Graouh the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) a +0 shield a +0 scale mail a +0 long sword the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 27, D) an arrow (47, 29, D) a +0 shortbow 9 arrows (47, 30, D) a +0 dagger a +0 leather armour a +0 shortbow 22 arrows (47, 33, D) 2 arrows (48, 23, D) an arrow (48, 25, D) an arrow (48, 29, D) a +0 longbow a +0 short sword a +0 leather armour 26 arrows (48, 30, D) an arrow a +0 scimitar (48, 32, D) an arrow a +0 long sword a +0 leather armour (48, 42, D) a +0 halberd a +0 chain mail a +0 flail a +0 chain mail a +0 scale mail a +0 giant club (49, 12, D) a +3 trident of distortion (49, 36, D) a crystal ball of energy (49, 37, D) an uncursed staff of poison (50, 12, D) a box of beasts (50, 13, D) a crystal ball of energy (50, 17, D) 2 large rocks (50, 24, D) the +0 hat of Qangiz {Str+2} It affects your strength (+2). a +6 ring of intelligence a +6 ring of intelligence (50, 25, D) a +1 ring mail of cold resistance (50, 30, D) a +0 short sword a +0 short sword a +0 shortbow a +0 rapier a +0 ring mail 22 arrows (50, 36, D) an uncursed ring of protection from cold a +4 ring of intelligence (50, 37, D) a book of Death (50, 42, D) a +3 dire flail a +0 chain mail a +0 giant club (50, 43, D) a cursed -3 ring of protection a +0 mace a +0 plate armour (51, 12, D) an uncursed amulet of rage (51, 13, D) a +4 rod of inaccuracy (13/13) (51, 17, D) 2 large rocks (51, 18, D) 3 large rocks (51, 20, D) 2 large rocks (51, 24, D) an arrow (51, 25, D) a +0 rapier (51, 27, D) a +1 halberd of protection a +0 shortbow a cursed +0 leather armour (51, 29, D) the cursed +2 whip of Parts Unknown {slash, rF+++ rC++} It inflicts extra damage upon your enemies. It renders you almost immune to fire. It greatly protects you from cold. It has a curse placed upon it. (51, 30, D) an arrow (51, 36, D) a +0 hand axe of freezing (51, 37, D) a +2 shortbow of velocity (52, 12, D) an uncursed staff of death (52, 13, D) a +1 chain mail of magic resistance (52, 14, D) a large rock (52, 24, D) an uncursed ring of protection from fire (52, 25, D) an uncursed amulet of dismissal (52, 37, D) an uncursed staff of earth (53, 12, D) a lamp of fire (53, 13, D) the +5 scale mail of Elyvilon's Castigation {-Tele rN+ Str+6} It affects your strength (+6). It protects you from negative energy. It prevents most forms of teleportation. (53, 14, D) a large rock (53, 15, D) a large rock (53, 24, D) a +3 ring of strength (53, 25, D) an uncursed amulet of rage (53, 36, D) a +1 steam dragon armour (53, 37, D) a lamp of fire (54, 12, D) a Necronomicon (54, 13, D) a +2 rapier of freezing (54, 24, D) a +2 ring mail of cold resistance (54, 25, D) a book of Summonings (54, 36, D) the Almanac of Stones and the Glacier Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Throw Icicle Conjuration/Ice 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Simulacrum Ice/Necromancy 6 (55, 12, D) a Grand Grimoire (55, 13, D) a crystal ball of energy (59, 36, D) the +9 dagger of Xonat {drain, rPois rF+ Int+2 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It affects your dexterity (+4). It protects you from fire. It protects you from poison. (59, 37, D) the Collected Works on Translocation and Weightlessness Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Force Lance Conjuration/Translocation 4 d - Summon Forest Summoning/Translocation 5 e - Deflect Missiles Charms/Air 6 (59, 40, D) a +0 spear (60, 36, D) a +0 flail of draining (61, 0, D) a +5 demon trident of electrocution (61, 16, D) a +1 mace of venom (61, 36, D) a +0 flail (61, 37, D) an uncursed staff of wizardry (62, 8, D) a +4 flail of draining (62, 16, D) the +7 flail "Huiczoschagg" {crush, rC- rN+ MR+} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 26, D) a +3 plate armour of cold resistance (62, 27, D) Ruipt's Disquisition on the Escort Spells Type Level a - Call Canine Familiar Summoning 3 b - Summon Demon Summoning 5 c - Summon Forest Summoning/Translocation 5 d - Summon Hydra Summoning 7 (62, 36, D) a +0 robe (62, 37, D) an uncursed staff of fire (62, 44, D) a +3 great sword of holy wrath (63, 0, D) a +2 short sword of speed (63, 8, D) a book of Air (63, 16, D) a book of Callings (63, 17, D) a +0 short sword of electrocution (63, 27, D) the cursed +0 battleaxe of Misery {freeze, +Rage rElec rPois Str+5 Int-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It affects your intelligence (-2). It insulates you from electricity. It protects you from poison. It lets you go berserk. It has a curse placed upon it. (63, 31, D) a scroll of brand weapon (63, 37, D) a +1 antimagic long sword (64, 16, D) a +2 shortbow of flaming (64, 17, D) the cursed +0 flail of the Rat {crush, Str+7 Dex+2 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your dexterity (+2). It makes you less stealthy. It has a curse placed upon it. (64, 27, D) a +0 rapier (64, 30, D) a +0 rapier a +0 robe (64, 31, D) a +0 spear (65, 26, D) a +1 robe of magic resistance (65, 31, D) a +3 hand axe of freezing a +0 robe (67, 0, D) an uncursed staff of air (70, 9, D) a book of Transfigurations (70, 10, D) a +1 dagger of venom a cursed +0 arbalest a +0 arbalest 32 bolts (70, 11, D) a +0 arbalest 12 bolts (70, 36, D) an uncursed staff of power (70, 37, D) an uncursed staff of poison (71, 10, D) a +0 shortbow 24 arrows (71, 12, D) an arrow (71, 13, D) 2 bolts (71, 17, D) a +0 antimagic trident (71, 21, D) a +0 scimitar of flaming (71, 26, D) a stone of tremors (71, 27, D) a +2 robe of magic resistance (71, 30, D) a +0 short sword a +0 leather armour (71, 31, D) a +3 vampiric falchion (unseen) (71, 37, D) a book of Dreams (72, 9, D) a +4 chain mail of cold resistance (72, 10, D) a +0 arbalest 10 bolts (72, 16, D) a +0 hand crossbow of evasion (72, 22, D) a +1 scimitar of flaming a scroll of holy word (72, 23, D) a +1 scimitar of flaming (72, 26, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (72, 29, D) a +2 trident of flaming a +0 plate armour (72, 36, D) a +7 battleaxe (73, 1, D) a +1 falchion of holy wrath (73, 26, D) an uncursed staff of wizardry (73, 27, D) a +0 dire flail (73, 36, D) a book of the Dragon (73, 37, D) the cursed +1 great sword of Experimentation {venom, Fragile rPois rC+++ Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It renders you almost immune to cold. It protects you from poison. It will be destroyed if unequipped. It has a curse placed upon it. (75, 1, D) an uncursed staff of power