Dungeon Crawl Stone Soup version 0.22-a0-422-g9628fc8 (webtiles) character file. 103 Gorice the Skirmisher (level 4, 0/28 HPs) Began as a Deep Elf Wanderer on May 19, 2018. Slain by a water moccasin zombie (3 damage) ... on level 2 of the Dungeon. The game lasted 00:06:31 (2291 turns). Gorice the Skirmisher (Deep Elf Wanderer) Turns: 2291, Time: 00:06:32 Health: 0/28 AC: 2 Str: 10 XL: 4 Next: 51% Magic: 6/6 EV: 11 Int: 18 God: Gold: 71 SH: 4 Dex: 13 Spells: 3/3 levels left rFire . . . SeeInvis . a - +2 spear (freeze) rCold . . . Gourm . c - +0 buckler rNeg . . . Faith . j - -2 leather armour (curse) rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . h - +0 pair of gloves MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons a - a +2 spear of freezing (weapon) (You found it on level 1 of the Dungeon) e - a +2 spear Missiles k - 14 sling bullets Y - 102 stones (quivered) Armour c - a +0 buckler (worn) d - a +0 robe h - a +0 pair of gloves (worn) j - a cursed -2 leather armour (worn) Potions b - 4 potions of lignification {!q} i - a potion of degeneration {unknown} Comestibles f - 4 rations g - a chunk of flesh Skills: - Level 3.2 Fighting * Level 3.0 Polearms - Level 1.2 Dodging + Level 2.5 Shields - Level 1.0 Unarmed Combat You had 3 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Elyvilon Fedhas Annotations: D:2 Sigmund Message History You closely miss the water moccasin zombie. The water moccasin zombie is moderately damaged. The water moccasin zombie bites you. Damage: 3 (max 4) You hit the water moccasin zombie. The water moccasin zombie is moderately damaged. The water moccasin zombie bites you but does no damage. You block the water moccasin zombie's attack. You closely miss the water moccasin zombie. The water moccasin zombie is moderately damaged. The water moccasin zombie bites you. Damage: 2 (max 4) You barely miss the water moccasin zombie. The water moccasin zombie is moderately damaged. The water moccasin zombie closely misses you. You closely miss the water moccasin zombie. The water moccasin zombie is moderately damaged. You block the water moccasin zombie's attack. You hit the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie completely misses you. You hit the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * Damage: 6 (max 6) You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie closely misses you. You hit the water moccasin zombie. The water moccasin zombie is severely damaged. You are feeling hungry. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * Damage: 4 (max 6) You completely miss the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * You hit the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you. You die... ...........## ............# ............# ............# ............# .......)....# ...........## ..........## #########@.# # ##########Z######### #### #..................# .r.# #......##....%.....# ##.## #.###...###........# #..## #.#≈≈...≈≈#........# ##..###.#≈..♣..≈#........# ####...#..................# .#####.#...♣._.♣..........# You could see a water moccasin zombie. Vanquished Creatures 4 adders (D:2) 2 oozes 2 worms (D:2) 2 dart slugs (D:1) 2 leopard geckos (D:1) 2 ball pythons 9 bats 2 giant cockroaches (D:1) 6 goblins 4 hobgoblins 2 jackals (D:1) A kobold (D:2) 2 quokkas (D:2) A frilled lizard (D:1) 5 rats 46 creatures vanquished. Vanquished Creatures (others) A quokka (D:2) A bat (D:2) 2 creatures vanquished. Grand Total: 48 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorice the Deep Elf Wanderer began the quest for the Orb. 0 | D:1 | Gorice set off with: a +2 spear, a potion of lignification {!q}, a +0 buckler, a +0 robe, a ration 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 135 | D:1 | Reached XP level 2. HP: 19/19 MP: 4/4 248 | D:1 | Reached skill level 2 in Polearms 473 | D:1 | Reached skill level 2 in Shields 706 | D:1 | Reached XP level 3. HP: 23/23 MP: 5/5 1238 | D:2 | HP: 6/23 [poisoned by an adder] 1246 | D:2 | HP: 4/23 [poisoned by an adder] 1304 | D:2 | HP: 5/23 [adder (3)] 1310 | D:2 | HP: 5/34 [adder (1)] 1316 | D:2 | Reached XP level 4. HP: 6/28 MP: 6/6 1316 | D:2 | HP: 5/42 [poisoned by an adder] 1518 | D:2 | Found a white marble altar of Elyvilon. 1601 | D:2 | Noticed Sigmund 1712 | D:2 | Found a blossoming altar of Fedhas. 1825 | D:2 | Reached skill level 3 in Polearms 2290 | D:2 | HP: 6/28 [water moccasin zombie (3)] 2291 | D:2 | Slain by a water moccasin zombie Vault maps used: D:1: dpeg_arrival_houses_and_road D:2: elyvilon_altar_4, lemuel_coloured_pillars_altar, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Polearms | 2 3 | 3.0 Shields | 2 | 2.5 Fighting | | 3.2 Dodging | | 1.2 Unarmed Combat | | 1.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Spear | 122 | 55 || 177 Use: Scroll | 1 | || 1 Potion | 1 | || 1 Stab: Sleeping | 3 | || 3 Eat: Chunk | 1 | 3 || 4 Armor: Robe | 26 | 3 || 29 Skin | 10 | || 10 Leather armour | | 4 || 4 Dodge: Dodged | 67 | 17 || 84 Block: Buckler | 18 | 9 || 27 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 148 | 0.0 | 0 | 46 | 0.0 | 2291 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 53 | 0.0 | 0 | 24 | 0.0 | 1174 D:2 | 0 | 95 | 0.0 | 0 | 22 | 0.0 | 1117 +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 4.4 | 33.8 | 39.0 | 1095.5 Dungeon | 100.0 | 100.0 | 4.4 | 33.8 | 39.0 | 1095.5 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_houses_and_road D:2: elyvilon_altar_4, lemuel_coloured_pillars_altar, uniq_sigmund