Dungeon Crawl Stone Soup version 0.22-a0-422-g9628fc8 (webtiles) character file. 40 Gorice the Ducker (level 3, -2/22 HPs) Began as a Deep Elf Wanderer on May 18, 2018. Slain by a worm (11 damage) ... on level 1 of the Dungeon. The game lasted 00:04:43 (1282 turns). Gorice the Ducker (Deep Elf Wanderer) Turns: 1282, Time: 00:04:44 Health: -2/22 AC: 5 Str: 11 XL: 3 Next: 30% Magic: 5/5 EV: 8 Int: 15 God: Gold: 100 SH: 12 Dex: 14 Spells: 2/2 levels left rFire . . . SeeInvis . a - +3 dagger rCold . . . Gourm . h - +2 large shield rNeg . . . Faith . l - +2 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn F - ring of flight MPRegen 0.09/turn (no ring) @: no status effects A: no striking features a: Evoke Flight You were on level 1 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons a - a +3 dagger (weapon) b - a +0 spear d - a +0 dagger Missiles Y - 61 stones (quivered) Armour e - a +0 ring mail h - a +2 large shield (worn) l - a +2 leather armour (worn) Jewellery F - a ring of flight (left hand) Scrolls o - 2 scrolls of remove curse Potions c - a potion of lignification {!q} p - a potion of might {!q} q - a potion of curing r - a potion of brilliance {unknown} Comestibles f - 2 rations g - a chunk of flesh Skills: * Level 2.8 Fighting - Level 3.0 Short Blades - Level 3.6 Dodging - Level 2.4 Stealth - Level 1.1 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History The worm is moderately wounded. Throwing (i - inventory. (/) - cycle) i - 5 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You throw a tomahawk. The tomahawk hits the worm. The worm is moderately wounded. You are feeling hungry. Throwing (i - inventory. (/) - cycle) i - 4 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (moderately wounded) You throw a tomahawk. The tomahawk hits the worm. The worm is severely wounded. Throwing (i - inventory. (/) - cycle) i - 3 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded) You throw a tomahawk. The tomahawk barely misses the worm. Throwing (i - inventory. (/) - cycle) i - 2 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded) You throw a tomahawk. The tomahawk hits the worm. The worm is heavily wounded. Throwing (i - inventory. (/) - cycle) i - a tomahawk (quivered) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded) You throw a tomahawk. The tomahawk barely misses the worm. You hit the worm. The worm is severely wounded. The worm bites you! * * * LOW HITPOINT WARNING * * * Damage: 10 (max 10) You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Your shield prevents you from hitting the worm. The worm is severely wounded. You hit the worm. The worm is severely wounded. The worm closely misses you. You completely miss the worm. The worm is severely wounded. The worm closely misses you. You hit the worm. The worm is almost dead. You hit the worm. The worm is almost dead. The worm bites you! Ouch! That really hurt! You die... #.# #..#..# #.........'...# #.# ##.##.# #....)....#.#.# #)# #..#.## ####.####.#.#.. #.# ##.#..#######.# #.#.#.. #)# #.........##.# #.#.... #.# ##........##.####.#.#.# #รท# #..................#.# #.# #...............##.#.# #.# #....@w(>(((.......#.# #.# #............w...###.# #.# ##.#.................# #.# #.................... #.# ##................... #.# #................... #.# ##.................. #.# #.................. #.# #.................. You could see a worm. Vanquished Creatures An adder (D:1) A giant cockroach (D:1) 3 goblins 5 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:2) A ball python (D:1) 7 bats A frilled lizard (D:1) 4 kobolds (D:1) 3 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorice the Deep Elf Wanderer began the quest for the Orb. 0 | D:1 | Gorice set off with: a +2 leather armour, a +0 spear, a potion of lignification {!q}, a +0 dagger, a ration 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 3/3 172 | D:1 | Reached XP level 2. HP: 12/17 MP: 4/4 271 | D:1 | Reached skill level 2 in Fighting 1208 | D:2 | Reached XP level 3. HP: 16/22 MP: 5/5 1208 | D:2 | Noticed an ogre 1282 | D:1 | Slain by a worm Vault maps used: D:1: lightli_arrival_noodles, st_stairs_12 D:2: marbit_many_paths, lemuel_coloured_pillars_altar, nicolae_ru_awakened_eye, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 | 2.8 Short Blades | | 3.0 Dodging | | 3.6 Stealth | | 2.4 Evocations | | 1.1 Action || total -------------------------++------- Melee: Spear || 131 Dagger || 44 Throw: Tomahawk || 6 Use: Scroll || 6 Stab: Sleeping || 5 Eat: Chunk || 1 Armor: Leather armour || 57 Dodge: Dodged || 64 Block: Large shield || 72 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 58 | 0.0 | 0 | 30 | 0.0 | 1282 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 49 | 0.0 | 0 | 24 | 0.0 | 1198 D:2 | 0 | 9 | 0.0 | 0 | 6 | 0.0 | 84 +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 7.0 | 0.0 | 50.6 | 596.0 Dungeon | 100.0 | 100.0 | 7.0 | 0.0 | 50.6 | 596.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: lightli_arrival_noodles, st_stairs_12 D:2: marbit_many_paths, lemuel_coloured_pillars_altar, nicolae_ru_awakened_eye, uniq_sigmund