Dungeon Crawl Stone Soup version 0.24-a0-235-g3f03afc (webtiles) character file. Game seed: 1900201093185576339 0 Gorice the Sneak (level 1, -3/13 HPs) Began as a Gnoll Wanderer on Apr 6, 2019. Slain by a kobold ... wielding a +0 short sword (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:21 (21 turns). Gorice the Sneak (Gnoll Wanderer) Turns: 21, Time: 00:00:22 Health: -3/13 AC: 5 Str: 13 XL: 1 Next: 10% Magic: 4/4 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 13 Spells: 5/5 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +2 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) e - a +0 dagger Missiles b - 16 sling bullets Armour d - a +2 leather armour (worn) Comestibles f - a ration Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 2.3 Throwing + Level 0.0 Armour + Level 2.3 Dodging + Level 5.8 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 2.6 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Charms + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 3.6 Earth Magic + Level 3.6 Poison Magic + Level 0.0 Invocations + Level 0.0 Evocations You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Sandblast Erth ##.... 5% 1 #...... Sting Conj/Pois #... 12% 1 #...... Stone Arrow Conj/Erth #..... 34% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 41% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Welcome, Gorice the Gnoll Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found 16 sling bullets. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +2 leather armour, a +0 dagger, a ration; and the following spells available to memorise: Sandblast, Sting, Stone Arrow, Mephitic Cloud. You don't know any spells. Okay, then. Found a scroll labeled VUJ QU DEUPIZ. Found an escape hatch in the floor. A ball python comes into view. You see here 16 sling bullets. b - 16 sling bullets A kobold comes into view. It is wielding a +0 short sword. The ball python hisses angrily. The kobold shouts! You closely miss the ball python. The ball python bites you. The ball python grabs you. The ball python constricts you. The ball python completely misses you. The ball python constricts you. Damage: 3 (max 3) You hit the ball python. The ball python is severely wounded. The ball python bites you but does no damage. The ball python constricts you. You hit the ball python. You kill the ball python! The kobold throws a stone. The stone closely misses you. The kobold hits you with a +0 short sword. Damage: 4 (max 4) You completely miss the kobold. You bite the kobold, but do no damage. The kobold misses you. You hit the kobold. The kobold is moderately wounded. The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Damage: 3 (max 4) You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the kobold. The kobold is moderately wounded. The kobold hits you but does no damage. The kobold hits you with a +0 short sword. You die... ........ ∆ ....... ...... #.... #...# #...# #K..# #@..# ## #### #...##.## ....#####...#?..## #.##................ #.................... .#......(P.♣....♣.. #.##P♣........... ...#♣......P.....♣ #.........P...P.♣.♣. You could see a kobold. Vanquished Creatures A ball python (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorice the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Gorice set off with the following items: a +0 club, a +2 | leather armour, a +0 dagger, a ration; and the following | spells available to memorise: Sandblast, Sting, Stone | Arrow, Mephitic Cloud 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 20 | D:1 | HP: 3/13 [kobold/+0 short sword (3)] 21 | D:1 | Slain by a kobold Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_loops_cross Action || total -------------------------++------- Melee: Club || 6 Bite || 1 Armor: Leather armour || 2 Dodge: Dodged || 3 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 21.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 21.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_loops_cross