Dungeon Crawl Stone Soup version 0.24-a0-282-g1a68c91 (webtiles) character file. Game seed: 14551279985714990378 0 Gorice the Thaumaturge (level 1, -1/13 HPs) Began as a Gnoll Wanderer on May 3, 2019. Slain by a hobgoblin ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:30 (10 turns). Gorice the Thaumaturge (Gnoll Wanderer) Turns: 10, Time: 00:00:31 Health: -1/13 AC: 2 Str: 12 XL: 1 Next: 10% Magic: 12/12 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 13 Spells: 22/22 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour d - a +0 robe (worn) Scrolls c - a scroll of teleportation {!r} Comestibles f - a ration Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 0.0 Armour + Level 0.0 Dodging + Level 0.0 Stealth + Level 2.3 Shields + Level 0.0 Unarmed Combat + Level 11.1 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 3.6 Charms + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 1.9 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 2.3 Evocations You had 22 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Sandblast Erth ###... 3% 1 None Beastly Appendage Tmut #..... 8% 1 None Passwall Tmut/Erth ##...... 8% 2 None Stone Arrow Conj/Erth ##.... 16% 3 None Ignite Poison Fire/Tmut/Pois #....... 22% 3 None Petrify Tmut/Erth ##...... 45% 4 ###.... Lee's Rapid Deconstruct Erth ###....... 67% 5 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the kobold. You kill the kobold! The hobgoblin hits you with a +0 club. You die... #........####.. #.............. #.......... #..<.####. #....# #....# ##.### #$# #@# #......g...... #......g..(... #............. ############## You could see a hobgoblin and a goblin. Vanquished Creatures A kobold (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Reached skill level 11 in Spellcasting 0 | D:1 | Gorice the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Gorice set off with the following items: a +0 dagger, a | scroll of teleportation {!r}, a +0 robe, a ration; and the | following spells available to memorise: Sandblast, Beastly | Appendage, Passwall, Stone Arrow, Ignite Poison, Petrify, | Lee's Rapid Deconstruction 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 12/12 9 | D:1 | HP: 2/13 [hobgoblin/+0 club (4)] 10 | D:1 | Slain by a hobgoblin Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_basic Skill XL: | | ---------------+-+----- Spellcasting | | 11.1 Shields | | 2.3 Charms | | 3.6 Earth Magic | | 1.9 Evocations | | 2.3 Action || total -------------------------++------- Melee: Dagger || 4 Dodge: Dodged || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 10.0 | 10.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 10.0 | 10.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_basic