Graouh the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (6, 7, D) a +0 scale mail a +0 shield a +0 long sword (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (18, 37, D) a +0 battleaxe of holy wrath (unseen) (18, 38, D) a +0 dire flail (still there?) a +0 giant club (still there?) (18, 39, D) a large rock (19, 0, D) a book of Necromancy (19, 1, D) a +0 spear (19, 16, D) an uncursed staff of cold (19, 17, D) a +0 robe (19, 32, D) a box of beasts (19, 33, D) a +0 plate armour (19, 37, D) the cursed +3 hand axe "Latunaq" {drain, MR++ Dex-5} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-5). It affects your resistance to hostile enchantments. It has a curse placed upon it. (unseen) (19, 38, D) a bolt a large rock (19, 39, D) the +11 scimitar "Meonur" {venom, rPois Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from poison. (unseen) (20, 0, D) a crystal ball of energy (20, 16, D) a book of Spatial Translocations (20, 17, D) an uncursed staff of summoning (20, 29, D) a +0 broad axe a +0 chain mail a +3 ring of intelligence a potion of blood (20, 32, D) a +0 trident (20, 33, D) a plain deck of defence (20, 37, D) a +4 mace of holy wrath (unseen) (20, 38, D) a +0 battleaxe (unseen) (20, 39, D) a +0 giant spiked club (unseen) (21, 1, D) a +1 dagger of electrocution (21, 16, D) a book of Maledictions (21, 32, D) a crystal ball of energy (21, 33, D) a +0 plate armour (21, 34, D) a +2 antimagic falchion (22, 0, D) a book of Burglary (22, 1, D) a +5 hand crossbow of evasion (22, 32, D) a book of Callings (22, 34, D) the +9 halberd "Atysaugg" {vamp, Int+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+4). (23, 0, D) a +0 trident (23, 1, D) a +2 war axe of chopping (23, 16, D) a +0 trident (23, 18, D) a +1 pair of boots of flying (23, 26, D) a +0 glaive a +0 robe (23, 27, D) a +4 short sword of venom a +0 robe a potion of blood a +0 dagger a +2 robe of fire resistance a +0 dire flail a +4 rapier of distortion a +0 robe a human corpse (23, 32, D) a +1 vampiric hand axe (24, 1, D) a +1 robe of the Archmagi (24, 17, D) a lamp of fire (24, 18, D) a book of Cantrips (24, 27, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. a +8 plate armour of ponderousness a +0 battleaxe a +0 chain mail (24, 28, D) a +4 battleaxe a +0 plate armour a scroll of brand weapon (24, 32, D) a +0 trident (24, 33, D) a box of beasts (24, 34, D) a +0 war axe (25, 0, D) an uncursed staff of energy (25, 1, D) a book of Debilitation (25, 16, D) an uncursed staff of wizardry (25, 17, D) a +3 trident of venom (25, 18, D) an uncursed staff of wizardry (25, 26, D) a cursed +0 halberd of pain a +0 robe (25, 27, D) a +0 dagger a +0 robe a human corpse (25, 32, D) a +0 antimagic spear (25, 33, D) a +0 war axe (25, 34, D) a +4 arbalest of flaming (26, 0, D) a legendary deck of escape (26, 1, D) a +1 glaive of freezing (26, 9, D) a +2 trident of venom a +0 leather armour a merfolk corpse (skeletalised by now) (26, 10, D) a cursed -1 trident a +1 shortbow of evasion a +2 robe a merfolk corpse (skeletalised by now) (26, 11, D) a +3 trident of venom a +0 robe a merfolk corpse (skeletalised by now) (26, 16, D) a plain deck of defence (26, 17, D) the +3 scale mail of Kiuri {Str+7 Slay+2} It affects your strength (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (26, 32, D) a lamp of fire (26, 33, D) a +0 war axe (26, 34, D) an uncursed staff of cold (27, 0, D) a +0 rapier (27, 1, D) a +0 trident (27, 9, D) a +7 spear of piercing 17 javelins of returning a +0 leather armour a +2 amulet of reflection a merfolk corpse (skeletalised by now) (27, 10, D) a +0 spear 15 javelins a +0 leather armour a +0 trident a +0 robe the ring of Jawant {Ice Str-4 Dex+7} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (-4). It affects your dexterity (+7). It makes you vulnerable to fire. It protects you from cold. a +0 trident a +2 chain mail of cold resistance a merfolk corpse (skeletalised by now) a water nymph corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (27, 11, D) a +0 rapier a +0 robe a +2 trident of venom a +0 leather armour (27, 12, D) a +0 dagger of pain (27, 16, D) a +1 plate armour of fire resistance (27, 17, D) an Akashic Record (28, 0, D) a +6 spear of venom (28, 1, D) a book of Cantrips (28, 8, D) a +4 antimagic trident a +0 robe a javelin a merfolk corpse (skeletalised by now) (28, 11, D) 5 javelins 4 large rocks a sea snake corpse (skeletalised by now) (28, 12, D) the +0 Sword of Power a large rock a cyclops corpse (skeletalised by now) a sea snake corpse (skeletalised by now) (28, 16, D) a book of Power (29, 1, D) an uncursed staff of cold (29, 10, D) a +2 quarterstaff of speed a merfolk corpse (skeletalised by now) a griffon corpse (skeletalised by now) a harpy corpse (skeletalised by now) (29, 11, D) a +5 rapier of electrocution a +0 robe a merfolk corpse (skeletalised by now) (29, 12, D) a +0 robe a merfolk corpse (skeletalised by now) a harpy corpse (skeletalised by now) (29, 16, D) a book of Alchemy (29, 17, D) a +1 greatsling of flaming (33, 35, D) a +6 rod of clouds (13/13) (34, 28, D) an uncursed staff of summoning (34, 35, D) a +4 scythe of protection (34, 37, D) the +9 dagger "Koafeke" {venom, *Corrode Str+3 Dex+4} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+4). It may corrode you when you take damage. the +2 leather armour of the Wilderness {*Contam rPois Str+8 SInv} It affects your strength (+8). It protects you from poison. It lets you see invisible. It causes magical contamination when unequipped. (35, 0, D) a book of Flames (35, 14, D) a +4 spear of venom (35, 15, D) a scroll of brand weapon (35, 28, D) a +7 quarterstaff of protection (35, 29, D) a stone of tremors (35, 38, D) a cursed +2 falchion of slicing a +0 robe a +0 trident an uncursed amulet of the gourmand (36, 0, D) a +1 war axe of freezing (36, 1, D) an Akashic Record (36, 14, D) the +5 blowgun of the Hall of Blades {evade, Fragile rN+++ Stlth+} It affects your evasion (+5 to EV). It renders you almost immune to negative energy. It will be destroyed if unequipped. It makes you more stealthy. (36, 15, D) a +2 broad axe of chopping (36, 29, D) a plain deck of summoning (36, 38, D) a +3 flail a +0 robe (37, 0, D) a +0 dagger of electrocution (37, 1, D) a plain deck of changes (37, 14, D) a +4 amulet of reflection (37, 15, D) an uncursed staff of earth (37, 28, D) a +4 demon whip of pain (37, 29, D) a +2 shortbow of flaming (38, 0, D) 4 scrolls of enchant weapon (38, 1, D) a plain deck of summoning (38, 14, D) an uncursed ring of positive energy (38, 15, D) a +1 ring mail of fire resistance (38, 28, D) a +2 scale mail of fire resistance (38, 30, D) an uncursed amulet of regeneration (39, 0, D) a +0 morningstar of venom (39, 1, D) a plain deck of defence (39, 14, D) the amulet "Sakhlumant" {Faith *Corrode rC++ MR+} [amulet of faith] It allows you to gain divine favour quickly. It greatly protects you from cold. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (39, 28, D) the ring of Honesty {rCorr rF+ rC+ Str-3 Dex+8} [ring of resist corrosion] It affects your strength (-3). It affects your dexterity (+8). It protects you from fire. It protects you from cold. (39, 29, D) an uncursed staff of death (40, 0, D) a crystal ball of energy (40, 1, D) a Necronomicon (40, 14, D) a stone of tremors (40, 15, D) a book of the Earth (40, 29, D) a +6 flail of holy wrath (41, 1, D) the cursed +0 pair of boots of Indomitability {rF+ Str-5 Dex+2} It affects your strength (-5). It affects your dexterity (+2). It protects you from fire. It has a curse placed upon it. (41, 14, D) a +4 giant club (41, 15, D) a stone of tremors (41, 29, D) an uncursed ring of stealth (42, 0, D) a book of Air (42, 1, D) a cursed ring of loudness (42, 14, D) an uncursed ring of flight (42, 15, D) a +2 plate armour of poison resistance (42, 29, D) a disc of storms (43, 14, D) an uncursed staff of summoning (43, 15, D) a +2 dagger of holy wrath (43, 28, D) a sack of spiders (43, 29, D) Sif Muna's Compendium of Shifting Aid Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Song of Slaying Charms 2 c - Sticks to Snakes Transmutation 2 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Deflect Missiles Charms/Air 6 (44, 28, D) the +11 war axe "Bucwojoz" {flame, +Rage MR+ Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+7). It affects your resistance to hostile enchantments. It lets you go berserk. (47, 39, D) a +0 trident (unseen) (49, 0, D) a manual of Axes (49, 1, D) a +1 halberd of holy wrath (49, 12, D) a cursed staff of fire (49, 24, D) a +2 rod of shadows (14/14) (49, 36, D) the +2 spear of Certain Death {pierce, rElec MR+ Dex-4} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. (49, 37, D) the cursed +0 short sword "Pefabyuj" {venom, *Drain rElec Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). It insulates you from electricity. It causes draining when unequipped. It has a curse placed upon it. (50, 1, D) a disc of storms (50, 9, D) a +0 robe (50, 13, D) an uncursed staff of fire (50, 24, D) a stone of tremors (50, 25, D) the +3 long sword "Ylle" {elec, Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). (50, 30, D) a +3 scimitar of flaming (50, 36, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (50, 37, D) a +2 war axe of freezing (51, 0, D) a +3 chain mail of fire resistance (51, 1, D) a +1 scimitar of holy wrath (51, 6, D) a plain deck of escape a +6 ring of strength (51, 7, D) a +0 antimagic rapier a +0 animal skin a +0 broad axe a +0 animal skin a +5 quick blade a +0 robe a +2 buckler (51, 13, D) a +0 great sword of holy wrath (51, 24, D) a book of Summonings (51, 25, D) an uncursed staff of conjuration (51, 30, D) a +4 scimitar of flaming (51, 37, D) a +2 falchion of flaming (52, 8, D) an uncursed staff of earth a +0 robe (52, 12, D) an uncursed ring of ice (52, 13, D) a +3 morningstar of holy wrath (52, 25, D) an uncursed staff of conjuration (52, 37, D) a +1 vampiric hand axe (53, 0, D) a +6 giant spiked club (53, 1, D) a +2 ring mail of fire resistance (53, 12, D) a +2 great sword of slicing (53, 13, D) a +3 spear of piercing (53, 24, D) a +2 great sword of flaming (still there?) an uncursed ring of magical power (still there?) (53, 25, D) the cursed +0 morningstar "Ukla" {speed, Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It has a curse placed upon it. (53, 36, D) a +2 robe of magic resistance (53, 37, D) a +2 long sword of slicing (54, 0, D) a book of Summonings (54, 12, D) a +1 hunting sling of evasion (54, 13, D) a disc of storms (54, 25, D) an uncursed ring of poison resistance (55, 1, D) a +0 ring mail of poison resistance (55, 12, D) a +1 mottled dragon armour (55, 24, D) a +3 leather armour of poison resistance (59, 36, D) a +2 hunting sling of evasion (59, 37, D) a book of Dreams (60, 36, D) a +2 dire flail of crushing (60, 37, D) a box of beasts (60, 42, D) a +0 arbalest 27 bolts a +0 battleaxe a +0 chain mail (60, 43, D) a cursed +0 dire flail a +0 plate armour (61, 0, D) a +3 flail of protection (61, 8, D) the +4 quarterstaff "Beetleslayer" {drain, +Blink rPois MP+9 Int-2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-2). It protects you from poison. It affects your magic capacity (+9). It lets you blink. (61, 16, D) a crystal ball of energy (61, 37, D) a phantom mirror (61, 42, D) a +0 great sword a +6 blowgun a cursed -1 chain mail (61, 43, D) a bolt (61, 44, D) a +0 battleaxe a +0 plate armour (62, 1, D) a +0 greatsling of velocity (62, 8, D) an uncursed staff of wizardry (62, 9, D) a +0 scale mail of poison resistance (62, 11, D) a +2 flail a +0 robe (62, 17, D) a book of Necromancy (62, 26, D) an uncursed staff of death (62, 36, D) a Necronomicon (62, 37, D) a +0 short sword of holy wrath (62, 43, D) a cursed +0 great sword a +0 chain mail (62, 44, D) the ring "Ralut" {Ice rN+} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. (63, 17, D) an uncursed staff of poison (63, 26, D) a +0 vampiric war axe (63, 27, D) an uncursed staff of conjuration (63, 37, D) a +0 war axe (64, 16, D) an uncursed amulet of magic regeneration (64, 17, D) the Disquisition on Creative Dark Magic Spells Type Level a - Recall Summoning/Translocation 3 b - Excruciating Wounds Charms/Necromancy 5 c - Summon Hydra Summoning 7 (64, 26, D) a +0 glaive of chopping (64, 27, D) a cursed staff of death (67, 0, D) an uncursed staff of air (67, 3, D) a +0 war axe a cursed +0 robe (69, 0, D) a book of Enchantments (69, 36, D) a +1 ring of evasion (70, 37, D) a +0 shortbow a +0 dagger 7 arrows a +0 leather armour a +2 ring mail of fire resistance (71, 8, D) a cursed ring of loudness (71, 17, D) the +4 scale mail of Horhuiri {+Inv rPois rN++ Int-3} It affects your intelligence (-3). It protects you from poison. It greatly protects you from negative energy. It lets you turn invisible. (71, 26, D) the +7 longbow of a bazaar {freeze, +Blink rPois rF-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you vulnerable to fire. It protects you from poison. It lets you blink. (71, 27, D) Upiej's Tome of Shifting Stones Spells Type Level a - Beastly Appendage Transmutation 1 b - Shatter Earth 9 (71, 36, D) 4 scrolls of amnesia (71, 38, D) an arrow (71, 39, D) an arrow (71, 40, D) an arrow (71, 42, D) a +2 flail of holy wrath (72, 8, D) a +2 trident of venom (72, 9, D) a book of Death (72, 16, D) the +2 arbalest of Mehino {elec, rPois rF- Str+3 Int+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from poison. (72, 17, D) a +3 plate armour of fire resistance (72, 19, D) an uncursed staff of earth (72, 26, D) the cursed +1 flail of Beogh's Displeasure {freeze, rPois Int+4 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+3). It protects you from poison. It has a curse placed upon it. (72, 27, D) a +6 halberd of venom (72, 36, D) the ring "Ejat" {Wiz rElec Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It insulates you from electricity. (72, 37, D) a +0 hand crossbow of flaming (72, 40, D) a +0 short sword a +0 chain mail (72, 41, D) 9 arrows (72, 42, D) a +0 long sword a +0 leather armour a +4 scimitar of protection a +2 scimitar of holy wrath (73, 1, D) a +0 arbalest 8 bolts the +1 robe of Disappointment {-Cast Regen+ Dex+2} It affects your dexterity (+2). It prevents spellcasting. It increases your rate of regeneration. (73, 17, D) a +0 broad axe of freezing (73, 26, D) the +8 morningstar "Pauraumo" {crush, *Rage Int+5 Dex+3 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It affects your dexterity (+3). It lets you see invisible. It may make you go berserk in combat. (73, 27, D) a +4 ring of strength (73, 36, D) a +2 arbalest of velocity (73, 37, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (73, 41, D) an arrow (74, 1, D) the +9 demon blade of Ysserele {pain, *Confuse +Rage Int+3 Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It affects your dexterity (+3). It lets you go berserk. It may confuse you when you take damage. (74, 3, D) an arrow (74, 4, D) a bolt (75, 1, D) a +0 shortbow 21 arrows