Dungeon Crawl Stone Soup version 0.23.0-3-gf3c87f2 (webtiles) character file. Game seed: 15051876500938497394 4 Gorice the Sneak (level 1, -1/16 HPs) Began as a Minotaur Wanderer on Feb 23, 2019. Slain by a kobold ... wielding a +0 short sword (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:16 (113 turns). Gorice the Sneak (Minotaur Wanderer) Turns: 113, Time: 00:01:16 Health: -1/16 AC: 2 Str: 18 XL: 1 Next: 58% Magic: 1/1 EV: 11 Int: 9 God: Gold: 15 SH: 0 Dex: 7 Spells: 1/2 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: retaliatory headbutt, horns 2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons e - a +0 club (weapon) f - a +0 dagger Armour d - a +0 robe (worn) Scrolls a - a scroll of remove curse {unknown} Potions b - a potion of lignification {!q} Comestibles c - 5 chunks of flesh g - 2 rations Skills: + Level 1.4 Fighting Level 1.2 Long Blades - Level 1.1 Dodging - Level 1.5 Stealth - Level 1.0 Spellcasting Level 1.2 Hexes - Level 1.3 Translocations Level 1.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger A - Apportation Tloc #..... 22% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Magic Dart Conj #... 36% 1 ##..... Blink Tloc N/A 32% 2 ###.... Slow Hex #....... 32% 2 ###.... Call Imp Summ #....... 50% 2 ###.... Portal Projectile Hex/Tloc #..... 54% 3 ####... Conjure Flame Conj/Fire #....... 73% 3 ####... Mephitic Cloud Conj/Pois/Air #....... 73% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You reflexively headbutt those who attack you in melee. You have a pair of horns on your head. Message History No target in view! No target in view! Things that are here: a +0 dagger; a goblin corpse You butcher the goblin corpse. c - 3 chunks of flesh Things that are here: a +0 dagger; a goblin skeleton You now have 15 gold pieces (gained 8). Things that are here: a +0 dagger; a goblin skeleton g - 2 rations (gained 1) Things that are here: a +0 dagger; a goblin skeleton Found a stone staircase leading down. A dart slug comes into view. The dart slug barely misses you. You hit the dart slug but do no damage. The dart slug barely misses you. You hit the dart slug. The dart slug is moderately wounded. The dart slug launches a dart at you. The slug dart hits you. Damage: 5 (max 5) You hit the dart slug. The dart slug is severely wounded. The dart slug barely misses you. You furiously retaliate! You headbutt the dart slug! You kill the dart slug! Your Fighting skill increases to level 1! No target in view! No target in view! You see here a dart slug corpse. You butcher the dart slug corpse. c - 5 chunks of flesh (gained 2) Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. A kobold comes into view. It is wielding a +0 short sword. You barely miss the kobold. The kobold hits you with a +0 short sword! * * * LOW HITPOINT WARNING * * * The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Damage: 9 (max 9) You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the kobold but do no damage. You headbutt the kobold, but do no damage. The kobold hits you with a +0 short sword. You die... ...........# ##### )..........# #...# ####...##..# #...# #...##..# #...# #.......# #...# #.......# #...# #.......# #...# #..###..# ####K..####.# ####..# #..# #..@#........ ......# #..###...#.#.###.#. ......###..#.....+......... ...........#.#...#.#.##.... ###........#.#...#.#.# ... #........#.#####.#.# . #..####..#>........# #..# #..#.#####.#.# ###..# #....# #.#.# You could see a kobold. Vanquished Creatures A dart slug (D:1) A kobold (D:1) A goblin (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorice the Minotaur Wanderer began the quest for the Orb. 0 | D:1 | Gorice set off with the following items: a potion of | lignification {!q}, a +0 robe, a +0 club, a +0 dagger, a | ration; and the following spells available to memorise: | Apportation, Blink, Slow, Magic Dart, Call Imp, Portal | Projectile, Conjure Flame, Mephitic Cloud 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 2 | D:1 | Learned a level 1 spell: Apportation 97 | D:1 | Reached skill level 1 in Fighting 109 | D:1 | HP: 3/16 [kobold/+0 short sword (2)] 113 | D:1 | Slain by a kobold Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.4 Long Blades | | 1.2 Dodging | | 1.1 Stealth | | 1.5 Spellcasting | | 1.0 Hexes | | 1.2 Translocations | | 1.3 Evocations | | 1.0 Action || total -------------------------++------- Melee: Club || 8 Headbutt || 2 Armor: Robe || 1 Dodge: Dodged || 4 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 58.4 | 113.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 58.4 | 113.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_basic