Dungeon Crawl Stone Soup version 0.23-a0-356-g1757c6e (webtiles) character file. 0 Gorice the Ducker (level 1, -3/13 HPs) Began as a Demonspawn Wanderer on Oct 21, 2018. Slain by a leopard gecko (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:58 (46 turns). Gorice the Ducker (Demonspawn Wanderer) Turns: 46, Time: 00:00:59 Health: -3/13 AC: 3 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 17 God: Gold: 12 SH: 0 Dex: 10 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) e - a +0 dagger Missiles Y - 23 stones Z - 2 throwing nets (quivered) {!f} Armour d - a +0 leather armour (worn) Potions b - a potion of might {unknown} Comestibles f - a ration Skills: * Level 1.0 Long Blades - Level 2.6 Dodging - Level 1.7 Stealth - Level 1.0 Spellcasting Level 1.0 Summonings Level 1.0 Air Magic Level 1.0 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Sting Conj/Pois #... 28% 1 ##..... Spider Form Tmut/Pois #......... 65% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Z - 2 throwing nets (quivered) Welcome, Gorice the Demonspawn Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) d - a +0 falchion (weapon) Adjust to which letter? (? for menu, Esc to quit) a - a +0 falchion (weapon); d - a +0 leather armour (worn) Found 23 stones. Found a stone staircase leading down. No target in view! You now have 12 gold pieces. Found a golden potion. Found a hand axe. You see here 23 stones. Y - 23 stones b - a golden potion A leopard gecko comes into view. The leopard gecko hisses angrily. You hit the leopard gecko. The leopard gecko is heavily wounded. The leopard gecko bites you. x2 * * * LOW HITPOINT WARNING * * * Damage: 8 (max 8) You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the leopard gecko. The leopard gecko is heavily wounded. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * Damage: 3 (max 8) The leopard gecko bites you. You die... ...#.##.# .. ...#..#.##.. ...#...... ...#..#.# ...#....# .....#..# ########## ######..# #..).....# #..####........#.# ##>........@l....# #.............### #.....###.##### #.....###.# #.........# ##....##### #....# #....# #....# You could see a leopard gecko. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorice the Demonspawn Wanderer began the quest for the Orb. 0 | D:1 | Gorice set off with: a +0 leather armour, a +0 falchion, a | +0 dagger, a ration, 2 throwing nets {!f} 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 45 | D:1 | HP: 2/13 [leopard gecko (3)] 46 | D:1 | Slain by a leopard gecko Vault maps used: D:1: wheals_arrival_shading, chequers_avenue Action || total -------------------------++------- Melee: Falchion || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 19.6 | 46.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 19.6 | 46.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: wheals_arrival_shading, chequers_avenue