Graouh the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (8, 0, D) a +0 long sword a +0 shield a +0 scale mail (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) a crystal ball of energy (62, 0, D) a +0 trident (62, 1, D) a +1 robe of magic resistance (62, 2, D) a +0 trident (unseen) (62, 5, D) a throwing net 2 tomahawks (62, 8, D) the +4 ring mail of Yheunwa {Str-4 Int-4 Dex+9} It affects your strength (-4). It affects your intelligence (-4). It affects your dexterity (+9). (62, 11, D) an uncursed staff of summoning (63, 0, D) an uncursed ring of sustain attributes (63, 3, D) a +0 trident (63, 5, D) a tomahawk (68, 2, D) a +0 scimitar of protection (69, 0, D) a +4 mace of draining (70, 9, D) a phial of floods (70, 12, D) a cursed staff of earth (71, 8, D) the cursed -4 shield of Proximity {rC- rN+ rCorr MP+9} It makes you vulnerable to cold. It protects you from negative energy. It affects your magic capacity (+9). It protects you from acid and corrosion. It has a curse placed upon it. (71, 16, D) the +7 shortbow of Responsibility {flame, rPois Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from poison. (71, 17, D) the +2 robe "Xyroef" {rPois rC+} It protects you from cold. It protects you from poison. (72, 8, D) a +1 shortbow of flaming (72, 9, D) a book of the Sky (72, 16, D) a +0 dagger (72, 17, D) a book of the Dragon (72, 20, D) a +0 dagger of distortion (still there?) a +0 short sword (still there?) a +2 quarterstaff of chaos (still there?) a +0 cloak (still there?) (73, 16, D) a +2 ring mail of positive energy (73, 17, D) a lamp of fire (75, 1, D) a book of Cantrips