Graouh Level 1 of the Dungeon (0, 0, D:1) a +0 spear (1, 36, D:1) a +0 robe (3, 8, D:1) 19 bolts (5, 10, D:1) a +0 scale mail (7, 13, D:1) a +0 short sword (9, -16, D:1) a +0 hand axe (23, -8, D:1) a stone (25, -9, D:1) 2 stones (43, 16, D:1) 25 stones (56, -17, D:1) a +0 hand axe (56, 4, D:1) 22 stones (57, 27, D:1) 4 tomahawks Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (10, 14, D:2) a +0 whip a stone (23, -2, D:2) a +0 leather armour (24, 2, D:2) a +0 club (24, 3, D:2) a +0 club (25, 5, D:2) a +0 mace (30, -8, D:2) a cursed -1 short sword (30, -7, D:2) a +0 dagger (34, 4, D:2) a cursed -2 whip (42, -1, D:2) a +0 club (43, -1, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 war axe (25, 11, D:3) a +0 long sword (26, 9, D:3) a +0 club (26, 10, D:3) a +0 spear (27, 11, D:3) a +0 spear (27, 27, D:3) 21 arrows (33, 32, D:3) a +0 giant spiked club (34, 0, D:3) a +0 dagger (35, -1, D:3) a +0 scale mail a +0 short sword (37, 7, D:3) 11 stones (39, 19, D:3) a +0 chain mail (41, -5, D:3) 12 stones (41, 2, D:3) a +0 club (42, 26, D:3) a +0 club (43, 26, D:3) a +0 whip a +0 leather armour (43, 27, D:3) a +0 trident (44, 26, D:3) a +0 dagger (45, 18, D:3) a +0 scythe a +1 robe (46, 17, D:3) a +0 club (47, 40, D:3) a +0 quarterstaff (56, 16, D:3) a stone (57, 16, D:3) a stone (60, 16, D:3) a +0 short sword Level 4 of the Dungeon (3, -13, D:4) a +0 leather armour (5, -9, D:4) 10 arrows (7, -13, D:4) 12 stones (12, 34, D:4) 21 bolts (19, -7, D:4) a cursed -1 club (19, -6, D:4) a +0 mace (20, -8, D:4) a +0 mace (20, -7, D:4) a +0 whip a +0 dagger a +0 robe (28, 10, D:4) 19 arrows (31, 25, D:4) a +2 dagger of draining a +0 robe a +0 trident (31, 27, D:4) a +0 short sword (32, 27, D:4) a +0 halberd (33, 27, D:4) a +0 spear a +0 spear (43, 4, D:4) 20 stones (45, 38, D:4) 28 stones Level 5 of the Dungeon (0, 0, D:5) a +0 war axe (8, 51, D:5) 24 stones (9, 20, D:5) 12 poisoned needles (16, 55, D:5) 18 stones (24, 30, D:5) a +0 animal skin (25, 30, D:5) a +0 animal skin a +2 robe of fire resistance a +1 whip of freezing (26, 30, D:5) a +0 animal skin (27, 56, D:5) a +0 hand axe (30, 30, D:5) 20 stones (41, 17, D:5) a +0 robe a +0 flail (44, -2, D:5) a +0 quarterstaff (65, 25, D:5) 14 stones Level 6 of the Dungeon (0, 0, D:6) 5 stones (4, -3, D:6) 15 arrows (6, -6, D:6) 15 stones (8, 21, D:6) 16 arrows (11, -5, D:6) 2 arrows (13, -7, D:6) an arrow (13, -6, D:6) a +0 shortbow 14 arrows (16, 5, D:6) a +0 leather armour (23, -5, D:6) 29 sling bullets (28, 32, D:6) 28 arrows (32, -2, D:6) a +0 club (33, -2, D:6) a +0 chain mail a +1 short sword of venom (34, 31, D:6) 17 stones (41, 15, D:6) 13 poisoned needles (46, -8, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) 12 bolts (7, -32, D:7) a +4 dagger a +0 robe a +0 short sword a +0 robe a cursed +5 dire flail a +0 robe (8, -32, D:7) a cursed +3 flail a cursed +0 robe a cursed +4 spear a +0 robe (9, -32, D:7) a +2 falchion a +0 scimitar a +0 robe a +0 robe (12, -32, D:7) a +0 whip (13, -8, D:7) a tomahawk (14, -7, D:7) a tomahawk (16, -4, D:7) a +0 long sword a +0 chain mail (17, -38, D:7) a +0 club (17, -4, D:7) a +0 mace 3 tomahawks (21, -17, D:7) a +0 club (31, -36, D:7) a +0 whip 4 tomahawks (32, -35, D:7) a +0 hand axe a +2 ring mail of magic resistance a +0 mace a cursed -2 club (32, -34, D:7) a tomahawk (33, -36, D:7) a +0 club a +0 leather armour (34, -22, D:7) a +0 falchion a +0 ring mail (35, -25, D:7) 16 bolts (35, -21, D:7) a +0 club a +0 ring mail (36, -18, D:7) a +0 chain mail (38, -25, D:7) a +0 club (43, -19, D:7) a +0 chain mail Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe a +0 flail a +0 scale mail (1, -3, D:8) a +0 club (1, -2, D:8) a +1 short sword of speed a +0 robe a +0 dagger (1, -1, D:8) a +1 hand axe of chopping (1, 0, D:8) a +0 dagger a +0 robe a +0 club (2, -2, D:8) 2 stones (10, 11, D:8) 31 arrows (14, -12, D:8) a +0 dagger a +0 robe (14, -11, D:8) a +0 club a +0 scale mail a +0 war axe a +0 leather armour (15, -12, D:8) a +0 chain mail (15, -11, D:8) a +0 flail (17, 32, D:8) a +0 club (17, 33, D:8) a +0 hand axe (21, 1, D:8) a +0 mace a +0 leather armour (21, 2, D:8) a +0 dagger a +0 robe (24, 34, D:8) a +0 plate armour (27, 35, D:8) a +0 ring mail (32, 28, D:8) a +0 mace (34, -3, D:8) a +0 leather armour (36, -10, D:8) 14 stones Level 9 of the Dungeon (0, 0, D:9) 10 bolts (10, 2, D:9) 19 stones (15, 13, D:9) a cursed -2 giant club (16, -8, D:9) a +0 spear a +0 robe (18, 23, D:9) a +0 robe (22, -2, D:9) a +0 short sword (22, 30, D:9) 31 sling bullets (23, -2, D:9) a +0 giant club a +0 war axe a +0 leather armour a +0 club a +0 leather armour (37, 5, D:9) a +0 dagger (41, -1, D:9) 30 stones (44, 20, D:9) a +3 trident (47, 28, D:9) a +0 buckler (55, 29, D:9) 33 arrows Level 10 of the Dungeon (0, 0, D:10) a +0 scale mail (12, 28, D:10) a +0 buckler (16, -12, D:10) 2 needles of sleeping (19, 10, D:10) a +0 rapier (21, -13, D:10) a cursed -2 broad axe (21, 2, D:10) 2 arrows (22, 3, D:10) an arrow a +0 mace (24, 6, D:10) an arrow (25, 8, D:10) a +0 shortbow 7 arrows (29, -20, D:10) a +0 giant spiked club (30, 31, D:10) a +0 dire flail a +0 giant spiked club (31, 22, D:10) 2 large rocks (36, 4, D:10) a +0 hand axe a +0 flail a +0 short sword a +0 leather armour a +0 falchion a +0 dagger a +0 robe (36, 6, D:10) a +0 hand axe a +0 ring mail (37, 3, D:10) a cursed +0 hand axe a +0 leather armour (37, 5, D:10) a cursed -2 dagger a +0 robe (37, 6, D:10) a +0 trident a +0 ring mail (37, 9, D:10) a +0 leather armour (40, 8, D:10) 24 arrows (53, 14, D:10) 16 stones Level 11 of the Dungeon [Shop] Qeniaf's Weapon Boutique a +0 fustibalus (240 gold) a +0 spear (48 gold) 22 sling bullets (176 gold) a +5 giant club (459 gold) a +1 mace of protection (169 gold) the +6 quarterstaff "Qehinah" {elec, *Drain Int+3 Stlth+} (808 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It causes draining when unequipped. It makes you more stealthy. a +0 quarterstaff (64 gold) a +0 falchion (48 gold) 15 stones (24 gold) a +0 war axe (56 gold) a +1 short sword of speed (256 gold) the cursed +0 battleaxe "Hell-Harrower" {protect, rPois Str+3 Stlth+} (401 gold) It protects the one who uses it against injury (+AC on strike). It affects your strength (+3). It protects you from poison. It makes you more stealthy. It has a curse placed upon it. the +6 spear "Impbane" {flame, rC+} (790 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (0, 0, D:11) a +0 trident of venom (0, 1, D:11) a +0 ring mail a +0 hand axe an uncursed staff of cold a +2 robe of cold resistance a +0 robe a +0 dagger (0, 2, D:11) a +0 robe a +0 dagger (0, 4, D:11) a +0 short sword of flaming the +7 war axe of Valiance {chop, rN+ MR- Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It protects you from negative energy. It affects your resistance to hostile enchantments. a +3 war axe of electrocution (1, 2, D:11) a +0 hand axe (10, -1, D:11) 11 sling bullets (18, 5, D:11) a +0 naga barding (21, 21, D:11) 15 stones (22, 10, D:11) a +0 halberd (23, -14, D:11) a +0 falchion (23, -13, D:11) a +0 long sword (23, -7, D:11) a +0 giant club (23, -4, D:11) a Fen Folio (23, -3, D:11) the +2 cloak of the Suburbs {rC+ rN+} It protects you from cold. It protects you from negative energy. (23, -2, D:11) the Grimoire of Beguiling and Stolen Souls Spells Type Level a - Animate Skeleton Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Fulminant Prism Conjuration/Hexes 4 d - Darkness Hexes 6 e - Simulacrum Ice/Necromancy 6 (24, -6, D:11) a +0 giant club (24, -2, D:11) Pyim's Tome of the Flamy Snowflakes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Fireball Conjuration/Fire 5 e - Ozocubu's Refrigeration Ice 6 (24, -1, D:11) a +0 troll leather armour (unseen) (25, -4, D:11) a +3 rapier of electrocution (unseen) (25, -2, D:11) the +7 dagger "Veco" {freeze, rC++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. (26, 15, D:11) a +0 plate armour a +0 dire flail (28, -1, D:11) a +0 shortbow 16 arrows (28, 14, D:11) 4 large rocks (29, 1, D:11) an arrow (29, 2, D:11) 2 arrows (29, 3, D:11) an arrow (29, 26, D:11) a +0 giant club a +0 giant club (30, 6, D:11) an arrow (30, 10, D:11) a +0 giant spiked club a +0 giant club (30, 11, D:11) 5 needles of sleeping (33, -5, D:11) 15 poisoned needles (34, 13, D:11) 25 sling bullets (40, 10, D:11) a +0 long sword (43, 7, D:11) an uncursed ring of loudness Level 12 of the Dungeon (0, 0, D:12) a bread ration (4, -8, D:12) the +5 ring mail of Spite {rPois} It protects you from poison. (4, -4, D:12) a stone (4, -3, D:12) a +0 dagger an uncursed amulet of harm (5, -3, D:12) 5 stones (6, -14, D:12) 9 gold pieces (7, -5, D:12) a stone (7, -3, D:12) 2 stones (8, -5, D:12) 4 stones (9, -5, D:12) 2 large rocks (10, -6, D:12) a large rock (10, -5, D:12) a stone (11, -28, D:12) a +0 dagger a +0 war axe a +0 trident a +0 plate armour (11, -27, D:12) a +0 long sword a +2 dagger of electrocution a +0 leather armour (11, -25, D:12) a stone (11, -24, D:12) a +0 dagger a +0 leather armour (11, -19, D:12) a +0 mace a cursed +0 leather armour (21, -30, D:12) a +0 ring mail (23, -28, D:12) a scroll of recharging (23, -27, D:12) 18 gold pieces (27, -26, D:12) a +0 ring mail (27, -18, D:12) a +0 leather armour (30, -5, D:12) 14 poisoned needles the Ecumenical Temple