Graouh the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) a +0 shield a +0 scale mail a +0 long sword the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (33, 21, D) a cursed -1 spear (unseen) (33, 22, D) a +4 lajatang of speed (still there?) a +0 antimagic quarterstaff (still there?) a +0 animal skin (still there?) (35, 0, D) a +1 troll leather armour (35, 15, D) a +0 dagger of electrocution (35, 24, D) 5 arrows a +0 robe the amulet of Ynaemm {Dismiss Fragile rPois rN+++ Str-3} [amulet of dismissal] It may teleport away creatures that harm you. It affects your strength (-3). It protects you from poison. It renders you almost immune to negative energy. It will be destroyed if unequipped. the ring "Wyxemov" {+Fly rC+} [ring of flight] It protects you from cold. It lets you fly. (36, 0, D) an uncursed staff of earth (36, 1, D) the +3 dagger "Dolum" {freeze, rPois} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. (36, 15, D) an ornate deck of wonders (36, 24, D) the +11 war axe "Labbotal" {chop, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (unseen) (37, 0, D) a +2 leather armour of poison resistance (37, 1, D) a +1 rapier of holy wrath (37, 15, D) a wand of hasting (3/9) (38, 0, D) an uncursed staff of air (38, 1, D) a box of beasts (38, 15, D) a +2 hand axe of freezing (39, 0, D) an uncursed ring of sustain attributes (39, 1, D) a +2 antimagic morningstar (39, 15, D) the cursed quicksilver dragon armour "Oxteeb" {rC++ MR+} It greatly protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (40, 0, D) a +0 quarterstaff of crushing (40, 1, D) a +0 quarterstaff of holy wrath (40, 15, D) 4 scrolls of enchant weapon (41, 0, D) a +3 quarterstaff of protection (41, 1, D) a +1 ice dragon armour (42, 0, D) a book of Spatial Translocations (42, 1, D) an uncursed ring of see invisible (47, 16, D) 3 arrows (47, 17, D) a +3 short sword of protection a +0 shortbow the +6 fire dragon armour of the Engineer {*Drain rPois rF++ rC- Dex+3} It affects your dexterity (+3). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It causes draining when unequipped. a throwing net (47, 18, D) 3 silver javelins an arrow (47, 19, D) 3 silver javelins a +0 spear a +5 blowgun 12 poisoned javelins a +0 leather armour (48, 17, D) a +0 rapier a +0 robe (48, 18, D) a +0 spear of venom 15 silver javelins a cursed +0 leather armour (48, 20, D) 3 poisoned javelins (49, 0, D) an uncursed staff of energy (49, 2, D) a manual of Charms (49, 16, D) a +0 glaive of protection 15 javelins of returning a +0 leather armour (49, 36, D) a +2 spear of piercing (49, 37, D) a book of Dreams (50, 0, D) a cursed -3 ring of protection (50, 1, D) a stone of tremors (50, 18, D) a +0 trident (50, 36, D) a +1 shortbow of freezing (50, 37, D) a +4 scale mail of fire resistance (51, 0, D) a +3 bardiche of protection (51, 1, D) Zampy's Almanac of Boosting Toxins Spells Type Level a - Repel Missiles Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Warp Weapon Charms/Translocation 5 d - Deflect Missiles Charms/Air 6 (51, 12, D) a plain deck of summoning (51, 13, D) the +2 robe "Huosentau" {rPois rC- Str+8 Stlth-} It affects your strength (+8). It makes you vulnerable to cold. It protects you from poison. It makes you less stealthy. (51, 24, D) a +0 bardiche of venom (51, 37, D) an uncursed staff of air (52, 0, D) a +2 chain mail of fire resistance (52, 1, D) a +0 scale mail of fire resistance (52, 13, D) a +0 crystal plate armour (52, 25, D) a book of Envenomations (52, 36, D) the +3 ring mail of Brilliance {rPois Int+4 Stlth-} It affects your intelligence (+4). It protects you from poison. It makes you less stealthy. (52, 37, D) a book of Dreams (53, 0, D) a +2 flail of protection (53, 1, D) a +4 shortbow of freezing (53, 24, D) an uncursed ring of ice (53, 25, D) a +2 hand axe of freezing (53, 36, D) the +3 plate armour "Zoedghuh" {rPois} It protects you from poison. (53, 37, D) an uncursed ring of sustain attributes (54, 0, D) a book of Minor Magic (54, 1, D) a cursed staff of conjuration (54, 13, D) the +5 leather armour of an ice cave {MR+ Int+4} It affects your intelligence (+4). It affects your resistance to hostile enchantments. (55, 0, D) a scroll of brand weapon (55, 1, D) a +3 ring mail of fire resistance (55, 12, D) a +4 spear of venom (55, 13, D) a +2 long sword of electrocution (55, 24, D) the Tome of Virous Orientation Spells Type Level a - Sting Conjuration/Poison 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Gell's Gravitas Hexes/Translocation 3 d - Teleport Other Translocation 3 (55, 26, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity 4 scrolls of amnesia (59, 36, D) a book of Annihilations (59, 37, D) the +2 ring mail of Quantum Leap {rC+ SInv} It protects you from cold. It lets you see invisible. (60, 36, D) a lamp of fire (61, 0, D) a +0 short sword (61, 26, D) an uncursed ring of fire (61, 36, D) an uncursed staff of power a plain deck of changes (61, 37, D) a +0 lajatang of electrocution (62, 1, D) a book of Clouds (62, 3, D) a +4 trident of protection (62, 4, D) a +0 falchion of holy wrath a +2 vampiric short sword (62, 9, D) an uncursed staff of fire (62, 16, D) a +3 dagger of venom (62, 17, D) an uncursed staff of wizardry (62, 26, D) a Grand Grimoire (62, 27, D) an uncursed ring of protection from fire (62, 28, D) a +0 shortbow 22 arrows (62, 36, D) an uncursed amulet of regeneration (62, 37, D) a +0 scimitar of draining (63, 0, D) an uncursed staff of cold (63, 8, D) a +2 buckler a +0 long sword (63, 16, D) a +4 scimitar of holy wrath (63, 17, D) a +2 battleaxe of venom (63, 26, D) a book of the Earth (63, 27, D) the Disquisition on Hurtful Intoxication Spells Type Level a - Cure Poison Poison 2 b - Conjure Flame Conjuration/Fire 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Throw Icicle Conjuration/Ice 4 e - Spellforged Servitor Conjuration/Summoning 7 (63, 29, D) a +0 trident (63, 33, D) a throwing net an arrow (63, 36, D) an uncursed ring of flight (63, 37, D) a plain deck of wonders (64, 11, D) a +0 short sword a +0 leather armour (64, 13, D) a +1 glaive of venom (64, 17, D) a +4 ring of dexterity (64, 26, D) the cursed +1 leather armour "Zirea" {rC+} It protects you from cold. It has a curse placed upon it. (64, 27, D) an uncursed staff of power (64, 29, D) a +0 trident (65, 13, D) the +11 great sword "Ultimatum" {holy, rElec rC+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. It insulates you from electricity. (65, 26, D) a book of Geomancy (70, 9, D) a book of the Tempests (70, 11, D) a +2 lajatang of protection (70, 37, D) a +0 morningstar of crushing (71, 8, D) an uncursed staff of poison (71, 16, D) an uncursed ring of ice (71, 17, D) an uncursed staff of summoning (71, 26, D) a +1 long sword of slicing (71, 27, D) a +1 dagger of protection (71, 40, D) a scroll of acquirement (72, 8, D) an uncursed staff of wizardry (72, 9, D) a +2 rapier of distortion (72, 10, D) a +2 scythe of venom (72, 16, D) a +3 glaive of flaming (72, 17, D) a +3 glaive of flaming (72, 26, D) the +3 great sword of Prudence {flame, Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). (72, 27, D) a crystal ball of energy (72, 37, D) a book of Summonings a +4 falchion of draining (73, 1, D) a cursed staff of summoning (73, 16, D) a +0 shortbow of flaming (73, 26, D) a +2 morningstar of protection (73, 27, D) an uncursed staff of wizardry (75, 1, D) a +3 executioner's axe of pain