Graouh Level 1 of the Dungeon (0, 0, D:1) a stone (0, 2, D:1) 4 stones (11, -18, D:1) a +0 club (16, -6, D:1) 25 stones (17, -6, D:1) a +0 dagger (27, -14, D:1) a +2 dagger of venom (27, 1, D:1) 25 bolts (30, -39, D:1) a +0 club a cursed -2 club (30, -25, D:1) a +0 robe (32, -23, D:1) 2 stones (32, -22, D:1) a cursed +0 club (33, -24, D:1) a stone (34, -28, D:1) a +0 club a +0 club (34, -25, D:1) a stone (41, 4, D:1) 22 sling bullets (48, -24, D:1) 21 stones (49, -12, D:1) 2 poisoned needles (56, -3, D:1) a +0 leather armour (64, -40, D:1) a +0 whip Level 2 of the Dungeon (13, -17, D:2) a +0 dagger (18, -26, D:2) 20 poisoned needles (19, -33, D:2) a +0 dagger (25, 11, D:2) a cursed +0 robe (33, -30, D:2) a +0 club (34, -32, D:2) a +0 scale mail a cursed -1 flail (42, 9, D:2) a +0 dagger (52, -16, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a potion of degeneration (1, -8, D:3) a +0 club (12, -9, D:3) a +0 dagger a +0 leather armour (16, -21, D:3) a cursed -3 club (27, 33, D:3) a +0 robe (32, 32, D:3) 23 bolts (34, 6, D:3) a +0 dagger (46, -2, D:3) a cursed +0 robe (47, 9, D:3) a +0 club (48, -22, D:3) a +0 robe (48, -7, D:3) a +6 club (48, 8, D:3) a +0 club a +0 club a +0 club (48, 9, D:3) a +0 club a +0 club a +0 club (48, 10, D:3) a +0 dagger (58, -8, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 17 stones (4, -23, D:4) a cursed -2 whip (5, -34, D:4) 5 needles of sleeping (5, -26, D:4) a +1 whip of freezing a +0 robe (6, -27, D:4) a +0 flail (6, -26, D:4) a cursed -1 hand axe (10, -4, D:4) 18 stones (11, -18, D:4) a +0 robe (12, -33, D:4) 22 stones (21, -5, D:4) 7 tomahawks of returning (22, -28, D:4) a +0 giant club (24, -34, D:4) a +0 rapier (36, 2, D:4) 14 stones (37, -27, D:4) a +0 chain mail Level 5 of the Dungeon [Shop] Beletz's Weapon Shop a +0 war axe (38 gold) a +0 whip (27 gold) 28 stones (30 gold) a +0 great sword (71 gold) a +0 hunting sling (16 gold) a +2 flail of crushing (189 gold) the +8 rapier of Piresov {flame, rElec rC+ Int+4} (842 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from cold. It insulates you from electricity. a cursed -3 trident (1 gold) a +0 war axe (38 gold) 2 tomahawks (11 gold) (0, 0, D:5) a +0 robe (4, -14, D:5) a +0 ring mail (5, -24, D:5) a +0 robe (5, 5, D:5) 15 bolts (16, 21, D:5) 33 arrows (21, -4, D:5) a cursed -2 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 war axe a +0 short sword (1, 0, D:6) a +0 flail a +0 club a +0 dagger (1, 1, D:6) a +0 hand axe a +0 chain mail a +0 short sword a +0 leather armour (3, 14, D:6) a +0 dagger a +2 robe of magic resistance a +0 mace a +0 chain mail a +0 dagger a +0 robe (3, 15, D:6) a +0 whip (4, 0, D:6) a +0 robe (5, -2, D:6) 19 arrows (7, -7, D:6) a stone (7, -2, D:6) a +0 long sword (9, -10, D:6) a stone (12, -5, D:6) a +0 dagger 9 stones (12, -3, D:6) a +0 chain mail a +0 flail (13, -3, D:6) a stone (13, 10, D:6) a +0 leather armour (19, -18, D:6) 16 stones (21, 19, D:6) 16 poisoned needles (25, 7, D:6) a +0 trident (28, 5, D:6) 22 stones (30, 17, D:6) an arrow (31, -13, D:6) a +0 giant spiked club (31, 14, D:6) an arrow (31, 16, D:6) a +0 shortbow 18 arrows (32, 12, D:6) an arrow (33, 12, D:6) an arrow (35, 3, D:6) 22 bolts Level 7 of the Dungeon (0, 0, D:7) 14 sling bullets (1, 2, D:7) a +0 plate armour (31, 15, D:7) a +0 dagger a +0 robe (31, 21, D:7) a +0 dagger a +0 robe (33, 18, D:7) a +0 club a +0 dagger a +0 robe (34, 18, D:7) a +0 dagger a +0 robe (36, -14, D:7) a +0 ring mail (39, 5, D:7) 6 large rocks (39, 29, D:7) a +0 robe (44, -4, D:7) 24 stones (53, -5, D:7) 7 javelins (53, 18, D:7) 4 tomahawks (54, 3, D:7) 2 tomahawks (55, 4, D:7) a +0 trident (56, 1, D:7) 18 stones (56, 3, D:7) a +0 hand axe 3 tomahawks a +0 plate armour a +0 flail a +0 ring mail (56, 4, D:7) a +0 dagger a +0 robe (57, 3, D:7) a tomahawk (61, -19, D:7) a +0 leather armour (64, -7, D:7) a black bear corpse (skeletalised by now) (64, 6, D:7) a stone (64, 9, D:7) a +2 whip of electrocution (64, 10, D:7) a +0 club (65, 7, D:7) a stone (65, 9, D:7) a +0 short sword (65, 11, D:7) a stone (65, 15, D:7) a stone