Dungeon Crawl Stone Soup version 0.24-a0-235-g3f03afc (webtiles) character file. Game seed: 8454688746633658675 52 Gorice the Changer (level 3, -2/28 HPs) Began as a Gnoll Wanderer on Apr 8, 2019. Slain by a sky beast (6 damage) ... on level 2 of the Dungeon. The game lasted 00:05:22 (1285 turns). Gorice the Changer (Gnoll Wanderer) Turns: 1285, Time: 00:05:23 Health: -2/28 AC: 3 Str: 18 XL: 3 Next: 85% Magic: 7/7 EV: 12 Int: 12 God: Gold: 26 SH: 0 Dex: 18 Spells: 6/7 levels left rFire . . . SeeInvis . q - +2 bardiche (venom) rCold . . . Gourm . (shield currently unavailable) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . h - +0 pair of gloves MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn j - ring of attention (curse) MPRegen 0.10/turn n - +5 ring of dexterity @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +2 dagger b - a +0 mace q - a +2 bardiche of venom (weapon) (You found it on level 2 of the Dungeon) Missiles c - 5 javelins Y - 64 stones (quivered) Armour e - a +0 robe (worn) h - a +0 pair of gloves (worn) Jewellery j - a cursed ring of attention (left hand) n - a +5 ring of dexterity (right hand) Scrolls g - a scroll of amnesia {unknown} i - a scroll of identify {unknown} k - a scroll of remove curse {unknown} m - a scroll of enchant armour {unknown} p - a scroll of magic mapping {unknown} r - a scroll of fog {unknown} Potions d - 3 potions of curing l - 2 potions of heal wounds {!q} Comestibles f - 3 rations o - a chunk of flesh Skills: + Level 2.6 Fighting + Level 0.9 Short Blades + Level 0.9 Long Blades + Level 0.9 Axes + Level 2.6 Maces & Flails + Level 0.9 Polearms + Level 0.9 Staves + Level 0.9 Slings + Level 0.9 Bows + Level 0.9 Crossbows + Level 0.9 Throwing + Level 2.6 Armour + Level 0.9 Dodging + Level 2.4 Stealth + Level 0.9 Shields + Level 0.9 Unarmed Combat + Level 2.8 Spellcasting + Level 0.6 Conjurations + Level 0.6 Hexes + Level 0.6 Charms + Level 0.6 Summonings + Level 0.6 Necromancy + Level 2.1 Translocations + Level 5.4 Transmutations + Level 0.6 Fire Magic + Level 0.6 Ice Magic + Level 0.6 Air Magic + Level 0.6 Earth Magic + Level 0.6 Poison Magic + Level 1.0 Invocations + Level 2.6 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Sandblast Erth #..... 19% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Stone Arrow Conj/Erth #..... 50% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History You puncture the frilled lizard! You kill the frilled lizard! No target in view! No target in view! Found a glowing bardiche. You see here a glowing bardiche. q - a glowing bardiche Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +2 bardiche of venom begins to drip with poison! q - a +2 bardiche of venom (weapon) A quokka comes into view. Found a scroll labeled YFIECOACEZ. Attack whom? Press: ? - help, Dir - move target cursor, f - quokka Aim: a quokka You reach to attack! You miss the quokka. The quokka bites you. Damage: 2 (max 2) You miss the quokka. The quokka bites you. x2; The quokka barely misses you. Damage: 2 (max 2) You slice the quokka!! You kill the quokka! r - a scroll labeled YFIECOACEZ A sky beast comes into view. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. No target in view! No target in view! Attack whom? Press: ? - help, Dir - move target cursor You reach to attack! You attack empty space. Attack whom? Press: ? - help, Dir - move target cursor Something you can't see is in the way. You barely miss something. Something completely misses you. You miss something. Your bite misses something. Something hits you but does no damage. Something hits you. Something shocks you. Damage: 7 (max 7) You closely miss something. Something hits you. Something shocks you. A sky beast appears from thin air! Reactivating autopickup. The sky beast hits you. The sky beast shocks you. * * * LOW HITPOINT WARNING * * * Damage: 14 (max 14) You hit the sky beast. The sky beast is poisoned. The sky beast is moderately wounded. The sky beast hits you. * * * LOW HITPOINT WARNING * * * The sky beast shocks you. You die... .......########.# .....### #.# ##.### #######.# ##.# #.......# ## # #.#####.# # #.# # #.## # #..# # ##@# # #Y# ...# #.# ....# #.# ###.# #.# # #.# ###.### #.....# ...........# You could see a sky beast. Vanquished Creatures An ooze (D:2) 3 dart slugs 3 leopard geckos 7 bats 4 giant cockroaches (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) A quokka (D:2) 4 frilled lizards 6 kobolds 5 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorice the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Gorice set off with the following items: a +2 dagger, a | potion of heal wounds {!q}, a potion of curing, a +0 robe, | a ration; and the following spell memorised: Sandblast; and | the following spells available to memorise: Stone Arrow 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 92 | D:1 | Reached skill level 2 in Translocations 111 | D:1 | Reached XP level 2. HP: 22/23 MP: 5/5 475 | D:1 | Reached XP level 3. HP: 21/28 MP: 7/7 1023 | D:2 | Reached skill level 1 in Invocations 1271 | D:2 | Noticed a sky beast 1284 | D:2 | HP: 6/28 [sky beast (5)] 1285 | D:2 | Slain by a sky beast Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_rooms D:2: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Translocations | 2 | 2.1 Invocations | 1 | 1.0 Fighting | | 2.6 Short Blades | | 0.9 Long Blades | | 0.9 Axes | | 0.9 Maces & Flails | | 2.6 Polearms | | 0.9 Staves | | 0.9 Slings | | 0.9 Bows | | 0.9 Crossbows | | 0.9 Throwing | | 0.9 Armour | | 2.6 Dodging | | 0.9 Stealth | | 2.4 Shields | | 0.9 Unarmed Combat | | 0.9 Spellcasting | | 2.8 Conjurations | | 0.6 Hexes | | 0.6 Charms | | 0.6 Summonings | | 0.6 Necromancy | | 0.6 Transmutations | | 5.4 Fire Magic | | 0.6 Ice Magic | | 0.6 Air Magic | | 0.6 Earth Magic | | 0.6 Poison Magic | | 0.6 Evocations | | 2.6 Action || total -------------------------++------- Melee: Dagger || 113 Bite || 16 Mace || 8 Bardiche || 7 Stab: Sleeping || 2 Eat: Chunk || 1 Armor: Robe || 40 Dodge: Dodged || 67 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 75 | 0 | 0.0 | 39 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 49 | 0 | 0.0 | 28 | 0 | 0.0 D:2 | 26 | 0 | 0.0 | 11 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 3.2 | 26.7 | 33.7 | 622.0 Dungeon | 100.0 | 100.0 | 3.2 | 26.7 | 33.7 | 622.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_rooms D:2: layout_loops_ring