Dungeon Crawl Stone Soup version 0.24-a0-244-ga6a6ab7 (webtiles) character file. Game seed: 2899902494548882437 0 Gorice the Skirmisher (level 1, 16/16 HPs) Began as a Gargoyle Wanderer on Apr 10, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:32 (0 turns). Gorice the Skirmisher (Gargoyle Wanderer) Turns: 0, Time: 00:00:33 Health: 16/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 8 Int: 15 God: Gold: 0 SH: 7 Dex: 7 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 hand crossbow rCold . . . Gourm . b - +0 shield rNeg + . . Faith . e - +0 robe rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand crossbow (weapon) Missiles c - 23 bolts (quivered) Armour b - a +0 shield (worn) e - a +0 robe (worn) Scrolls d - a scroll of teleportation {!r} Comestibles f - a ration Skills: + Level 4.3 Fighting Level 1.0 Axes + Level 1.0 Crossbows + Level 2.1 Armour + Level 1.1 Stealth + Level 1.1 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History Welcome, Gorice the Gargoyle Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 hand crossbow, a +0 shield, 23 bolts, a scroll of teleportation {!r}, a +0 robe, a ration. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##+## #...# #.@.# ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorice the Gargoyle Wanderer began the quest for the Orb. 0 | D:1 | Gorice set off with the following items: a +0 hand | crossbow, a +0 shield, 23 bolts, a scroll of teleportation | {!r}, a +0 robe, a ration 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 0 | D:1 | Quit the game Levels and vault maps discovered: D:1: kb_arrival_jail, layout_basic, serial_bayou_pond_c, lemuel_flame_loot_1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | N/A | N/A | N/A | N/A | N/A | 0.0 Dungeon | N/A | N/A | N/A | N/A | N/A | 0.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: kb_arrival_jail, layout_basic, serial_bayou_pond_c, lemuel_flame_loot_1