Graouh the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) a +0 shield a +0 scale mail a +0 long sword the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 43, D) a +0 great sword (unseen) (48, 44, D) a +0 war axe (unseen) (49, 37, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (50, 36, D) a +2 vampiric hand axe (51, 36, D) an uncursed staff of poison (52, 36, D) a +0 battleaxe (52, 37, D) an uncursed staff of summoning (53, 36, D) a +0 war axe (53, 37, D) a phial of floods (54, 36, D) the +4 rapier of the Common Good {elec, rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. (58, 39, D) a +0 shortbow (59, 36, D) an uncursed staff of fire (still there?) a book of Beasts (still there?) (59, 37, D) the Collected Works on Sinister Enhancements Spells Type Level a - Infusion Charms 1 b - Animate Skeleton Necromancy 1 c - Animate Dead Necromancy 4 d - Warp Weapon Charms/Translocation 5 (59, 38, D) a +0 shortbow 4 arrows a +0 arbalest 11 bolts (59, 39, D) a bolt a +0 longbow 33 arrows (59, 40, D) a +2 whip of flaming (unseen) (59, 42, D) 2 bolts 2 arrows a large rock (59, 44, D) an arrow (60, 38, D) a +0 longbow 15 arrows a +0 leather armour (60, 39, D) a +0 shortbow (still there?) a large rock (still there?) 2 bolts (still there?) (60, 40, D) a +0 arbalest (still there?) a bolt (still there?) 2 arrows (still there?) (60, 41, D) an arrow (60, 43, D) 2 bolts 4 arrows (60, 44, D) a large rock 5 arrows (61, 16, D) a +4 war axe of distortion (61, 36, D) a +2 plate armour of poison resistance (61, 37, D) a +0 glaive of venom a +0 arbalest 23 bolts a +1 chain mail of fire resistance (61, 44, D) a large rock 3 bolts 6 arrows (62, 1, D) the +5 war axe "Dimnin" {elec, rF++ rC+ rN+ Dex-3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (-3). It greatly protects you from fire. It protects you from cold. It protects you from negative energy. (62, 8, D) the Tome of the Cankerous Arsonist Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Inner Flame Hexes/Fire 3 d - Olgreb's Toxic Radiance Poison 4 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Poisonous Cloud Conjuration/Poison/Air 6 (62, 16, D) an uncursed ring of flight (62, 17, D) the +3 arbalest "Mevub" {venom, Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). (62, 27, D) an uncursed ring of poison resistance (62, 37, D) an uncursed staff of poison (63, 8, D) a book of Changes (63, 17, D) the +4 whip of Responsibility {speed, Str+3 Int+4} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your intelligence (+4). (63, 26, D) an uncursed ring of flight (63, 27, D) a crystal ball of energy (64, 16, D) a book of Dreams (64, 17, D) the +1 scale mail of Huefy {Int+4} It affects your intelligence (+4). (64, 26, D) a +1 robe of the Archmagi (65, 26, D) the +2 bardiche "Earthworm" {speed, rElec rC- MR+} Attacks with this weapon are significantly faster. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (67, 0, D) a +0 long sword of freezing (69, 0, D) the Tome of Stolen Souls and Battle Magic Spells Type Level a - Magic Dart Conjuration 1 b - Animate Skeleton Necromancy 1 c - Static Discharge Conjuration/Air 3 d - Vampiric Draining Necromancy 3 e - Agony Necromancy 5 (69, 43, D) a +5 glaive of chopping a +0 arbalest a bolt (70, 8, D) the +8 demon trident of Wounding {pain, Fragile +Rage rPois rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It protects you from poison. It lets you go berserk. It will be destroyed if unequipped. (70, 9, D) a +5 greatsling of evasion (70, 37, D) a +1 troll leather armour (70, 42, D) a +0 arbalest 17 bolts (70, 43, D) a +0 arbalest 25 bolts (71, 16, D) a +1 glaive of venom (71, 17, D) an uncursed staff of summoning (71, 26, D) the +4 plate armour of Liberalism {rN+ Stlth+} It protects you from negative energy. It makes you more stealthy. (71, 27, D) the Tome of Destructive Bewitchment Spells Type Level a - Sting Conjuration/Poison 1 b - Slow Hexes 2 c - Inner Flame Hexes/Fire 3 d - Spectral Weapon Hexes/Charms 3 e - Irradiate Conjuration/Transmutation 5 f - Conjure Ball Lightning Conjuration/Air 6 (71, 36, D) a +2 robe of magic resistance (71, 37, D) a +0 long sword (71, 41, D) a bolt (71, 42, D) a +0 great mace a +0 ring mail (71, 43, D) 6 bolts (72, 8, D) the +1 leather armour of the Hidden Vale {+Blink rN+ Stlth+} It protects you from negative energy. It lets you blink. It makes you more stealthy. (72, 16, D) the Handbook of Curses Spells Type Level a - Confusing Touch Hexes 2 b - Inner Flame Hexes/Fire 3 c - Cause Fear Hexes 4 d - Summon Mana Viper Hexes/Summoning 5 (72, 17, D) an uncursed staff of air (72, 26, D) a +1 ring mail of cold resistance (72, 36, D) a +1 war axe of freezing (72, 43, D) a +0 great mace a +0 leather armour (73, 1, D) the +10 glaive of the Vulture {chop, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (73, 16, D) the Handbook of Combat Magic Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Bolt of Fire Conjuration/Fire 6 (73, 17, D) the +1 scale mail "Vegaq" {rPois rC- rN++ rCorr} It makes you vulnerable to cold. It protects you from poison. It greatly protects you from negative energy. It protects you from acid and corrosion. (73, 26, D) a +4 quarterstaff of protection (73, 27, D) the +3 greatsling of Resourcefulness {velocity, MP+9} Any stone fired from it inflicts extra damage. It affects your magic capacity (+9). (73, 36, D) an uncursed ring of poison resistance (73, 37, D) a cursed staff of summoning (75, 1, D) the +1 ring mail of Azuzaf {rN+ Dex+4} It affects your dexterity (+4). It protects you from negative energy.