Dungeon Crawl Stone Soup version 0.23-a0-636-g0ff6057 (webtiles) character file. 15 Gorice the Charmwright (level 2, 0/19 HPs) Began as a Demonspawn Wanderer on Dec 28, 2018. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:31 (911 turns). Gorice the Charmwright (Demonspawn Wanderer) Turns: 911, Time: 00:02:32 Health: 0/19 AC: 2 Str: 10 XL: 2 Next: 34% Magic: 1/6 EV: 11 Int: 14 God: Gold: 28 SH: 0 Dex: 15 Spells: 6/7 levels left rFire . . . SeeInvis . e - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: infused A: thin skeletal structure 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles Y - 28 stones (quivered) Armour d - a +0 robe (worn) j - a +0 chain mail Scrolls h - a scroll of fog {unknown} i - 2 scrolls of identify {unknown} k - 2 scrolls of remove curse {unknown} Potions b - a potion of resistance {unknown} c - a potion of curing g - 2 potions of lignification {unknown} Comestibles a - 4 chunks of flesh f - 2 rations Skills: - Level 1.0 Throwing Level 1.0 Shields - Level 3.0 Spellcasting + Level 4.2 Charms Level 1.0 Transmutations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ##.. 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm ##...... 5% 2 ##..... Shroud of Golubria Chrm/Tloc #......... 14% 2 ##..... Sticks to Snakes Tmut #....... 22% 2 ##..... Passwall Tmut/Erth #....... 26% 2 ##..... Regeneration Chrm/Necr #......... 26% 3 ###.... Spectral Weapon Hex/Chrm #....... 26% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth) Message History The jackal bites you. The jackal closely misses you. Damage: 1 (max 3) Unknown command. You hit the jackal. You kill the jackal! The jackal bites you. x2 Damage: 3 (max 3) Unknown command. You barely miss the jackal. The jackal misses you. The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Unknown command. Unknown command. Damage: 3 (max 3) Unknown command. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Damage: 4 (max 4) The jackal bites you. * * * LOW HITPOINT WARNING * * * Damage: 2 (max 4) You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * Damage: 1 (max 4) You closely miss the jackal. The jackal completely misses you. The jackal closely misses you. You barely miss the jackal. The jackal bites you but does no damage. You barely miss the jackal. The jackal closely misses you. You miss the jackal. The jackal bites you. You die... .#.# #.#................# . #.#................# #.###.#................# #.#.#....................# #.h......................# #.####..#.#'########## #...†h......# #.#####.##..# ####.#..@hh...># #########.##.#.###.....# .............#.# #####.# #####.....##.#.# #.# ..........##.#.# #.# #####.########.# ..# #..........# .# ############ You could see 2 jackals. Vanquished Creatures A dart slug (D:1) A leopard gecko (D:1) A bat (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) A jackal (D:1) 3 kobolds (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorice the Demonspawn Wanderer began the quest for the Orb. 0 | D:1 | Gorice set off with the following items: a potion of | curing, a +0 robe, a +0 dagger, a ration; and the following | spell memorised: Infusion; and the following spells | available to memorise: Song of Slaying, Shroud of Golubria, | Sticks to Snakes, Passwall, Regeneration, Spectral Weapon 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 82 | D:1 | HP: 2/13 [dart slug/slug dart (6)] 425 | D:1 | Reached skill level 4 in Charms 432 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth) [demonic ancestry] 432 | D:1 | Reached XP level 2. HP: 6/19 MP: 0/6 433 | D:1 | HP: 4/19 [kobold (2)] 903 | D:1 | HP: 5/19 [jackal (3)] 906 | D:1 | HP: 2/19 [jackal (2)] 911 | D:1 | Slain by a jackal Vault maps used: D:1: wander_arrival_estate, st_stairs_3 Skill XL: | 1 | ---------------+----+----- Charms | 4 | 4.2 Throwing | | 1.0 Shields | | 1.0 Spellcasting | | 3.0 Transmutations | | 1.0 Action || total -------------------------++------- Melee: Dagger || 43 Cast: Infusion || 7 Stab: Sleeping || 2 Armor: Robe || 9 Dodge: Dodged || 32 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 17 | 5 | 22.7 | 8 | 3 | 27.3 +---------+---------+-------+---------+---------+------- D:1 | 17 | 5 | 22.7 | 8 | 3 | 27.3 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 54.2 | 28.5 | 911.0 Dungeon | 100.0 | 100.0 | 0.0 | 54.2 | 28.5 | 911.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: wander_arrival_estate, st_stairs_3