Dungeon Crawl Stone Soup version 0.24-a0-29-g43a6aff (webtiles) character file. Game seed: 13948716676195160314 49 Gorice the Vexing (level 3, 0/31 HPs) Began as a Hill Orc Wanderer on Feb 2, 2019. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:04:25 (1907 turns). Gorice the Vexing (Hill Orc Wanderer) Turns: 1907, Time: 00:04:26 Health: 0/31 AC: 6 Str: 15 XL: 3 Next: 75% Magic: 3/3 EV: 9 Int: 13 God: Gold: 42 SH: 0 Dex: 9 Spells: 2/2 levels left rFire . . . SeeInvis . d - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.08/turn (no ring) @: lethally poisoned (0 -> -3) A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons b - a +1 dagger of venom (You found it on level 1 of the Dungeon) d - a +0 club (weapon) Missiles Y - 47 stones (quivered) Armour c - a +0 robe e - a +0 scale mail (worn) Scrolls a - 3 scrolls of identify {unknown} g - a scroll of amnesia {unknown} i - a scroll of fog {unknown} Comestibles f - 2 rations h - 3 chunks of flesh Skills: + Level 3.5 Fighting + Level 1.2 Armour - Level 1.0 Stealth Level 5.0 Hexes Level 3.0 Necromancy Level 1.0 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 36% 1 ##..... Pain Necr #... 36% 1 ##..... Summon Small Mammal Summ #... 77% 1 ##..... Vampiric Draining Necr #......... 73% 3 ####... Regeneration Chrm/Necr #......... 90% 3 ####... Call Canine Familiar Summ #....... 98% 3 ####... Animate Dead Necr N/A 98% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Damage: 1 (max 4) You closely miss the goblin. * * * LOW HITPOINT WARNING * * * You feel sick. The goblin hits you but does no damage. Damage: 1 (max 4) You miss the goblin. * * * LOW HITPOINT WARNING * * * You feel sick. The goblin hits you but does no damage. Damage: 2 (max 4) You closely miss the goblin. * * * LOW HITPOINT WARNING * * * You feel sick. The goblin hits you but does no damage. x2 Damage: 1 (max 4) You barely miss the goblin. * * * LOW HITPOINT WARNING * * * You feel sick. The goblin barely misses you. You closely miss the goblin. * * * LOW HITPOINT WARNING * * * You feel sick. The goblin barely misses you. Damage: 1 (max 4) You closely miss the goblin. * * * LOW HITPOINT WARNING * * * You feel sick. The goblin hits you but does no damage. Damage: 1 (max 4) Unknown command. You hit the goblin. You kill the goblin! * * * LOW HITPOINT WARNING * * * You feel sick. Damage: 1 (max 4) Things that are here: a +0 dagger; a goblin corpse You aren't carrying any potions. You butcher the goblin corpse. * * * LOW HITPOINT WARNING * * * You feel sick. Things that are here: a +0 dagger; 2 chunks of flesh; a goblin skeleton; Damage: 1 (max 4) Unknown command. There is a lethal amount of poison in your body! * * * LOW HITPOINT WARNING * * * You feel sick. Damage: 1 (max 4) You are feeling hungry. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. Damage: 1 (max 4) You die... ###.###........#. ................. ......g.........# .....####..##... #+# #####..##..# #...)..##..# #.###..##..##.# #...........#.# # ## #..........@#.#.# # .. #########...#.#.# .# # ...........#...#..# ########........... #.# #........... #.# ##.......... #.#####.#####.#. #.....#.# #.###.#.# There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 4 leopard geckos (D:1) 2 giant cockroaches (D:1) 4 goblins 3 hobgoblins (D:1) 4 kobolds (D:1) 5 bats (D:1) 2 frilled lizards (D:1) 5 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorice the Hill Orc Wanderer began the quest for the Orb. 0 | D:1 | Gorice set off with the following items: a +0 robe, a +0 | club, a ration; and the following spells available to | memorise: Animate Skeleton, Pain, Vampiric Draining, Summon | Small Mammal, Regeneration, Animate Dead, Call Canine | Familiar 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 35 | D:1 | Reached skill level 1 in Fighting 85 | D:1 | HP: 4/16 [dart slug (2)] 90 | D:1 | HP: 2/16 [dart slug (2)] 92 | D:1 | Reached XP level 2. HP: 2/24 MP: 2/2 384 | D:1 | Reached skill level 2 in Fighting 440 | D:1 | HP: 7/24 [hobgoblin (4)] 444 | D:1 | HP: 3/24 [hobgoblin (2)] 868 | D:1 | HP: 7/25 [hobgoblin (1)] 1198 | D:1 | Reached skill level 3 in Fighting 1303 | D:1 | Reached XP level 3. HP: 29/31 MP: 3/3 1888 | D:2 | Reached skill level 1 in Armour 1890 | D:2 | HP: 8/31 [poisoned by an adder] 1895 | D:2 | HP: 4/31 [poisoned by an adder] 1901 | D:2 | HP: 2/31 [poisoned by an adder] 1907 | D:2 | Succumbed to an adder's poison Vault maps used: D:1: eino_arrival_water_star D:2: chequers_ecumenical_altar_lobes Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 3 | 3.5 Armour | 1 | 1.2 Stealth | | 1.0 Hexes | | 5.0 Necromancy | | 3.0 Evocations | | 1.0 Action || total -------------------------++------- Melee: Club || 176 Throw: Stone || 2 Stab: Sleeping || 1 Eat: Chunk || 3 Armor: Robe || 13 Scale mail || 63 Dodge: Dodged || 101 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 70 | 0 | 0.0 | 32 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 55 | 0 | 0.0 | 29 | 0 | 0.0 D:2 | 15 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.3 | 49.0 | 25.5 | 941.5 Dungeon | 100.0 | 100.0 | 1.3 | 49.0 | 25.5 | 941.5 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: eino_arrival_water_star D:2: chequers_ecumenical_altar_lobes