Dungeon Crawl Stone Soup version 0.24-a0-235-g3f03afc (webtiles) character file. Game seed: 14966121745264183950 2 Gorice the Stinger (level 1, 0/13 HPs) Began as a Gnoll Wanderer on Apr 6, 2019. Slain by a hobgoblin ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:05 (31 turns). Gorice the Stinger (Gnoll Wanderer) Turns: 31, Time: 00:01:06 Health: 0/13 AC: 2 Str: 13 XL: 1 Next: 30% Magic: 2/2 EV: 13 Int: 12 God: Gold: 0 SH: 0 Dex: 17 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour d - a +0 robe (worn) Wands c - a wand of random effects (15) Comestibles f - a ration Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 4.4 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 0.0 Armour + Level 2.3 Dodging + Level 2.1 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 0.0 Spellcasting + Level 0.0 Conjurations + Level 3.6 Hexes + Level 0.0 Charms + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 5.3 Poison Magic + Level 0.0 Invocations + Level 2.3 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 8% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex #....... 22% 3 ####... Tukima's Dance Hex #....... 22% 3 ####... Ensorcelled Hibernation Hex/Ice #..... 24% 2 ###.... Dazzling Spray Conj/Hex #..... 43% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History You closely miss the goblin. You bite the goblin. The goblin is moderately wounded. The goblin hits you. A hobgoblin comes into view. It is wielding a +0 club. Damage: 4 (max 4) The hobgoblin shouts! You hit the goblin. You kill the goblin! You hear a bark! x2; You hear a shout! A jackal comes into view. You see here a goblin corpse. The hobgoblin hits you but does no damage. You closely miss the hobgoblin. A kobold comes into view. It is wielding a +0 whip. The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin is heavily wounded. The jackal barely misses you. You riposte. You hit the jackal. The jackal is moderately wounded. The hobgoblin hits you but does no damage. The jackal closely misses you. You closely miss the hobgoblin. You bite the hobgoblin, but do no damage. The hobgoblin is heavily wounded. The jackal closely misses you. The hobgoblin closely misses you. You riposte. You barely miss the hobgoblin. The hobgoblin is heavily wounded. The jackal bites you but does no damage. The jackal bites you but does no damage. You see here a goblin corpse. You barely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you but does no damage. You closely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin barely misses you. x2 You completely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Damage: 5 (max 5) You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you with a +0 club. You die... ..# ..# # ...# #? ########...### #.###......K...... ####................. #....(.[.)hK......... #.##.##.##g####...### .$......##@# ...# #.##.#..##.## ...# #.#..##..###...# #P.............P #≈P.....(.....P≈# #≈≈P.........P≈≈ #≈≈≈P)......P≈≈≈ #≈≈≈≈P.....P≈≈≈≈ #≈≈≈≈≈P.<.P≈≈≈≈≈ You could see a jackal, a hobgoblin and a kobold. Vanquished Creatures 2 goblins (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorice the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Gorice set off with the following items: a +0 falchion, a | wand of random effects (15), a +0 robe, a ration; and the | following spell memorised: Corona; and the following spells | available to memorise: Confuse, Tukima's Dance, Ensorcelled | Hibernation, Dazzling Spray 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 30 | D:1 | HP: 3/13 [hobgoblin/+0 club (5)] 31 | D:1 | Slain by a hobgoblin Levels and vault maps discovered: D:1: eino_arrival_druids_welcome, layout_loops_cross Action || total -------------------------++------- Melee: Falchion || 12 Bite || 2 Armor: Robe || 6 Dodge: Dodged || 8 Rpst.: Falchion || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 9.7 | 31.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 9.7 | 31.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: eino_arrival_druids_welcome, layout_loops_cross