Graouh Level 1 of the Dungeon (7, 2, D:1) a +1 dagger of draining (22, 20, D:1) 17 stones (23, 16, D:1) 10 poisoned needles (26, 20, D:1) a +0 club (33, 26, D:1) a +0 robe (39, 0, D:1) a +0 club (41, 8, D:1) 9 poisoned needles (42, 10, D:1) a +0 leather armour (45, 24, D:1) 17 poisoned needles (46, 8, D:1) 15 arrows (50, 6, D:1) a +0 whip (54, 3, D:1) 22 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -19, D:2) a +0 helmet (2, -13, D:2) a +0 club (4, -28, D:2) a +0 spear (7, -16, D:2) a +0 whip (13, -3, D:2) 30 stones (25, -43, D:2) a +0 scythe a +0 robe (33, -12, D:2) 20 stones (35, -14, D:2) a stone (37, -18, D:2) a +0 club (37, -15, D:2) a stone (38, -4, D:2) 6 curare-tipped needles (44, -41, D:2) a +0 leather armour (47, -33, D:2) a +0 ring mail (47, -7, D:2) a +0 whip (50, -42, D:2) a +0 club (53, -6, D:2) a stone (54, -6, D:2) a stone (55, -6, D:2) a stone (56, -52, D:2) a cursed +0 dagger (56, -5, D:2) a stone (56, -3, D:2) a +0 whip (58, -4, D:2) a +0 club a +0 hunting sling 8 stones (59, 4, D:2) 20 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling (6, -2, D:3) a +0 whip 3 stones (6, 17, D:3) a +0 dagger (7, -1, D:3) a stone (7, 22, D:3) a +0 hunting sling (11, 0, D:3) a stone (16, 4, D:3) a +0 club (19, 4, D:3) a +0 club (19, 30, D:3) a +0 club (33, 2, D:3) a +1 dagger of freezing a +0 robe (35, -6, D:3) a +0 robe (38, 6, D:3) a +0 short sword (41, 7, D:3) a stone (43, 4, D:3) a stone (44, 2, D:3) a +0 hunting sling 7 stones Level 4 of the Dungeon [Shop] Cann's General Store a +3 leather armour (247 gold) 5 large rocks (45 gold) a bread ration (65 gold) a wand of lightning (6/15) (130 gold) a royal jelly (26 gold) a +0 long sword (45 gold) a book of Cantrips (260 gold) [Shop] Gideyram's Jewellery Shop a cursed ring of loudness (63 gold) the ring "Ecuhiosk" {rElec Stlth+} (441 gold) [ring of stealth] It insulates you from electricity. It makes you more stealthy. an uncursed ring of protection from magic (350 gold) an uncursed amulet of the gourmand (420 gold) an uncursed ring of magical power (280 gold) an uncursed ring of flight (245 gold) a +4 ring of dexterity (378 gold) a +3 amulet of reflection (350 gold) a cursed -2 ring of protection (28 gold) an uncursed ring of see invisible (210 gold) an uncursed amulet of magic regeneration (420 gold) an uncursed amulet of harm (420 gold) [Shop] Ejeuff's Antique Armour Emporium the cursed +1 leather armour of Syndicalism {Slay+6} (760 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+6). It has a curse placed upon it. the cursed +0 robe of Fedhas's Envy {rN+} (186 gold) It protects you from negative energy. It has a curse placed upon it. a +0 pair of gloves (94 gold) a +0 robe (14 gold) a cursed -1 robe (2 gold) a +0 chain mail (94 gold) a +0 pair of gloves (94 gold) a +0 ring mail (84 gold) a +0 chain mail (94 gold) a +0 leather armour (42 gold) a +2 leather armour of magic resistance (399 gold) [Shop] Dumneitt's Magic Scroll Emporium a scroll of remove curse (33 gold) a scroll of identify (22 gold) a scroll of noise (11 gold) a scroll of teleportation (33 gold) a scroll of blinking (82 gold) a scroll of teleportation (33 gold) a scroll of identify (22 gold) a scroll of remove curse (33 gold) a scroll of fog (22 gold) (0, 0, D:4) 25 stones (12, 7, D:4) 8 bolts (15, 0, D:4) a +0 shield (18, 3, D:4) 8 stones (18, 7, D:4) a +0 robe (24, -26, D:4) 16 stones (39, 31, D:4) a +0 falchion (46, 15, D:4) a +0 spear (52, 3, D:4) 26 sling bullets (55, 8, D:4) 21 stones (63, 2, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (4, -6, D:5) 29 bolts (15, 7, D:5) a +0 whip (18, 0, D:5) 13 arrows (20, -25, D:5) 12 sling bullets (21, 2, D:5) a +0 mace (25, -17, D:5) a +0 dagger (25, -16, D:5) a +0 trident (26, -17, D:5) a +0 leather armour a cursed -2 dagger (33, 7, D:5) a +0 club (34, 4, D:5) 24 sling bullets (40, -4, D:5) 12 stones (40, 9, D:5) a +0 robe (47, -19, D:5) a +0 war axe Level 6 of the Dungeon [Shop] Dacluut's Magic Scroll Emporium a scroll of random uselessness (13 gold) a scroll of remove curse (39 gold) a scroll of teleportation (39 gold) a scroll of enchant armour (97 gold) (0, 0, D:6) a +0 halberd (1, 0, D:6) a +0 club a +0 whip a +0 leather armour (5, -5, D:6) a +0 flail a +0 robe (8, 5, D:6) a +0 buckler (9, -17, D:6) a +0 robe (9, 13, D:6) 8 tomahawks (10, -28, D:6) 18 stones (16, 9, D:6) a cursed +0 leather armour (21, 13, D:6) a +0 flail of protection a +0 ring mail (32, 2, D:6) 19 poisoned needles (35, 5, D:6) a cursed +0 dagger (42, -26, D:6) a +0 leather armour (46, -17, D:6) a +0 ring mail Level 7 of the Dungeon (3, 33, D:7) 18 arrows (4, 25, D:7) a +0 ring mail (5, -3, D:7) 12 stones (6, 7, D:7) a +0 ring mail (7, 28, D:7) 2 arrows (8, -2, D:7) a +0 war axe (8, 29, D:7) 2 arrows (9, 13, D:7) a +0 buckler (10, 29, D:7) an arrow (11, 30, D:7) an arrow (14, 31, D:7) a +0 shortbow (16, 6, D:7) 23 arrows (18, 9, D:7) 22 sling bullets (22, -6, D:7) a +0 hand axe a +0 animal skin (26, 16, D:7) a +0 short sword (27, 17, D:7) a +0 hand axe (29, 16, D:7) a +0 robe a +0 dagger (33, 24, D:7) a +0 cloak (35, -6, D:7) a +0 scale mail (39, 8, D:7) 25 arrows (41, 10, D:7) a +0 mace Level 8 of the Dungeon (0, 0, D:8) a +0 dagger (4, 0, D:8) a +0 dagger a +0 robe a +0 mace a +0 ring mail (5, -42, D:8) a +0 short sword a +0 leather armour a +0 flail a +0 leather armour a +0 hand axe (5, 0, D:8) a +0 dagger a +0 robe a +0 glaive of freezing a +0 chain mail a +1 dagger of speed a +0 whip a +0 leather armour (5, 1, D:8) a +0 long sword a +0 ring mail a +0 shield a +1 robe of positive energy a +0 flail a +0 leather armour (5, 3, D:8) a +0 long sword a +0 ring mail a +0 shield (6, -42, D:8) a +0 mace a +0 leather armour a cursed +0 hand axe a +0 scale mail (6, -26, D:8) a cursed -3 halberd (7, -27, D:8) a +0 spear (7, -26, D:8) a +0 halberd a +0 flail (8, -39, D:8) a cursed -1 hand axe 3 scrolls of noise 2 scrolls of random uselessness a +0 long sword (9, -39, D:8) a book of Misfortune (11, -20, D:8) a +0 arbalest (13, 1, D:8) a cursed +0 shield a +0 chain mail a +0 long sword (14, 2, D:8) a +0 chain mail a +0 great sword (15, -1, D:8) a +0 shield a +0 scale mail a cursed -3 trident (15, 4, D:8) a +2 helmet of intelligence (17, -33, D:8) 14 bolts (20, -11, D:8) a +2 robe of the Archmagi a +0 dagger of chaos (22, -35, D:8) a +0 quarterstaff a +0 hunting sling 18 sling bullets a +0 leather armour (28, -19, D:8) 20 stones (29, -8, D:8) an uncursed staff of fire (33, -10, D:8) a scroll of random uselessness (37, -24, D:8) 18 stones (41, -47, D:8) 17 stones (45, -28, D:8) a +0 leather armour (50, -29, D:8) 6 needles of sleeping (55, -24, D:8) a +0 chain mail Level 9 of the Dungeon [Shop] Jeadoc's Antique Weapon Shoppe a +0 spear of venom (123 gold) a +0 quarterstaff (88 gold) a +0 long sword (77 gold) a cursed -1 mace (2 gold) a +0 hand axe (66 gold) a +0 rapier of draining (202 gold) a +4 fustibalus of freezing (1078 gold) a +1 arbalest of freezing (332 gold) a +0 quarterstaff (88 gold) (0, 0, D:9) a +0 whip (9, -22, D:9) a +0 leather armour (9, -16, D:9) a +0 quarterstaff (10, -42, D:9) a +0 scale mail (11, -4, D:9) a +0 leather armour (15, -4, D:9) a +0 helmet (34, -38, D:9) 29 stones (35, -17, D:9) 2 arrows (35, -16, D:9) an arrow (38, -15, D:9) an arrow (39, -14, D:9) a +0 short sword (40, -14, D:9) 6 arrows a +1 shortbow of flaming (43, -26, D:9) an uncursed ring of loudness a +2 buckler (44, -11, D:9) a book of Transfigurations (45, -33, D:9) 18 stones (45, -11, D:9) a +2 great sword of draining (47, -12, D:9) a +0 falchion a +0 leather armour (61, 8, D:9) a +1 dagger of holy wrath Level 10 of the Dungeon (0, 0, D:10) a +0 giant spiked club (4, -18, D:10) a +0 flail (9, 0, D:10) 5 scrolls of amnesia (11, -44, D:10) a +0 hand axe a +0 robe (11, -38, D:10) a +0 hand axe (17, -30, D:10) a +0 whip a +0 ring mail a +0 mace (18, -61, D:10) a cursed -1 ring mail (18, -30, D:10) a +0 flail (18, -8, D:10) a +4 ring mail of cold resistance a +0 halberd (19, -54, D:10) the +9 fustibalus "Hellblazer" {flame, *Contam rElec rF+ Int+3 Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. It causes magical contamination when unequipped. (20, -27, D:10) 10 poisoned needles (20, -8, D:10) a +3 hand axe of chopping (22, -54, D:10) a +0 giant spiked club (29, -31, D:10) a +0 dagger (31, -39, D:10) a +0 war axe 23 stones (35, -46, D:10) a scroll of vulnerability (35, -25, D:10) a +0 leather armour (36, -46, D:10) a +0 robe a +0 dagger (37, -46, D:10) a +0 hand axe (38, -47, D:10) 24 stones a +0 leather armour a +0 dagger (38, -46, D:10) a +0 ring mail a +0 mace (48, -59, D:10) 2 arrows (49, -59, D:10) an arrow (50, -59, D:10) an arrow (50, -20, D:10) a +0 club (51, -21, D:10) a +0 hand axe a +0 chain mail a +0 hand axe (52, -59, D:10) an arrow (54, -60, D:10) a +0 shortbow 22 arrows Level 11 of the Dungeon (0, 0, D:11) a manticore skeleton (5, 7, D:11) a +0 giant club (11, -7, D:11) a +0 dagger (12, -8, D:11) a +0 hunting sling (12, 0, D:11) a scroll of noise (16, 11, D:11) the +3 shortbow "Fomemig" {velocity, Str+2 Int+3} Any arrow fired from it inflicts extra damage. It affects your strength (+2). It affects your intelligence (+3). (unseen) (17, -11, D:11) a +1 pair of gloves of archery (20, 2, D:11) a large rock (24, 3, D:11) a book of Geomancy (unseen) (27, 8, D:11) 7 gold pieces the Ecumenical Temple