Graouh the Dungeon (3, 1, D) a +5 triple sword a +5 great sword (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (5, 4, D) a +0 long sword a +0 shield a +0 scale mail (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 16, D) a +2 rod of shadows (12/12) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. a +4 rod of ignition (9/9) a +6 ring of intelligence a +6 ring of intelligence (61, 0, D) a +6 great sword of protection (61, 11, D) a +3 whip (61, 26, D) a book of Transfigurations (62, 0, D) the cursed +0 chain mail of Absence {Str+5} It affects your strength (+5). It has a curse placed upon it. (62, 8, D) a +3 battleaxe of chopping (62, 9, D) a +2 bardiche of venom (62, 10, D) a cursed -1 short sword (62, 17, D) a +4 ring mail of fire resistance (62, 26, D) a book of Maledictions (62, 27, D) the Collected Works on the Poisonous Birds Spells Type Level a - Sting Conjuration/Poison 1 b - Swiftness Charms/Air 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Venom Bolt Conjuration/Poison 5 f - Poisonous Cloud Conjuration/Poison/Air 6 (63, 0, D) the cursed +0 chain mail of the Hunter {rF- rCorr Int+4} It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from acid and corrosion. It has a curse placed upon it. (63, 8, D) a +3 scale mail of cold resistance (63, 11, D) a +0 flail (63, 17, D) a book of Conjurations (63, 19, D) a cursed -1 dagger a +0 robe (63, 20, D) a +5 rod of shadows (8/13) a +0 robe (63, 26, D) an uncursed ring of magical power (63, 27, D) a +0 shortbow of evasion (64, 16, D) a +2 war axe of flaming (64, 17, D) a +0 dagger (64, 20, D) a +1 flail of protection a +0 leather armour (64, 22, D) a +0 short sword a +0 leather armour (64, 26, D) a +2 rod of clouds (11/11) (64, 27, D) a book of Debilitation (65, 26, D) a +1 dagger of venom (68, 0, D) the +4 scale mail of Limited Liability {rF+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. (70, 8, D) a cursed ring of loudness (71, 16, D) the +4 quick blade of Impeachment {pierce, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (71, 26, D) an uncursed staff of summoning (71, 27, D) an uncursed staff of fire (72, 8, D) a +1 battleaxe of chopping (72, 9, D) the +2 leather armour of the Okapi {MR+ Dex+2} It affects your dexterity (+2). It affects your resistance to hostile enchantments. (72, 17, D) a +0 antimagic glaive (72, 27, D) a +1 antimagic mace (73, 1, D) an uncursed staff of summoning (73, 16, D) an uncursed staff of conjuration (73, 17, D) an uncursed ring of flight (73, 26, D) a +6 dagger of pain (75, 26, D) a +0 trident