Graouh the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 2, D) a +0 scale mail a +0 shield a +0 long sword (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +2 dire flail of protection (59, 37, D) the ring "Qyseosk" {rF+ MP+9} [ring of magical power] It protects you from fire. It affects your magic capacity (+9). (60, 10, D) a +0 trident a +0 ring mail (60, 36, D) a book of Envenomations (60, 37, D) a phial of floods (61, 0, D) a +1 trident of venom (61, 8, D) the +2 flail of the Trees {pain, *Rage Dex+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+7). It may make you go berserk in combat. (61, 11, D) a +0 dagger a +0 robe (61, 16, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (61, 20, D) a +0 spear a +0 robe (61, 26, D) an uncursed staff of air (61, 36, D) 2 potions of heal wounds (61, 37, D) a cursed staff of power (62, 1, D) a +3 shortbow of flaming (62, 8, D) a book of Death (62, 9, D) a cursed staff of power (62, 11, D) a +0 falchion (62, 16, D) a +6 great sword of electrocution (62, 17, D) an uncursed staff of power (62, 20, D) a +0 spear a +0 robe of cold resistance (62, 26, D) an uncursed ring of sustain attributes (62, 27, D) Ynyluco's Guide on Freezing Moulding Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Blade Hands Transmutation 5 d - Freezing Cloud Conjuration/Ice/Air 6 (62, 36, D) a +0 flail (62, 37, D) the ring of Awe {+Fly rPois Int+4 Dex+3} [ring of flight] It affects your intelligence (+4). It affects your dexterity (+3). It protects you from poison. It lets you fly. (63, 0, D) a +2 vampiric great sword (63, 8, D) an Akashic Record (63, 11, D) a +0 short sword (63, 16, D) an Akashic Record (63, 21, D) a cursed +0 scimitar a +2 robe of cold resistance (63, 26, D) an uncursed amulet of faith (63, 27, D) the cursed +1 plate armour of the Ancient Cities {-Tele rN+++ Int+5} It affects your intelligence (+5). It renders you almost immune to negative energy. It prevents most forms of teleportation. It has a curse placed upon it. (63, 31, D) a +0 giant spiked club a cursed -2 giant club (63, 36, D) the Volume of Displaced Flames Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Recall Summoning/Translocation 3 c - Portal Projectile Translocation 3 d - Passage of Golubria Translocation 4 e - Ring of Flames Charms/Fire 7 (63, 37, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (64, 26, D) a +2 short sword of draining (64, 27, D) a +3 longbow of flaming (64, 32, D) a +0 giant club (unseen) (64, 33, D) a +0 giant club (65, 26, D) a +0 bardiche of protection (67, 0, D) a +2 trident of protection (68, 0, D) a +10 plate armour of ponderousness (70, 9, D) a +4 ring of intelligence (70, 36, D) a book of Annihilations (70, 37, D) a +0 short sword (still there?) the +2 flail "Ijuin" {antimagic, Int+4 Dex+3} (still there?) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+4). It affects your dexterity (+3). (70, 39, D) a +2 trident of venom (70, 40, D) a +0 flail a cursed +0 leather armour (71, 16, D) a book of Party Tricks (71, 17, D) a +0 chain mail of cold resistance (71, 26, D) a +1 antimagic hand axe (71, 27, D) a +6 halberd of flaming (71, 37, D) a cursed +0 flail (unseen) (71, 40, D) a cursed -3 war axe a +0 plate armour (72, 16, D) a +3 arbalest of flaming (72, 17, D) an uncursed staff of wizardry (72, 26, D) an uncursed ring of positive energy (72, 27, D) the Catalogue of Good Luck and the Rocks Spells Type Level a - Infusion Charms 1 b - Sandblast Earth 1 c - Regeneration Charms/Necromancy 3 d - Leda's Liquefaction Hexes/Earth 4 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Haste Charms 6 (72, 36, D) a cursed -2 glaive (unseen) (72, 37, D) a +0 flail (still there?) an uncursed staff of fire (still there?) (72, 39, D) a +0 trident (72, 42, D) the +4 hand crossbow of Buh Ned {penet, rF+ Dex+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+3). It protects you from fire. (73, 1, D) a +1 greatsling of evasion (73, 16, D) a +2 mottled dragon armour (73, 17, D) a +4 trident of piercing (73, 36, D) a +3 halberd of venom (73, 37, D) an uncursed amulet of rage (75, 1, D) a book of the Earth