Gorice Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 2, D:1) a +0 leather armour (2, 11, D:1) a +0 hand axe (12, 18, D:1) a +0 dagger (25, 7, D:1) 8 poisoned needles (37, 5, D:1) a +0 club (38, -20, D:1) a cursed -1 club a +0 club (43, 19, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 robe (1, -24, D:2) a cursed -1 dagger a +0 robe a cursed +0 club (3, -24, D:2) a cursed +0 ring mail a +0 flail (4, -40, D:2) a +0 hunting sling (12, -34, D:2) a +0 trident (18, -26, D:2) 24 bolts (21, 0, D:2) a +0 leather armour (22, -2, D:2) a +0 dagger (33, -15, D:2) 11 poisoned needles (38, -27, D:2) a +0 dagger (40, 3, D:2) a +0 flail (41, 3, D:2) a cursed +0 leather armour (42, 2, D:2) a cursed +0 dagger (42, 5, D:2) a +0 whip (42, 13, D:2) a +0 dagger (43, -32, D:2) a +0 short sword a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, 1, D:3) a +0 dagger a +0 hunting sling (4, -1, D:3) a +0 trident (7, -20, D:3) a +0 robe a +0 helmet (12, 3, D:3) a +0 club (17, 1, D:3) a +0 hand axe (17, 2, D:3) a +0 club a cursed +0 animal skin a +2 helmet (17, 3, D:3) a +2 dagger of draining (18, 3, D:3) a +0 club (18, 7, D:3) a +0 scythe a +0 robe a +0 club (25, -15, D:3) a +0 dagger (25, 2, D:3) a +0 mace (31, -16, D:3) a +0 club (32, -19, D:3) a +0 leather armour (32, -16, D:3) a +0 rapier (32, 2, D:3) a cursed -3 short sword (39, -12, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 club a +0 ring mail (2, -1, D:4) a +0 leather armour a +0 dagger (12, 15, D:4) a +0 club (13, 14, D:4) a cursed -2 club (13, 17, D:4) a +0 club (15, -8, D:4) a +0 flail a +0 spear (15, 13, D:4) 14 bolts (16, -8, D:4) a +0 whip (18, -14, D:4) a +0 flail a +0 hunting sling (33, 10, D:4) an uncursed ring of teleportation (37, -1, D:4) a +0 ring mail (43, 1, D:4) a +0 chain mail (50, 31, D:4) a +0 glaive (53, 2, D:4) a +0 whip (53, 14, D:4) 22 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (10, -38, D:5) a +0 chain mail (18, -32, D:5) a +0 dagger a +0 leather armour (19, -33, D:5) a +0 flail a +0 dagger a +0 robe (19, -4, D:5) a +0 robe (35, -18, D:5) a +0 flail a +0 club (35, -17, D:5) a +0 robe a cursed +0 dagger a +0 hand axe (35, -16, D:5) a +0 dagger (43, -36, D:5) a +0 rapier (47, -41, D:5) a cursed -2 flail (58, 3, D:5) a +0 robe Level 6 of the Dungeon [Shop] Laneohim's Book Emporium the Tome of Creative Darkness (1028 gold) Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Summon Butterflies Summoning 1 d - Sublimation of Blood Necromancy 2 e - Simulacrum Ice/Necromancy 6 f - Dragon's Call Summoning 9 a book of Transfigurations (715 gold) Dehyscheu's Volume of Earthen Calling (995 gold) Spells Type Level a - Petrify Transmutation/Earth 4 b - Spellforged Servitor Conjuration/Summoning 7 c - Shatter Earth 9 a book of Changes (325 gold) a book of Necromancy (390 gold) a manual of Hexes (1435 gold) a book of the Earth (845 gold) a book of Maledictions (325 gold) a book of Flames (455 gold) a book of Callings (390 gold) (10, 17, D:6) a +0 whip (21, 18, D:6) 11 gold pieces (21, 19, D:6) 13 gold pieces (29, 0, D:6) a +0 flail (33, 2, D:6) a +2 robe of cold resistance Level 7 of the Dungeon (0, 0, D:7) a cursed +0 short sword a +0 leather armour a +0 dagger a +0 robe a +0 chain mail (21, 7, D:7) a +0 trident a +0 leather armour (22, 7, D:7) a cursed -3 short sword a +0 leather armour (22, 8, D:7) a +0 dagger a +0 ring mail a +0 club (23, 8, D:7) a +0 dagger (24, -3, D:7) a +0 robe a cursed +0 mace (26, -5, D:7) a +0 robe a cursed +2 great sword a +0 robe a +2 scimitar (27, 12, D:7) a +0 quarterstaff a +0 leather armour (29, 11, D:7) a +0 hunting sling (32, -12, D:7) 4 large rocks (32, 18, D:7) a +0 leather armour (38, -5, D:7) a +0 flail a +0 robe (47, -16, D:7) a cursed -1 dagger (59, 19, D:7) a +0 dagger a +0 robe (61, 12, D:7) a +0 whip (62, 15, D:7) a +0 whip Level 8 of the Dungeon (0, 0, D:8) a +2 dire flail a +0 robe (1, -2, D:8) a cursed +4 mace of freezing a +0 robe (3, -8, D:8) a black bear skeleton (4, -6, D:8) a +0 short sword (unseen) (10, 3, D:8) the +6 dagger of Exhibitionism {freeze, +Rage +Inv rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It lets you turn invisible. It lets you go berserk. (18, 2, D:8) a scroll of enchant armour (19, 4, D:8) a +0 short sword (22, 1, D:8) a +0 flail the Ecumenical Temple