Dungeon Crawl Stone Soup version 0.23-a0-643-g9ccc95a (webtiles) character file. 5 Gorice the Gusty (level 1, 0/13 HPs) Began as a Demonspawn Wanderer on Dec 31, 2018. Slain by a hobgoblin ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:45 (356 turns). Gorice the Gusty (Demonspawn Wanderer) Turns: 356, Time: 00:01:46 Health: 0/13 AC: 2 Str: 12 XL: 1 Next: 66% Magic: 0/2 EV: 11 Int: 16 God: Gold: 13 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 dagger (venom) rCold . . . Gourm . (no shield) rNeg . . . Faith . c - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +0 dagger of venom (weapon) (You found it on level 1 of the Dungeon) b - a +0 whip d - a +0 club k - a +0 spear Armour c - a +0 robe (worn) i - a +0 plate armour Scrolls g - 3 scrolls of magic mapping {unknown} Potions e - a potion of flight {unknown} j - a potion of resistance {unknown} Comestibles f - a ration h - 2 chunks of flesh Skills: - Level 1.0 Throwing Level 1.0 Shields - Level 1.0 Spellcasting * Level 1.3 Conjurations Level 2.6 Air Magic Level 1.7 Earth Magic Level 2.0 Poison Magic You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 14% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Poisonous Vapours Pois/Air #..... 13% 2 ###.... Swiftness Chrm/Air #....... 21% 2 ###.... Mephitic Cloud Conj/Pois/Air #....... 30% 3 ####... Blink Tloc N/A 34% 2 ###.... Call Imp Summ #....... 34% 2 ###.... Slow Hex #....... 34% 2 ###.... Conjure Flame Conj/Fire #....... 47% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Found a runed dagger. j - a sedimented orange potion A rat comes into view. You see here a runed dagger. The helpless rat fails to defend itself. You hit the rat. You kill the rat! k - a runed dagger Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +0 dagger of venom begins to drip with poison! k - a +0 dagger of venom (weapon) Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) k - a +0 dagger of venom (weapon) Adjust to which letter? (? for menu, Esc to quit) a - a +0 dagger of venom (weapon); k - a +0 spear Found a stone staircase leading down. You now have 13 gold pieces. Some of the chunks of flesh in your inventory have rotted away. A hobgoblin comes into view. It is wielding a +0 club. The hobgoblin shouts! Found a small bone ring. Casting: Magic Dart (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a +0 club The magic dart hits the hobgoblin. The hobgoblin is lightly wounded. Casting: Magic Dart (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a +0 club (lightly wounded) The magic dart hits the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you with a +0 club. Damage: 5 (max 5) You closely miss the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Damage: 5 (max 5) You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin hits you with a +0 club. You die... #..... #........# #..... #........# #..... #........# #..... #........####### #..... #..............# ###... ##=.............#####... ........................ #....g@........##...... #########.......#...... ########.......#.....# ...................... ########.............. #..........#....... #.....######....#.# ###############....(######....#.# #.....................).......... You could see a hobgoblin. Vanquished Creatures A leopard gecko (D:1) A goblin (D:1) A hobgoblin (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorice the Demonspawn Wanderer began the quest for the Orb. 0 | D:1 | Gorice set off with the following items: a +0 robe, a +0 | club, a ration; and the following spell memorised: Magic | Dart; and the following spells available to memorise: | Poisonous Vapours, Swiftness, Blink, Call Imp, Slow, | Mephitic Cloud, Conjure Flame 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 260 | D:1 | Reached skill level 1 in Conjurations 355 | D:1 | HP: 3/13 [hobgoblin/+0 club (5)] 356 | D:1 | Slain by a hobgoblin Vault maps used: D:1: elethiomel_arrival_maze Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.3 Throwing | | 1.0 Shields | | 1.0 Spellcasting | | 1.0 Air Magic | | 2.6 Earth Magic | | 1.7 Poison Magic | | 2.0 Action || total -------------------------++------- Melee: Spear || 5 Dagger || 2 Cast: Magic Dart || 7 Stab: Sleeping || 1 Armor: Robe || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 8 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 8 | 0 | 0.0 | 4 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 8.7 | 68.3 | 356.0 Dungeon | 100.0 | 100.0 | 0.0 | 8.7 | 68.3 | 356.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: elethiomel_arrival_maze