Graouh the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) a +0 long sword a +0 shield a +0 scale mail the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +5 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 11, D) a +1 flail of protection (unseen) (36, 1, D) an uncursed staff of cold (36, 11, D) 26 arrows (37, 1, D) an uncursed amulet of faith (38, 1, D) an uncursed staff of poison (39, 1, D) the ring of Qeniju {+Inv rPois MP+9 Str+4 Int-4} [ring of magical power] It affects your strength (+4). It affects your intelligence (-4). It protects you from poison. It affects your magic capacity (+9). It lets you turn invisible. (39, 8, D) an arrow (40, 1, D) a book of the Tempests (41, 1, D) a cursed staff of cold (42, 1, D) a +0 short sword (47, 4, D) a manual of Slings a +5 rod of clouds (10/10) an uncursed ring of protection from cold an uncursed ring of flight a +6 ring of dexterity a wand of lightning (5/15) (47, 7, D) a +2 scimitar of protection a +0 leather armour (47, 8, D) a +0 longbow 16 arrows (48, 4, D) 2 arrows (48, 6, D) 2 arrows (48, 8, D) 12 arrows a +0 long sword a +0 leather armour (49, 0, D) a +0 rapier (49, 1, D) the Compendium of the Congealing Arsonist Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Sticky Flame Conjuration/Fire 4 c - Bolt of Cold Conjuration/Ice 6 d - Ring of Flames Charms/Fire 7 (49, 4, D) an arrow (49, 5, D) an arrow (49, 7, D) a +0 leather armour 13 arrows (49, 9, D) a +0 longbow 24 arrows (49, 12, D) an uncursed staff of cold (49, 24, D) a +3 plate armour of positive energy (49, 36, D) an uncursed ring of see invisible (49, 37, D) a +2 leather armour of poison resistance (50, 1, D) a +0 short sword (50, 4, D) 2 arrows (50, 6, D) a +0 longbow a +0 dagger a +0 leather armour an arrow a +0 hand axe of chopping (50, 8, D) a +0 short sword a +0 longbow 30 arrows a +0 leather armour (50, 9, D) 26 arrows (50, 12, D) a +2 robe of the Archmagi (50, 13, D) the +7 battleaxe of the Foot {venom, +Fly MR+ Dex+5 Stlth-} It poisons the flesh of those it strikes. It affects your dexterity (+5). It affects your resistance to hostile enchantments. It lets you fly. It makes you less stealthy. (50, 24, D) the +9 scimitar "Toruusk" {elec, -Tele Int+3 SInv Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It lets you see invisible. It prevents most forms of teleportation. It makes you more stealthy. (50, 25, D) a +1 leather armour of positive energy (50, 37, D) a crystal ball of energy (50, 41, D) a +6 ring of intelligence a +6 ring of dexterity 7 potions of magic (51, 4, D) an arrow (51, 5, D) 2 arrows (51, 6, D) an uncursed staff of death (51, 7, D) a +0 short sword a +0 leather armour a +0 shortbow 6 arrows (51, 8, D) an arrow (51, 9, D) a +0 scimitar a +0 leather armour (51, 12, D) a plain deck of wonders (51, 13, D) the +9 short sword "Soulisor" {drain, rPois Str+2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from poison. It makes you more stealthy. (51, 24, D) a +2 double sword of slicing (51, 25, D) the +1 scale mail of Agnosticism {Regen+} It increases your rate of regeneration. (51, 36, D) an uncursed staff of air (51, 41, D) the +7 Singing Sword (52, 1, D) a +0 dagger (52, 4, D) a +2 glaive of venom an arrow (52, 6, D) an arrow (52, 8, D) 6 arrows (52, 9, D) an arrow (52, 12, D) an uncursed ring of magical power (52, 13, D) a +2 morningstar of holy wrath (52, 25, D) a cursed -4 ring of dexterity (52, 29, D) a +0 arbalest of flaming (52, 31, D) a cursed staff of poison (52, 36, D) a +0 dagger of venom (52, 37, D) an uncursed ring of poison resistance (53, 0, D) the +1 scale mail of Lies {Dex+3} It affects your dexterity (+3). a +0 dagger (53, 1, D) the Reference Book on Contamination Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Venom Bolt Conjuration/Poison 5 (53, 4, D) an arrow (53, 6, D) a +0 shortbow a +0 rapier of venom a +0 leather armour (53, 7, D) 2 arrows (53, 8, D) an uncursed staff of power (53, 9, D) an arrow (53, 13, D) a +0 cloak of magic resistance (53, 24, D) a +0 robe of magic resistance (53, 30, D) a +0 hand axe (53, 36, D) a book of Frost (53, 37, D) a +3 plate armour of poison resistance (54, 0, D) a +3 hand crossbow of flaming (54, 1, D) a +0 dagger (54, 12, D) a +2 chain mail of fire resistance (54, 13, D) an uncursed staff of poison (54, 24, D) a book of Debilitation (54, 25, D) the +0 cloak of Orhetiw {MR+} It affects your resistance to hostile enchantments. the +6 large shield "Wedgh" {+Blink} It lets you blink. (54, 36, D) a +5 spear of freezing (55, 0, D) a +0 leather armour (55, 1, D) an uncursed staff of cold (55, 4, D) an arrow (55, 12, D) a book of Annihilations (59, 36, D) a +0 dagger (59, 37, D) a +0 long sword (60, 36, D) a +0 dagger (60, 40, D) a +4 trident of venom a +0 robe (60, 41, D) a +3 morningstar a +1 plate armour of poison resistance (60, 42, D) the +3 battleaxe of the Unseen Realm {drain, +Rage Str-5 Dex+7 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-5). It affects your dexterity (+7). It lets you go berserk. It makes you more stealthy. a +0 robe (61, 0, D) a book of the Earth (61, 8, D) an uncursed staff of cold (61, 16, D) the +9 rapier "Juelow" {holy, *Drain +Rage rN+ Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+5). It protects you from negative energy. It lets you go berserk. It causes draining when unequipped. (61, 26, D) an uncursed staff of earth (61, 40, D) a +2 great sword of electrocution a +2 robe of magic resistance (61, 41, D) a +0 dagger a +0 robe a +0 scimitar (61, 43, D) a +2 ring of strength (62, 0, D) a +0 dagger (62, 1, D) the +0 leather armour of the Skies Above {*Corrode rN+ MR+} It protects you from negative energy. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (62, 2, D) a +0 falchion a +0 leather armour (62, 8, D) a +1 shortbow of freezing (62, 17, D) a +2 plate armour of cold resistance (62, 26, D) a +2 war axe of chopping (62, 27, D) the +3 chain mail of Quicven {Dex+4 SInv} It affects your dexterity (+4). It lets you see invisible. (62, 37, D) an uncursed staff of power (62, 42, D) a +3 scimitar of distortion a +0 plate armour a potion of blood (63, 8, D) an uncursed staff of poison (63, 16, D) a +2 robe of cold resistance (63, 17, D) a +3 chain mail of cold resistance (63, 26, D) a +0 morningstar of draining (63, 27, D) the Grimoire of Cloudy Enchantment Spells Type Level a - Slow Hexes 2 b - Spectral Weapon Hexes/Charms 3 c - Airstrike Air 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Darkness Hexes 6 (63, 36, D) a plain deck of defence (63, 37, D) a plain deck of changes (64, 16, D) an uncursed staff of wizardry (64, 26, D) a +3 scale mail of fire resistance (64, 27, D) a +2 scale mail of cold resistance (65, 26, D) a +2 plate armour of cold resistance (67, 0, D) the cursed +3 longbow of Domination {venom, Str+4 Dex+3} It poisons the ammo it fires. It affects your strength (+4). It affects your dexterity (+3). It has a curse placed upon it. (68, 0, D) an uncursed staff of fire (68, 36, D) a +3 ring of intelligence 4 scrolls of amnesia (69, 0, D) a +1 dagger of flaming (69, 36, D) a +1 plate armour of poison resistance (70, 9, D) a +2 plate armour of positive energy (70, 36, D) a +3 arbalest of flaming (70, 37, D) an uncursed staff of poison (71, 8, D) the Compendium of Air and Flames Spells Type Level a - Swiftness Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Summon Lightning Spire Summoning/Air 4 e - Fireball Conjuration/Fire 5 (71, 26, D) a Young Poisoner's Handbook (71, 27, D) an uncursed staff of wizardry (71, 37, D) a +2 robe of resistance (72, 8, D) the Catalogue of Ignition and Venom Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Sticky Flame Conjuration/Fire 4 c - Venom Bolt Conjuration/Poison 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (72, 9, D) Hicrynluump's Catalogue of Execration Spells Type Level a - Corona Hexes 1 b - Confuse Hexes 3 (72, 26, D) a fan of gales (72, 27, D) a crystal ball of energy (72, 31, D) a +0 rapier of speed a +0 robe (72, 36, D) a fan of gales (72, 37, D) an uncursed staff of wizardry (73, 1, D) a +3 plate armour of cold resistance (73, 26, D) an uncursed ring of flight (73, 27, D) a disc of storms (73, 36, D) a +2 leather armour of magic resistance