Gorice Level 1 of the Dungeon (0, 0, D:1) a +0 mace (7, 50, D:1) a +0 club (13, 25, D:1) a +0 chain mail (35, 2, D:1) a +0 club (36, 24, D:1) a +0 club (36, 37, D:1) a +0 leather armour (39, 23, D:1) 22 arrows (39, 25, D:1) a +0 dagger (41, 42, D:1) a cursed -2 dagger (46, 18, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (6, 4, D:2) a +0 leather armour (14, -4, D:2) a +0 whip (26, 2, D:2) a +0 hand axe (33, 2, D:2) a +0 mace (33, 17, D:2) a +0 club (35, 22, D:2) a +0 dagger (36, 1, D:2) a poisoned needle (40, 18, D:2) a +0 dagger (42, 18, D:2) a +0 robe a +0 dagger (53, 10, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a goblin skeleton (1, 0, D:3) a +0 dagger (2, 0, D:3) a goblin skeleton (9, 21, D:3) a kobold corpse (skeletalised by now) a jackal skeleton (10, -1, D:3) a +0 mace (18, 34, D:3) a +0 leather armour an orc skeleton (27, 32, D:3) a +0 club (35, 9, D:3) a +0 leather armour (36, 30, D:3) a +0 dagger (40, 6, D:3) a +0 club (40, 10, D:3) a +0 ring mail (45, 9, D:3) 7 poisoned needles (51, 6, D:3) 28 arrows Level 4 of the Dungeon (0, 0, D:4) 10 gold pieces (5, 5, D:4) the cursed +3 trident "Gepsuufap" {flame, rF+++ rC- Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It renders you almost immune to fire. It makes you vulnerable to cold. It makes you more stealthy. It has a curse placed upon it.