Graouh the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (6, 4, D) a +0 shield a +0 scale mail (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) an uncursed ring of flight (unseen) (10, 5, D) an uncursed staff of energy (unseen) (10, 6, D) a wand of disintegration (7/24) (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) a +2 hand axe of pain (62, 11, D) a +4 quarterstaff of chaos (63, 3, D) an uncursed staff of cold (63, 8, D) a +9 giant spiked club (63, 11, D) a +0 dagger the +9 shortbow "Neleanak" {venom, rF+ rC+} It poisons the ammo it fires. It protects you from fire. It protects you from cold. a +0 robe (68, 3, D) a +0 dagger a +0 robe a +0 buckler (70, 8, D) a +1 long sword of draining (71, 16, D) a +4 hunting sling of freezing (71, 17, D) a +0 shortbow of flaming (72, 11, D) a +0 flail (72, 16, D) a book of Clouds (72, 17, D) an uncursed staff of energy (73, 16, D) an uncursed staff of conjuration (73, 17, D) a book of Unlife (73, 22, D) a +1 antimagic rapier (unseen) (74, 2, D) a cursed -3 dagger (75, 1, D) a +0 dagger (75, 2, D) a +5 falchion of draining