 whip (8, -16, D:2) a +0 whip (8, 1, D:2) 15 sling bullets (9, -16, D:2) a +0 dagger a +0 robe (10, -16, D:2) a +4 spear (11, -1, D:2) a +0 robe (24, -5, D:2) a +0 robe (28, 1, D:2) 23 stones (31, -20, D:2) 12 stones (42, -3, D:2) a +3 leather armour (53, -3, D:2) 24 stones (67, -13, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, -38, D:3) a +3 chain mail (9, -40, D:3) a +3 dagger of draining (10, -40, D:3) a +0 dagger (10, -10, D:3) 2 stones (13, -31, D:3) a +0 club (14, -40, D:3) a +0 dagger (15, -11, D:3) a +0 hunting sling (17, -17, D:3) 2 stones (18, -19, D:3) a +0 scimitar (31, -3, D:3) a +0 dagger a stone (33, -3, D:3) 2 stones (35, -25, D:3) a +0 club (36, -25, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Orchofem's Antique Weapon Shoppe a cursed -1 long sword (2 gold) a +0 club (25 gold) a +7 long sword of holy wrath (1082 gold) a +0 dagger (50 gold) a +0 morningstar (100 gold) the +7 long sword of Defilement {freeze, *Rage +Inv rElec rC+++} (2380 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It renders you almost immune to cold. It insulates you from electricity. It lets you turn invisible. It may make you go berserk in combat. a +0 falchion (75 gold) the +10 morningstar "Rowunanu" {chaos, rPois Int+2} (1815 gold) Each time it hits an enemy it has a different, random effect. It affects your intelligence (+2). It protects you from poison. a +0 great sword (162 gold) a +0 whip (62 gold) a +0 short sword (75 gold) a +0 morningstar (100 gold) (0, 0, D:4) a +3 ring mail (11, -20, D:4) 19 sling bullets (15, -8, D:4) a +0 robe (42, -9, D:4) a +1 dagger of electrocution (42, 0, D:4) a +0 falchion (42, 1, D:4) a +0 whip a +0 hand axe (42, 2, D:4) a +0 flail a +0 dagger a +0 robe a +0 whip a +0 spear a +0 dagger a +0 robe (42, 3, D:4) a +0 whip a +0 club a cursed +0 robe a +0 flail (43, -11, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a cursed -2 dagger (0, 5, D:5) a +0 club a +0 club (0, 12, D:5) a +0 dagger (1, -6, D:5) a +0 dagger (1, -5, D:5) a +1 short sword of distortion a +0 blowgun 6 poisoned needles a +0 club (2, 11, D:5) a +0 club (5, -3, D:5) a +0 blowgun 13 poisoned needles (6, -1, D:5) a +0 dagger (6, 7, D:5) a +0 short sword a +0 blowgun 12 poisoned needles (6, 12, D:5) a +0 short sword (6, 13, D:5) a +0 club (7, 4, D:5) a +0 mace (8, 3, D:5) 8 silver tomahawks (8, 8, D:5) a +0 dagger (9, -10, D:5) a +0 leather armour (9, 4, D:5) a +0 club a +0 hunting sling (11, -3, D:5) a +0 mace a tomahawk (12, -5, D:5) a tomahawk (13, -7, D:5) a tomahawk (14, 9, D:5) a cursed +0 club (14, 22, D:5) 19 sling bullets (15, -3, D:5) a +0 hand axe a cursed +0 ring mail (15, 9, D:5) a +0 war axe a +0 ring mail (15, 12, D:5) 2 tomahawks of returning (15, 13, D:5) a +0 hunting sling (16, 6, D:5) a +0 dagger (16, 12, D:5) a +0 club (25, -1, D:5) a +0 falchion (38, 32, D:5) a +0 robe Level 6 of the Dungeon (16, 23, D:6) a +0 scale mail (18, 24, D:6) a +0 scale mail (23, 36, D:6) a +0 ring mail a +0 club (24, 36, D:6) a +0 hand axe a +0 scale mail a +0 dagger a cursed -2 hand axe a +0 leather armour (26, 2, D:6) a +0 chain mail (28, -12, D:6) a +0 shortbow (34, 11, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (8, 21, D:7) a scroll of remove curse (8, 28, D:7) the ring of Henar {*Drain rN++ EV+5 Dex+3 Stlth+} [ring of evasion] It affects your evasion (+5). It affects your dexterity (+3). It greatly protects you from negative energy. It causes draining when unequipped. It makes you more stealthy. (9, 28, D:7) 14 gold pieces (10, -11, D:7) a +0 robe (11, 28, D:7) 13 gold pieces (13, -16, D:7) a +0 mace a +0 ring mail (13, -3, D:7) a +0 club (13, 28, D:7) an uncursed staff of summoning (15, 28, D:7) 15 gold pieces (16, 28, D:7) a +0 short sword (22, 14, D:7) a cursed -2 dagger a +0 robe (35, -15, D:7) a +0 mace (36, -15, D:7) a +2 whip of flaming a +0 robe a +0 animal skin (40, -6, D:7) a +2 dagger of protection a +0 leather armour (41, -7, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon (0, 0, D:8) the +1 ring mail of the King of the Hill {Dex+6 Stlth+} It affects your dexterity (+6). It makes you more stealthy. (11, -3, D:8) a +0 chain mail (40, -13, D:8) a +0 war axe (41, -14, D:8) 12 gold pieces (41, 13, D:8) an adder corpse (skeletalised by now) (44, -16, D:8) a +0 hand axe (45, -17, D:8) a +0 hand axe (unseen) (45, -16, D:8) a +0 hand axe a bailey (0, 0, Bailey) a +2 battleaxe of chopping (1, 0, Bailey) a +0 dagger (7, 2, Bailey) a +0 war axe (unseen) (8, 1, Bailey) a +0 hand axe a +0 leather armour a +0 hand axe a +0 leather armour a goblin corpse a goblin corpse (24, -5, Bailey) a +0 war axe a +0 leather armour a gnoll skeleton (24, -4, Bailey) a +0 war axe a +0 leather armour a +0 war axe a +0 leather armour (24, -3, Bailey) a +0 war axe a +0 scale mail (25, -5, Bailey) a +0 hand axe a +0 leather armour