Dungeon Crawl Stone Soup version 0.24-a0-275-g6f7e2cb (webtiles) character file. Game seed: 15485678701463883873 22 Gorice the Magician (level 2, 0/15 HPs) Began as a Tengu Wizard on Apr 28, 2019. Slain by a leopard gecko (3 damage) ... on level 1 of the Dungeon. The game lasted 00:02:01 (336 turns). Gorice the Magician (Tengu Wizard) Turns: 336, Time: 00:02:02 Health: 0/15 AC: 2 Str: 7 XL: 2 Next: 91% Magic: 6/7 EV: 12 Int: 18 God: Gold: 18 SH: 0 Dex: 12 Spells: 6/7 levels left rFire + . . SeeInvis . a - +2 dagger (venom) rCold . . . Gourm . (no shield) rNeg . . . Faith . i - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn f - ring of protection from fire MPRegen 0.10/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +2 dagger of venom (weapon) (You found it on level 1 of the Dungeon) c - a +0 dagger Missiles Y - 82 stones (quivered) Armour b - a +0 hat (worn) i - a +0 robe (worn) Jewellery f - a ring of protection from fire (left hand) Scrolls e - a scroll of remove curse {unknown} j - a scroll of noise {unknown} k - a scroll of identify {unknown} l - a scroll of amnesia {unknown} Potions h - a potion of degeneration {unknown} Comestibles d - 5 rations g - 9 chunks of flesh Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 3.2 Spellcasting * Level 3.1 Conjurations Level 1.2 Summonings Level 0.7 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 4% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Call Imp Summ #....... 14% 2 ##..... Blink Tloc N/A 19% 2 ##..... Slow Hex #....... 24% 2 ##..... Conjure Flame Conj/Fire #....... 26% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 30% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History No target in view! No target in view! You see here a bat corpse. You butcher the bat corpse. g - 8 chunks of flesh (gained 1) You see here a bat skeleton. Found 23 arrows. Y - 82 stones (gained 14) A dart slug comes into view. The helpless dart slug fails to defend itself. You puncture the dart slug! You claw the dart slug. You kill the dart slug! You see here a dart slug corpse. You butcher the dart slug corpse. g - 10 chunks of flesh (gained 2) A hobgoblin comes into view. It is wielding a +0 club. The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin hits you with a +0 club. Damage: 1 (max 1) You hit the hobgoblin but do no damage. The hobgoblin is poisoned. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin misses you. You hit the hobgoblin. The hobgoblin looks as sick as possible! You claw the hobgoblin. You kill the hobgoblin! Some of the chunks of flesh in your inventory have rotted away. No target in view! You see here a +0 club. A leopard gecko comes into view. The leopard gecko hisses angrily. You closely miss the leopard gecko. Your kick misses the leopard gecko. The leopard gecko bites you. x2 Damage: 3 (max 3) You hit the leopard gecko. The leopard gecko is poisoned. The leopard gecko is lightly wounded. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * Damage: 2 (max 3) You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - leopard gecko Aim: a leopard gecko (moderately wounded, poisoned, clinging) The magic dart hits the leopard gecko but does no damage. The leopard gecko is moderately wounded. The leopard gecko bites you. You die... ... ## .## ..#### #....################### ........................ #######.#######.@l....# ................####### ........######### .######......# ..# #.####.### #.#####...##.).##### #..##.....####.....# ##..........######.########## #...........#####.##.......# You could see a leopard gecko. Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) 2 goblins (D:1) 4 hobgoblins (D:1) 3 jackals (D:1) 2 bats (D:1) 2 kobolds (D:1) 3 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorice the Tengu Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 5/5 60 | D:1 | Reached skill level 2 in Conjurations 122 | D:1 | Reached XP level 2. HP: 11/15 MP: 2/7 263 | D:1 | Reached skill level 3 in Conjurations 335 | D:1 | HP: 3/15 [leopard gecko (2)] 336 | D:1 | Slain by a leopard gecko Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 3 | 3.1 Dodging | | 2.1 Stealth | | 2.0 Spellcasting | | 3.2 Summonings | | 1.2 Translocations | | 0.7 Action || total -------------------------++------- Melee: Dagger || 50 Kick || 8 Unarmed || 2 Peck || 3 Cast: Magic Dart || 10 Stab: Sleeping || 1 Armor: Robe || 11 Dodge: Dodged || 35 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 32 | 0 | 0.0 | 18 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 32 | 0 | 0.0 | 18 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 20.2 | 336.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 20.2 | 336.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_rooms