Dungeon Crawl Stone Soup version 0.23-a0-451-g1044d4c (webtiles) character file. 3 Gorice the Skirmisher (level 1, 0/18 HPs) Began as a Minotaur Wanderer on Nov 22, 2018. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:01 (121 turns). Gorice the Skirmisher (Minotaur Wanderer) Turns: 121, Time: 00:01:02 Health: 0/18 AC: 2 Str: 14 XL: 1 Next: 41% Magic: 1/1 EV: 11 Int: 8 God: Gold: 13 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: retaliatory headbutt, horns 2 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons e - a +0 club (weapon) f - a +0 dagger Armour d - a +0 robe (worn) Potions c - a potion of lignification {!q} Comestibles a - 4 chunks of flesh g - a ration Skills: * Level 2.8 Fighting Level 1.2 Long Blades - Level 1.5 Stealth - Level 1.3 Spellcasting Level 1.2 Hexes Level 1.0 Earth Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 34% 2 ###.... Magic Dart Conj #... 36% 1 ##..... Sting Conj/Pois #... 36% 1 ##..... Blink Tloc N/A 50% 2 ###.... Call Imp Summ #....... 50% 2 ###.... Conjure Flame Conj/Fire #....... 75% 3 ####... Mephitic Cloud Conj/Pois/Air #....... 75% 3 ####... Spider Form Tmut/Pois #......... 75% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You reflexively headbutt those who attack you in melee. You have a pair of horns on your head. Message History You hit the jackal but do no damage. The jackal is moderately wounded. The jackal closely misses you. The jackal barely misses you. x2 The rat misses you. You barely miss the jackal. You headbutt the jackal. You kill the jackal! The jackal barely misses you. The rat bites you but does no damage. You hit the jackal but do no damage. The jackal completely misses you. The jackal bites you. The rat closely misses you. Damage: 1 (max 3) You barely miss the jackal. Your headbutt misses the jackal. The jackal bites you but does no damage. The jackal barely misses you. You furiously retaliate! You headbutt the jackal. The rat closely misses you. The jackal closely misses you. x2 You miss the jackal. Your headbutt misses the jackal. The jackal is moderately wounded. The jackal barely misses you. x2; The rat bites you. The jackal bites you. x2 The rat bites you. * * * LOW HITPOINT WARNING * * * Damage: 6 (max 6) You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal bites you but does no damage. The rat closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The rat bites you but does no damage. Damage: 1 (max 6) The jackal bites you. * * * LOW HITPOINT WARNING * * * Damage: 2 (max 6) You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the jackal. The jackal is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Damage: 3 (max 6) You barely miss the jackal. You headbutt the jackal, but do no damage. The jackal is lightly wounded. The jackal bites you. You die... . ####.#.# #.# .. #....#.## #..# ##.. ... #.......# #..# #... ...) #.......# #..# ##.. #.... #.......# #..# #... #.....##.......# #..# ##.. #....[....rh#.######..####.. #.....#†###h#............... ##### #.# #@#..#......####.. #.# #.#..#.####.# #.. #.. ..#..#.# #.# #.. #######....# #.# #.. ##.#.####.####.. #.............. ###.#########.. ### #.. #.. You could see 2 jackals and a rat. Vanquished Creatures A hobgoblin (D:1) A jackal (D:1) A bat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorice the Minotaur Wanderer began the quest for the Orb. 0 | D:1 | Gorice set off with the following items: a potion of | lignification {!q}, a +0 robe, a +0 club, a +0 dagger, a | ration; and the following spells available to memorise: | Slow, Magic Dart, Sting, Blink, Call Imp, Conjure Flame, | Mephitic Cloud, Spider Form 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 120 | D:1 | HP: 4/18 [jackal (2)] 121 | D:1 | Slain by a jackal Vault maps used: D:1: noname_arrival_rooms_in_the_neighbourhood Action || total -------------------------++------- Melee: Club || 13 Headbutt || 3 Armor: Robe || 5 Dodge: Dodged || 19 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 5 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 5 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 58.7 | 121.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 58.7 | 121.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: noname_arrival_rooms_in_the_neighbourhood